Skynet
Mildly Dipped
Darek said:I'm not quite sure if that answers my question.Skynet said:I think this was made to avoid a confusion if player for example plants a item on shelf, then later in game uses the shelf from differend spot and wonders where the item vanished.
That extra shelf can't hold any items, it's not even an option. Or are you saying that setting the action flag to "pick up" removes the shelf's storing ability? If so that's a pretty lazy and ugly workaround by the devs.
Yes. If they had kept the storing ability for that part, there would be one shelf with two inventories. So the "pick up" flag is crude, but effective solution.
It's just the limitation with this engine . There will be clipping issues if a scenery is "too long". That's why they have wall art in two pieces for example.