Fallout 2 Restoration Project 1.0 (Unofficial FO2 Expansion)

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General Felipe said:
Do you know when you're gonna release the next version?
Well, seeing how I just released it, it won't be for a while. The next update will be for bug fixes and if the Shi sub content is done, then it too will be included. It is not me who is holding back on the sub, but rather I am waiting for graphics for it. I'm not rushing those who are working on it though, since it is their choice how fast they want to work.

If there are some major game stopping bugs, then an update could be quite soon.

what dose the de-robing mod do?
It makes Goris robe/derobe much more quickly than he did before. People thought it was annoying when they entered combat. It was not made by me, so I don't take credit.

What is the talking head thing?
This was done by the makers of Mutants Rising. It is a very well done "talking" (his head bobs and eyes blink) for Cassidy. Again, I take no credit for it and credit is given to MR in the readme.
 
Just started playing the restoration, noticed two minor bugs. Attempting to open the chest in hakunens tent causes him to say "Error", and In trappertown in klamath, theres the apparently undead corpse of hank by the manhole, being all corpsish, yet verbaly complains about not having his lighter, while apparently messing around with a non-existant still. Otherwise so far it is quite the enjoyable mod.
 
Great work, killap :clap:

Also, could you replace hibernator with the new one (soon will be finished) when you'll be making update for the project? Images which you used were WIP.

Thanks
 
Continuum said:
Great work, killap :clap:

Also, could you replace hibernator with the new one (soon will be finished) when you'll be making update for the project? Images which you used were WIP.

Thanks
Sure, send me a link to them and I will use them.

Argonnot said:
Just started playing the restoration, noticed two minor bugs. Attempting to open the chest in hakunens tent causes him to say "Error", and In trappertown in klamath, theres the apparently undead corpse of hank by the manhole, being all corpsish, yet verbaly complains about not having his lighter, while apparently messing around with a non-existant still. Otherwise so far it is quite the enjoyable mod.
Hmmm.. Damn, that corpse has actually caused me trouble before in the past. It was due to using Seraph's patch. I thought I removed it though.

EDIT:

Ok, I reuploaded the expansion with fixes to the two issues posted by Argonot. You can either redownload the file on the first page or download the two files below. I won't be doing this for all the fixes, but I will do this until the files have been officially hosted here at NMA.

Copy this over to your Fallout2\data\Maps directory and overwrite the file there.
Map fix

Copy this over to your Fallout2\data\Text\English\Dialog directory and overwrite the file there. (you need to right click and save as to download this properly)
Text fix
 
Does Kage upgrade in terms of Party and Equipment as you progress as well? And is the Pipe Rifle upgradable to a Springer Rifle now?
 
Good job, killap!
For now I have only one question: is the B-team Appearance Mod included or at least compatible with your Restoration Project?
Thanks for the mod! Now I'm going to see how it goes...
 
Gonna have to start up Fallout 2 again. Thanks a million to Killap for all the work done on patches and now this mod. Greatly appreciated!

:clap: :clap: :clap:
 
Wünderbar!! I was looking for some epic game to tide away the winter months.

(Let's hope I don't have to bug report this as much as the 1.02.22 patch-thingie.)
 
Thank you for the hard work and years of dedication! :D

I must say that I'm always pleasently surprised when such large mods get completed since a lot of tend to be vapourware. Alas, I'll have to wait until the end of February until I have sufficient time to sit down and enjoy your mod in peace.

By the way, will be new fixes in the bugfix patch also automatically included in the restoration patch or will you wait until new content is ready before remerging?
 
Ahh, finally a mod that will make me down modding tools and actually play the game again.

Thanks to killap and all those who contributed.

It's a good day for fallout.
 
Thanks, going through the game second time this week now, after this run i'll fire up the mod and try with it
 
I have noticed that when I use the installer changing the value of "WorldMapDelay=" doesn't revert to normal speed, but in the manual version it reverts.
 
You is one dedicated dude. Can't wait to try it all out, and heartfelt thanks for seeing this through. It's one hell of a contribution to the community, and you should be proud.
 
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