Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

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Zeratul123 said:
First things first, Killap amazing mod, love all the new content that was added, can't believe you did all this work! Great stuff!

Now on to my problem, throughout the game, at random times, after a fight or a change in setting within the game (falling down the hole in the ghost farm), I notice that sometimes my party members will just start running away from battle all the time.

I tried resetting their behavior to aggressive, putting away their weapon then re-equipping it (armor too), made them leave and re-join the party, shot them! lol Nothing has really worked to make them head into battle again (and they are all at full health btw).

I never had this problem before the Restoration Mod, so I was just wondering if anyone else has had this problem.

I installed a fresh Fallout 2 (completely unpatched 1.0), then I installed the latest Restoration Mod 1.1, with all the available fixes that were posted.

Thx!

Edit: oops forgot to say that the only other mods along with Restoration that were added, were NPCs change appearance with armor (B-Team Mod), Improved Mysterious Stranger (Corpse) and Quick Goris De-robing Mod (ART)

It sounds like they have broken limbs. Not a bug, just use doctor skill on them.
 
Beautifully done. ^_^


Is anyone else still having the EPA elevator crash bug with this version?
I tried testing it but it crashed again. Though I'll admit that I used FALCHE2 to boost my stats so I could run over and see if it was fixed real quick like. I just thought I'd ask before I started a new game and made my way there cheat free (cause it'd take a while).

I got the crash after doing a humongus install and then installing the patch. Though I am installing off of that new release they just put out. The "White Label Fallout Collection" it says on the cd. And I don't know if the version on it is pure or if it came patched.

I just want to make sure it's user error first you know. Thanks ^^
 
Killap's mod attract many new players for Fallout 2

From the read of the things, it seem there're many players new to post-apocalypse world of Fallout. (lacked of knowledge about the link between crippled limbs and combat behaviours...)

Congratulation, Killap! You have attracted many new denizens to the world of Fallout. Your success is guaranteed now!
 
Yeah, the first elevator I seem to be able to use in the EPA causes crashes whenever it's used, it's a fresh humongous install, windows xp and such, no clue what's causing that one.

Thus far it's fantastic though, almost feels like the first time I played the game again, amazing work, Killap.
 
SuperMac said:
Yeah, the first elevator I seem to be able to use in the EPA causes crashes whenever it's used, it's a fresh humongous install, windows xp and such, no clue what's causing that one.

Thus far it's fantastic though, almost feels like the first time I played the game again, amazing work, Killap.
Yes, the EPA elevator crash is a known issue that many but not all experience. I am still looking into it. I for one don't experience it so it tough to see what might be casuing it.
 
Unbelievable stuff, Killap. Amazing that you've contributed so much to the game, but not suprising considering the fanbase Fallout STILL has after all these years.

And a question.

The Vintage Firearms mod works with both of your Fallout patches, or so it says on the Vintage Firearms download site.

Will that mod also work with the Fallout restoration project? Because the combination of the two would be amazing.

Thanks.
 
I have a problem with the mapper

I have been playing aroud with the mapper for a while and now I've downloaded this mod and it works fine, but the mapper wont work. "Error loading cities".

So where can I download the updated locations for the mapper to make it work again?
 
Now on to my problem, throughout the game, at random times, after a fight or a change in setting within the game (falling down the hole in the ghost farm), I notice that sometimes my party members will just start running away from battle all the time.

I have had similar situations where my party members actually stop attacking but don't run away - they just stand there and watch me get beaten up! They're perhaps two feet away and just stop fighting - no broken limbs, low health or anything!

I have a problem with the mapper

I have been playing aroud with the mapper for a while and now I've downloaded this mod and it works fine, but the mapper wont work. "Error loading cities".

So where can I download the updated locations for the mapper to make it work again?

I had this problem too! You need to download and install the Mapper City Limits patch ->Link<-
 
Combat behaviours

AI Combat behaviours are quite complicated.

First, NPC's preference setting. If it's set to range and you dont have guns, or ammo for guns they can use, then they dont do anything.

Second, Burst setting may influence a little bit. if they got a burst and you set absolutely dont burst me... and then you are near enemies as well as blocking their line of fire... obviously they wont shoot. and they are carrying burst only weapon (minigun etc...)

Third, if you set to Abject Coward then they will run away all the time without firing a shot in anger.

Check them please.

Beside, there's a matter of PTSD, namely their behaviours after they got hit by you. Someone more knowledge than me should explain this, since I didnt have much experience with this symptom.
 
Initially I’d like to say I love your work. Congratulations and stuff 

It’s been probably mentioned before*, but the guys at Hubologists Stash are unarmed. Everyone of them.






*if it was, sorry for not going through the search process but the threads are pretty long and there were lots of results
 
.45 ACP said:
Initially I’d like to say I love your work

... I was thinking about how many times I read congratulations posts about Killap's mod. If he had received a dollar for each post of that kind, I think he could have drop out university already!
 
Think also about all the unnamed fans, that only downloaded the mod but did not decide to post :)
 
Hey Killap me and some other guys are transleting your work into german(check the german news forum), and i make some new graphics like a new firepit in primitive tribe or new entering graphic for the new locations and new background music by hologram.

So 1.2 will be great and multilanguage :mrgreen:
 
thenightgaunt said:
Beautifully done. ^_^


Is anyone else still having the EPA elevator crash bug with this version?(...)

Me too, all elevators causes crash. Black screen, and one time my chars was carried... somewhere out of the map ?


I have some error like that: "The instruction at 0048d9a4 referenced memory at 082cac89
The memory could not be read from."

I use french and US versions (humongus install, winxp) but without cheats.
If killap want to take a look on my save => HERE

Oh.... and good job ! :clap:
 
Yes, I have already said many times the EPA elevator crash is a known issue that not everyone has. I am still looking into it.

When I find something though, I will need all those having this issue to test the changes for me and see if the problem is indeed fixed. Thus, those that have the EPA crash (and even those that don't) please standby. I will soon (in the coming days) have something to test.
 
I found a lot of immortals "mixed breed feral dog".
Near from the place where i kill paria.
They died with blood, or instant dead but they raise from the floor again and again to fight me. :?
 
Killap thanks for all your work and dedication :clap: I have loved rediscovering Fallout 2. It's been like falling in love all over again :oops:

Unfortunately, I too suffer from the EPA elevator-to-nowhere. I do not know if the following will help or not:

hardware: AMD Athlon 64 processor, 1GHz, 768M RAM, Win XP Home Edition w/SP2

Fallout 2: Humongous install, unpatched, no other mods (do I really need them if I've got yours 8-) ) Originally was Hum. + Official 1.02 patch, but see #7 below.

Things I noticed that might help:
1. In the F2RP Gameplay forum someone mentioned an alternate way to enter, a mad scientist found along the outside edge of the surface map (up and left) - no such critter that I could find, no bridge, nothing. So...guy was blowing smoke or that part is missing from my install. Or I misinterpretted what he was saying as to where the mad scientist is.
2. While moving the cursor to scroll around modded maps often the screen will 'stick' or not scroll properly. At times the movement it limited to 2-hex-up/2-hex-over/2-up-2-over...until it passes the something it "hanged" on then it works fine. Yes, hanged is for people, but :P Other times I can only scroll either horizontally or vertcally to an edge but not both.
3. I don't have the mapper or it's patch installed. (Don't think that matters, but...<shrug>)
4. I get the same error msg as others, though the memory addr occassionally varies. Out of 18 times I've only been able to actually read the msg 4 times. The rest of them it's been hidden by the black screen.
5. With the first 2 crashes Task Manager showed a prog called dmwin running, and it was actually that prog (in a window) which gave me the error msg. DMWIN shows as malware (since removed). I wondered if it had corrupted files...clean reinstall per above...no dice.
6. The Sublevel or elevator chosen don't matter.
7. The problem seems independent of PC/NPCs/equipment carried. Not all variations check, just: initial discovery (~lvl15 w/Vic, Cassidy, Dogmeat, Myron and a bunch of gear and car); solo (8th and 24th level via FALCHE2, both empty handed and usual gear - gear left a New Reno, including car); only with Cassidy; only w/Dogmeat and a Gauss Pistol.
8. I was going to try other combos but F2IE2 (the inventory editor) won't run - it says it can't open any of my /data/savegame/slot**/save.dat files
9. Time of day doesn't seem to matter. I've tried morning, noon, and midnight.

Again, don't know if any of this can help in tracking down what's happening, or if it'll end up just a bunch of extra crap for you to read (my wife's in school so I understand that sentiment :wink: ).
 
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