frdm said:Later I'm going to try:
1. messing with the map's init script to see if I can find something there.
2. Make my own custom map and try applying the same types of scripts to elevators, etc., to see if I can make my game crash in an attempt at replicating this issue.
3. Making some grilled cheese sandwiches. (CRAVING! )
4. Keeping you updated on my progress, or lack there of.
Oh, and on a final note I have a request. Could you please make available the uncompiled scripts for the EPA so that I (or others) might peruse them? This way I'll know that I'm working with the proper procedures instead of having to rebuild decompiled scripts. TIA.
-FRDM
(p.s. Yeah, it's my first post. Long time reader, first time poster.)
I also have the crashing problem, but I don't know the first thing about scripting. Therefore I tried a different approach. I took the maps from MIB88's megamod (which don't give any crashes), threw out all the extra items and scenery, and then loaded them with the mapper using Killaps files. Loading them in the mapper worked fine, but if I use the EPAmain.map as a starting map in the game... -> crash .