killap said:If so, it is not too late to report what you have found so far.
Oh Oh, do i sense another delay? Doesnt matter, worth the wait...
killap said:If so, it is not too late to report what you have found so far.
I can usually fix a bug in a few minutes, so as long as the list isn't too long and doesn't involve complex issues, I can probably fix all the reported bugs in an hour or so.Elitech said:Oh Oh, do i sense another delay? Doesnt matter, worth the wait...
crabhead said:Hey Killap! If you keep fixing the new bugs and improving the game, i think the patch will never be released. Can't you just release it and save ideas for future version(s)? I know the patch won't be perfect if you throw it out at the moment. But come on! Nothing is perfect...
I still can wait, but i'm older day by day man.
B-2Admirer said:If it isn't too late, I'd like to raise an issue with Robobrain (Skynet). The problem is that no stat-affecting items can be used on him. While it's obvious that chems shouldn't (because he's not an organic critter), not all of stat-affecting items are chems. The "Monument Chunk" item probably increases stats by "magic" rather chemistry, so I don't understand why it can't be used on Skynet.
Another item which can't be used on him but CERTAINLY should is the "Bonus +1 Strength" item. This one is spawned by Miss Kitty at the Cat's Paw if you or one of your companions spend time with a prostitute there. Miss Kitty then tries to use it on you or an NPC, so that you or him get a stat bonus for 1 hour. The developers obviously envisaged it being usable on Robobrain since a) he's present in the list of the possible "friends to hook up" b) Miss Kitty then tries to use the item on him, but since it's not usable, nothing happens.
Blackened said:I don't think this is an issue:
Buffout, Jet, Psycho, Mentats, Cookie: They affect the organism.
Buffout, Jet, Psycho, Mentats, Cookie: They affect the organism. Skynet is a robot, so obviously they shouldn't affect him. Ever seen a robot who takes pills (or eats)?
Monument Chunk: It is not certain that it should affect Skynet - what if it affects the target's soul somehow? So I don't think it should be able to be used on Skynet.
Bonus +1 Strength is not supposed to be an item.
Anyway, Skynet could not benefit from spending time with a prostitute.
While it's obvious that chems shouldn't (because he's not an organic critter)
B-2Admirer said:Do you understand English?
smilodom said:..what do you think about the Rangers and Slavery expansion?
I totally agree with that.agris said:smilodom said:..what do you think about the Rangers and Slavery expansion?
What I see happening is this:
Killap will release 1.3, a few problems found and fixes thrown up until a 1.3 final is released.
This final version of 1.3 will be the base of some new mods that people will make; like the rangers and slavers changes someone proposed in another thread.
1.3 will essentially be a pristine version of fallout, and I think it makes sense for people to make mods for this version. I hope so at least.
True, I never did answer this. I don't actually know what that mod modifies...probably just proto files, so I cannot say for sure. As long as you are only overwriting proto files (and not .msg, .lst, etc) files then it will be perfectly compatible. Since it was compatible with RP 1.2, I doubt it will have a problem with RP 1.3. (again, assuming it doesn't overwrite any critical file modified in 1.3)Ravager69 said:Correct me if I'm wrong killap, but you still haven't answered my question regarding the compability of your mod with the Weapons Redone v. 1.7. Will they work together (or, more precisly, should)?