Fallout 2; new critters

Yes he does nice work. I hope they are making an english version., because that game looks like its going to be good.
 
This has been discussed soo many times I know I probably shouldn't bring it up, here, again. But I can't help myself.

Davaris said:
I don't like real time 3D because I can see the polygons and the stretched textures
Dude, that depends on engine and hardware. You can use the same tile system which solves the "streched" texture problem I think you refereed to.

Davaris said:
and the first person view gives me a splitting headache.
And why would a 3D engine restrict the viewing possibilities to first person? You CAN have isometric just as easy as any other viewing point (if you know how to code it which usually is not the problem).

I would like to add though that it is way harder to make the death scenes look good with the regular 3d engine because of all the bloody mess (hard to "demolish" the models in real time). Though this might not be a problem soon (After the cows have fallen). Apparently, he's not a 3D wiz but it's pretty cool anyway.

anyhoo.. Im not saying that Im a die hard 3D engine fan. If things are made in 2D its probably for the better because of the "ease" to get the animations exactly how you like 'em. Ragdolls tend to be boring as it is today. Though that MIGHT be about to change too. Old but still


add: and the bot rules. the texture could use some more rust and all that but its still one of the best playermade models (with animation!) Ive seen here. Six toes up!
 
Vox said:
I saw the house with the radar dish and the car leaning on the wall on your website. Dude. You're genius.

art_2.JPG

Actually, the building + the car were created by other talented artists from Fallout: Between Good & Evil... And even more things are coming...
 
I like both styles 2D and 3D, but eventually 3D wins in every aspect for me.

If you know how you won't even see the difference. Polygons and textures don't cause any problems visually if you know how (as has been said before on this thread.)

Plus it's way easier to repair fuck-ups in 3D than in 2D. Eventually 3D is 2D due to the textures.

3D for gfx is like CSS for websites.
________
Headshop
 
Dude, that depends on engine and hardware

I also hate the fact that you need to spend $500-$1000 on a computer just to play the latest $50 game (or you have to buy a console which I will never do because I hate console games).

And why would a 3D engine restrict the viewing possibilities to first person? You CAN have isometric just as easy as any other viewing point (if you know how to code it which usually is not the problem).

Yes first person view is what I have difficulties with. I think the problem is the field of view is way too small.

I would like to add though that it is way harder to make the death scenes look good with the regular 3d engine because of all the bloody mess (hard to "demolish" the models in real time). Though this might not be a problem soon (After the cows have fallen). Apparently, he's not a 3D wiz but it's pretty cool anyway.


Yeah I don't know how they did that in Fallout. From what I've been told, once a model is skinned in 3D Max, you can't change the mesh without having to re-skin it.

These are some other reasons why I hate 3D as a developer:

1) You need an army of artists to make the game look good.
2) You need a ton of cash to pay the artists.
3) You have to grovel to publishers to get the cash and you have to give up your IP.
4) You have to please the publishers by making games targeted at the masses.
5) Making games for the masses means making games for low brows, which is not what I want to do.


In my opinion 3D is bad news for the types of games we like, because the customer base isn't large enough to support the insane art budgets.

The only way I'd start making 3D games, is if it were possible to make them look as good as Fallout or Baldur's Gate on an Indie art budget and that isn't going to happen any time soon.
 
Call it e. g. Golden Czech Hands. :D

We know about damned difficulty of this type of developing... But we are doing it with all seriousness - not only graphic, of course. By the way, this skyscraper will be slightly reworked. His author is not fully satisfied with his work. :)
 
The problem is scripting, that's the real show stopper, that is the thing you have to overcome, not tweaking graphics that are already great.

By the way i was just talking to a former BIS dev, from Van Buren, that said the skyscraper was great (and the robot too).
 
Briosafreak said:
The problem is scripting, that's the real show stopper, that is the thing you have to overcome, not tweaking graphics that are already great.

By the way i was just talking to a former BIS dev, from Van Buren, that said the skyscraper was great (and the robot too).
We have no serious problems with scripting. Actually the only problem is problem with free time.
 
mad_eye said:
Briosafreak said:
The problem is scripting, that's the real show stopper, that is the thing you have to overcome, not tweaking graphics that are already great.

By the way i was just talking to a former BIS dev, from Van Buren, that said the skyscraper was great (and the robot too).
We have no serious problems with scripting. Actually the only problem is problem with free time.

Whoa! A little risky words from someone who is offline almost all-time... 8)
 
Davaris said:
I also hate the fact that you need to spend $500-$1000 on a computer just to play the latest $50 game

Me the same, game producents cooperate with computer producents, you need buy fast comp to play something "on top" and computer game megazines producents cooperate witch everyone else, they olways say "on top" is that new game which require very fast comp (sound like joke but big money is behind everything)

Anyway I like Freewheeling Andy, this second: Hammering Richard looks more like fridge with legs. I mean "like it" because shape, all of these robots are designed by kid without knowledge about balance. Seem like you can kick it and they will fall on ground.

Most thing i like lately is Fallout: Between Good & Evil, incredible stuff!
 
Lich said:
I mean "like it" because shape, all of these robots are designed by kid without knowledge about balance. Seem like you can kick it and they will fall on ground.

Which would be very 50's sci-fi.
 
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