Fallout 2 Restoration Project 1.0 (Unofficial FO2 Expansion)

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killap

Bear Dude
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Modder
The day of release has finally come. It has taken me about almost 2 years to get this complete and yet I still believe I can find stuff to add. The purpose of this mod is to add back into the game all the content that was originally planned by the Fallout 2 devs. You will find about 6 new locations (some quite large, other smaller) as well as a few new areas to old locations. In addition, almost every town in the game has new content whether it is new characters, quests, or items. Playing this will definitely be a new experience. Completion of this expansion would also not have been possible without several individuals who I thank in the readme of this mod. Big thanks to all of you!

I am sure there are bugs in this mod - I'm not perfect and most coding occurred late at night. Still, I think it is pretty well tested and I even had the help of two beta testers to sift through the nasty ones. If you come across any issues, please post them in this thread.

There WILL be another release of this mod since I still plan on including the Shi submarine but am waiting on content.

Below is a list of all that has been added. Some of it might be considered a spoiler, so don't read too in depth if you like to make discoveries on your own. I hope everyone enjoys! it is my hope that this mod will allow everyone to squeeze a little more goodness out of Fallout 2.

*Note: download is about 21 MB for the installer and 26 MB for the manual install.*
*Note2: The installer version contains some extra features that are not found in the manual version of the game. You may pick and choose which features you want.*

*EDIT*
The expansion includes my unofficial patch, so there is no need to install it separately.

**1/13/2008**
Version 1.0 is no longer supported since version 1.1 has been released. Please go to this thread for the latest version: 1.1
**1/13/2008**

Code:
Version 1.0 includes: 
 
New Locations: 
------------------- 
• EPA 
• Primitive Tribe 
• Abbey 
• Vault Village 
• Slaver's Camp 
• Hubologist Stash 
• Den Residential Area 
• Enclave Vertibird Landing Pad 
• Ranger Safe Houses 
 
New Karma title: 
--------------------- 
• New title given at the start of the game. Can be lost depending on the choices you make. 
 
 
Changes To Old Locations: 
--------------------------------- 
 
Arroyo: 
------- 
• Stealing from the Elder's chest, Hakunin chest, or Aunt Morlis' vase will result in a karma drop. 
• Ability to plant new seeds obtained from the EPA. 
 
The Den: 
-------- 
• New Area: Den Residential 
• New Character: Petey - A druggie who lives in the alley 
• New Quest: Orphanage - get the children of The Den off the streets 
• New Item: Anna's diary 
• Learn more about the whereabouts of Sulik's sister 
• An extended gang war quest. Now involves going to the party Tyler is at. 
 
Klamath: 
-------- 
• There is now another way of killing Keeng Ra'at. Be observant of the scenery. 
• Extended Cattle Rustling Quest. 
• Extended dialogue for Maida Buckner - before neither she nor her mother would give you info about the town (would send you in a wild goose chase - ask Mom, ask daughter, ask mom, etc) 
• Unlocked voice dialogue for Sulik regarding his sister (won't notice until Primitive Tribe area) 
 
Redding: 
-------- 
• It is now possible to cure Fannie of her jet addiction. 
• It is now possible to make Fannie OD on jet. 
• Support beams in the mines are now destructible. 
• Killing all the miners prevents there from being a good ending for Redding. 
 
Modoc: 
------ 
• It is now possible when falling down in the Ghost Caves or being expelled from the Modoc toilet to break a limb. (Party members are affected too) 
 
New Reno: 
--------- 
• New Character: Three Card Monte and his bodyguard 
• The ability to tell jokes as a male or dance as a female at one of the casinos 
• A more involved find Lloyd quest 
  -New Character: Nikki 
• New Character: The Barking Man 
  -Connected to the EPA 
• An extended way of getting into the Stables as a woman 
  -before if you went to the Stables (as a hooker) you would just be dropped off at the main gate and nothing really new happened. 
• Unlocked voice dialogue for Myron regarding the location of the EPA 
 
Sierra Army Depot: 
------------------ 
• Trip Wire now works as intended. 
 
Vault City: 
----------- 
• New Location: Village Outside Vault City 
  -New characters involved as well as several others modified to fit the quest. 
• Learn some info about the Vault Experiments from Vault City's Vault. 
 
Gecko: 
------ 
• Mess with the Enclave on the Gecko computer and feel the wrath of the verti assault encounter. 
• Lenny now glows in the dark when you use a radioactive drink on him. 
• Ability to become addicted to the game of Tragic. 
• Lenny now carries a Zip gun when you first encounter him. 
 
Broken Hills: 
------------- 
• New Quest: Money Skimming Quest 
  -New characters involved as well as several others modified to fit the quest. 
  -Unlocked voice dialogue from Marcus 
 
Raiders: 
-------- 
• Nonviolent end to Raiders. (Shadow Who Walks) 
 
NCR: 
---- 
• Ability to attack Ranger safe houses as a Slaver. 
• Ability to attack Slaver Camp as a Ranger. 
 
Vault 13: 
--------- 
• Find out the real truth behind the Vault Experiments. 
 
San Francisco: 
-------------- 
• Return the missing Shi biology corpse 
• New location obtained: Hubologist stash 
 
Navarro: 
-------- 
• Ability to fly to Enclave in a vertibird. 
 
Enclave: 
-------- 
• Ability to set off the nuke found on the Presidential level. 
 
Random Encounters: 
------------------ 
• Ability to get location of EPA from Random Traveler 
• 5 Kaga encounters (he was the previous Chosen One and is now trying to kill you) 
• Shaman and Chieftain now found in Nomad encounters. 
• Ability to save Homesteaders and then receive a reward for your service. 
• Homesteader encounters now contain children. 
• Space shuttle special encounter now has the Phazer.
 
THANK YOU!

You have done so much for the community with the patch and now this expansion pack. You make fallout 2 the game it should suposed to be! I hope you won't retire any time soon but when you do you can be very pround on yourself!
 
for the next installer, maybe a bit more info on what the extra mods really do would be nice for those who don't know, like me.
 
Manual version is up.

Enjoy everyone!

Karmeck said:
for the next installer, maybe a bit more info on what the extra mods really do would be nice for those who don't know, like me.
Are the descriptions found in the installer not enough?
 
Really great! At first I wanted to go to bed.. but then I saw the release and now I have to download it.. :)
 
awesome stuff , installing now

oh and btw does it mater what version you have of the game ? i got some weird UK gold version that had missing children sprites due to censorship and thus breaking some quests
 
Pesticide said:
awesome stuff , installing now , any limitations of stats reccomended ? i tend to go for int 10 to many times :)
All stat choices should be fine. I will hint that I do like making quests with high int/cha. :D

Pesticide said:
oh and btw does it mater what version you have of the game ? i got some weird UK gold version that had missing children sprites due to censorship and thus breaking some quests
Use the installer. It comes with the children patch.
 
what dose the de-robing mod do?

What is the talking head thing?

All the other is kinda self speaking but still would be nice to know what exactly what they do
 
I've never played a Fallout mod. (Well, except for my rockmod.) This could very well be the first.

Does this version include travel slowdown? If so, can it be turned off with hexediting or something?
 
Per said:
I've never played a Fallout mod. (Well, except for my rockmod.) This could very well be the first.

Does this version include travel slowdown? If so, can it be turned off with hexediting or something?
Read the readme Per 8-)

But yes, it is indeed possible to turn off the map slow down.

Oh, and in addition to bug reports, I would love to hear general feedback. I am willing to make changes (skill check changes, quest redoes, etc) if one suggests. This is my first real mod that involves self made content. (well, other than my patch)
 
Very good work! :clap:


One little issue found during quick Arroy walkthrough...

Little geckos in hunting grounds won't turn hostile even if you're next to them.
 
Skynet said:
Very good work! :clap:


One little issue found during quick Arroy walkthrough...

Little geckos in hunting grounds won't turn hostile even if you're next to them.
Actually, according to the script this was how it originally was. Only the bigger geckos attack when they see you. The small ones only attack when provoked.

@everyone.
Oh, and for future bug reports. Please post how you installed the game and if you used the installer, what extra features you chose to install.
 
Downloading as i write this...

Killap, just want you to know, you rock, you're awesome.. actually, there are no words in any human language to describe just how exactly great you are.

If i ever turn gay slash weird(-er), let me assure you, you're the first person i'm going to start stalking and try to marry. :D

:notworthy: :ok: :notworthy:
 
Ya !

Ehh...

I have some questions...

What's the difference between this one and the Fallout 2 Patch V1.02.22?

For example... Does this Expansion have all the aspects of the F2 Patch V1.02.22?

Thanks !

Hey I'm a Fallout 2 Modder too... but I don't know anything... Most of the things I picked them from other Mod's...

Hehehehehe !!!

I'll gonna wait the final version ! The submarine and other things.

And more... I'll gonna stop all my work here !

Just keep the frames and protos of some items...

Well weapons like M4A1 and other things... Interested?

What about a huge Mod ?

Fallout 2 Expansion made from fallout players to other players !

Again...

Thanks a lot !
 
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