Good Lord, the front page... I really didn't expect that
O.k, let's see:
First of all thanks for all your compliment, folks.
For Vox
I do know of Futurama, but I didn't know of Clamps. I really like that cartoon, one of the few things I can watch on TV.
For Frissy and DirtyDreamDesigner: the point is texturing. I tried to do some "paint and rust" textures, but that requires to learn two more tools: I'm still to master Anim8or. I made a few experiments with ready ones, and even if I must say the result is worth the effort I must admit that 2d really is my weak spot. If a skilled texturer feels like cohoperating (not during the next month, sorry)...
For Davaris and Grotesque: I really agree with you.
Let's be honest, making 2d graphics is harder and trickier than 3d: you still need 3d and *then* a ton of work to implement everything... It's also harder to make 2d engines, if I got the thing correctly... The point is I get more satisfaction in assembling the frames and putting them in game than making the model and the animation sequences... It must be the cartoon like process, or the fact that you see the thing grow in your hands.
I also don't like 3d at all (when playing): it always tends to photo-realism. No room for imagination.
Anyway, as Karel pointed out there will be more. First with BG&E and then with Wild_Qwerty and Continuum.
That's all folks.
See you.