Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

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I have found second bug (not 100% sure)

In Primitive Tribe there's a quest for a Krom where you have to accompany Krom to meet with the trader. After quest is done and talk to Krom il get random stuff in inventory (first time Wall and overweight 11000/150 and second 2x "Desert Weed" wich you can plant by dropping them as a map spawn :P) But im not sure if its bug or just me but there's maybe mistake in code...

Sorry for my bad english hope you understood :P
 
BgGuy said:
In Primitive Tribe there's a quest for a Krom where you have to accompany Krom to meet with the trader. After quest is done and talk to Krom il get random stuff in inventory (first time Wall and overweight 11000/150 and second 2x "Desert Weed" wich you can plant by dropping them as a map spawn
Hmm, I've heard reports of this before. Do you happen to have a save game?

BgGuy said:
killap said:
BgGuy said:
I have found bug (I think it's bug :P)

When you try to use small energy cell or microfusion cell on human it says "The car is already full of power." and uses 40 cells.
Who did you try this on?

Some random people in VC (the one at the entrace and the old man in tent)
Interesting. I thought this only happened to party members. If all critters are affected in the game, then that's distressing. A script fix wouldn't be practical then. Perhaps something can be modified in the engine.

Karmeck said:
It's grate that you fix and add to the game and all but whats with the new paintings in navarro? And whats with the new explosions, is there a way to have the old once back?
These are all part of the enhanced map pack. I don't plan on making the maps an installer choice as mentioned previously in this thread. However, things like explosions, etc could be made separate. I'll have to look into this.
 
Ravager said:
Such bugs are just the tip of the iceberg.

Someone who has played Fallout more then a few times notices that the maps have a certain logic about them. Of course I mean the original maps. The modified maps on the other hand have very little logic and are designed without any decent architectural design. Like a constant pipe spamm. Just pipe, pipe, pipe, pipe OH LOOK ZOMG!!!!!!!!!!!!!!!!!!!!!!!!!!!! A FRIGGING VENT! Oh and another pipe... pipe... wow look there! Another PIPE WOHO! Or 10 thousand rocks in one map. Those pipes can even kill robots! I'm not kidding just look at that screenshot I made.

There's also a lot of those things that don't make any sense and you constantly get the feeling that they where placed just to fill some empty spot on the wall or something.

Did anyone actually try overriding some of those modified maps with vanilla maps?

LMAO.. NOW THAT U MENTIONED IT.. AND SCREENSHOT IT.. YOU'RE RIGHT.. too many pipes, too many rugs..

i guess i vote for quality than for quantity.. perhaps ravanger can be the judge of which pipe goes where and how many it should be?
 
Karmeck said:
It's grate that you fix and add to the game and all but whats with the new paintings in navarro? And whats with the new explosions, is there a way to have the old once back?

I guess everyone likes different things. Many had problems with map enhancements and such but explosions? Come on! No way you actually want old ones back... :roll:
 
It's always seemed to me that Cassidy spams his few text floats far more than any other recruitable character. Every few minutes we have to hear how he was named after a comic book character or how if he was 20 years younger, he'd go explore the midwest. Could his text floats be toned down to about half the frequency they're currently at?
 
When doing the pretty boy Lloyd quest for the Salvatores, I got Lloyd to dig up the money, but if i drop the bomb into the grave after he goes down into the cave, I can't enter to recover the money. I can only get the money if I follow him down and kill him.
 
Mr. Bazooka said:
When doing the pretty boy Lloyd quest for the Salvatores, I got Lloyd to dig up the money, but if i drop the bomb into the grave after he goes down into the cave, I can't enter to recover the money. I can only get the money if I follow him down and kill him.

Try to move as close to the hole as you can.I think it is like when you need to go to the green part of map to exit/enter.
 
Ian007 said:
It's always seemed to me that Cassidy spams his few text floats far more than any other recruitable character. Every few minutes we have to hear how he was named after a comic book character or how if he was 20 years younger, he'd go explore the midwest. Could his text floats be toned down to about half the frequency they're currently at?

I second this ....
 
The YK42B Pulse Rifle seems to be missing its attendant graphic when it fires; you hear the noise but nothing is seen coming from the weapon (the YK32 Pulse Pistol shows a nice purple discharge).

On another note, I married Miria, the girl from Modoc, and gave her Combat Armor. Apparently, there is no attendant graphic for that, like the other NPCs. I know she's not a "real" combat NPC; but it would be nice for those of us that have her along if she could dress the part, LOL...

Ian007 said:
It's always seemed to me that Cassidy spams his few text floats far more than any other recruitable character. Every few minutes we have to hear how he was named after a comic book character or how if he was 20 years younger, he'd go explore the midwest. Could his text floats be toned down to about half the frequency they're currently at?

I agree, but he's not the only one; Marcus is always floating his "...cut the muffin" bit or some such. It's funny the first time. But after the 30th, it starts to be an eye sore.

Not a bug, per se, but it seems a little odd that one should lose Karma for killing a regular Mobster, but gain Karma for Killing a Japanese Mobster (Yakuza). IMHO you should gain Karma for killing either (along with the other Robbers and Highwaymen).

Don't know if this is a bug or not, but I met a Traveler, and she gave me directions to "An Abandoned Mine." However, once I got into the world map, it was nowhere to be found.

When taking on a caravan escort mission, I noticed that once the caravan master announces, "the coast is clear" and you leave the screen, you're automatically returned to the exact same screen. Only when you "leave" a second time, do you actually go on to your next encounter.

While on a caravan with Savinelli (from Redding to New Reno), in one instance of a caravan screen, he was oddly changed to someone called "Grand Master Trader" and was a female sprite instead.

In line with what respondent Big Guy stated about getting a Wall in his inventory, I noticed on several occasions, as I tried to gain access to either bookcases or dressers, if the hand icon is a little towards the rear of the graphic, the games seems to think that I intend to pick up the wall behind it. It then tells me that I can't because I'm at maximum weight capacity.

In another oddity; I was standing outside of VC's main gate, when I clicked on Vic, instead of being given the NPC dialog screen, I was given the typical steal or take from dead body screen. I could then take whatever he had in his inventory, including the Power Armor he was wearing, like if he was a bookcase.
 
killap said:
BgGuy said:
In Primitive Tribe there's a quest for a Krom where you have to accompany Krom to meet with the trader. After quest is done and talk to Krom il get random stuff in inventory (first time Wall and overweight 11000/150 and second 2x "Desert Weed" wich you can plant by dropping them as a map spawn
Hmm, I've heard reports of this before. Do you happen to have a save game?

BgGuy said:
killap said:
BgGuy said:
I have found bug (I think it's bug :P)

When you try to use small energy cell or microfusion cell on human it says "The car is already full of power." and uses 40 cells.
Who did you try this on?

Some random people in VC (the one at the entrace and the old man in tent)
Interesting. I thought this only happened to party members. If all critters are affected in the game, then that's distressing. A script fix wouldn't be practical then. Perhaps something can be modified in the engine.

Karmeck said:
It's grate that you fix and add to the game and all but whats with the new paintings in navarro? And whats with the new explosions, is there a way to have the old once back?
These are all part of the enhanced map pack. I don't plan on making the maps an installer choice as mentioned previously in this thread. However, things like explosions, etc could be made separate. I'll have to look into this.

Yeah I tested it and probably all the critters are affected. Also i don't have savegame in Primitive Tribe it was long ago :(

Edit:

Also there is no notice in Status -> Primitive Tribe for the quest where you have to bring to the shaman 5 broc flowers and 3 xander root (idk if not bug) and also the merchant in Abbey in quest "Repair the waterpump and report the status to the headmonk." tell you only once name of the guy from who you are taking the parts so i just forget this guy name :P
 
joochian said:
LMAO.. NOW THAT U MENTIONED IT.. AND SCREENSHOT IT.. YOU'RE RIGHT.. too many pipes, too many rugs..

i guess i vote for quality than for quantity.. perhaps ravanger can be the judge of which pipe goes where and how many it should be?

He is more than welcome to build his own maps, but the pipes aren’t original. Fallout Pipes . I know this is a concept image for the movie sequence, regardless the pipes stay. :wink:
 
Right, first of all the mandatory praise to the creator. I'm a long-time lurker, first time poster etcetera.

I also have a problem with dropping the mine on Lloyd. After I drop it I don't automatically follow him and when I click the grave the "loot the grave" screen pops up. Same thing if I climb down after him, kill him and then get up.

Also, somewhat unrealted, I've been playing the long-haired dude but now that I have the bridgekeeper's robe I'm starting to miss not being able to use the cool new sniper animation. Is there a way to change this with a F2se or something? I know absolutely nothing about file-editing so if someone could help me I would really appretiate it.
 
Da_Dude said:
I also have a problem with dropping the mine on Lloyd. After I drop it I don't automatically follow him and when I click the grave the "loot the grave" screen pops up. Same thing if I climb down after him, kill him and then get up.
This was answered just a couple of post above yours.

Da_Dude said:
Also, somewhat unrealted, I've been playing the long-haired dude but now that I have the bridgekeeper's robe I'm starting to miss not being able to use the cool new sniper animation. Is there a way to change this with a F2se or something? I know absolutely nothing about file-editing so if someone could help me I would really appretiate it.
Maybe, just maybe, this can be changed in-game while playing. ;)
 
Killap, нou will consider bugs which I have specified?

Thanks Killap for great work in any case.

I will play 2.1 in any case
 
Vic joins party even when he clearly rejected in the Den, and i already have max party limit with Sulik at 2 Charisma. If i ask Vic to wait he won't join up with me anymore though.

I didn't pay Metzger to free Vic, but i killed them all.

drugged up beforehand though, 3 jet, 2 buffout and 1 psycho.

here is the save file after killing everyone and right before talking to vix to free him.

http://www.mediafire.com/file/yk2mwyhziuu/SLOT04.rar


another problem is that when fighting the slavers, sometimes i get a comma in the status box and the battle speeds by with me receiving damage without the respective animations...i'm not surrounded by enemies on all sides, just that they are all around me in different directions.
 
Hey Killap! I am wondering what type of critters are needed for you to further the story of this un-official expansion?

Here is a sample of a completely custom piece of art i made. It is animated to rotate around so you can see the valuable angles.

I had no fo2 template for the view, so i used my FOT view template for it.

http://i42.tinypic.com/6p8377.jpg
6p8377.jpg


I understand if it doesn't fit. :)
I just want to contribute..
 
@patsak
Yes, the bugs you reported should be addressed for 2.1

@xzel87
The Vic issue is known and fixed in the upcoming release.

@Prosper
Good job with that model! I'm always envious of people who can create graphics.

The RP doesn't need any new artwork at this time, but I appreciate the offer.

EDIT:
Does anyone happen to have a save game near or inside the EPA and has Vic in their party? If so, I really could use it to do some testing. :)
 
@ralphrepo

The "abandoned mine" the Traveler tells you about is the Military Base.


@all

A few problems I haven't seen mentioned elsewhere:

--There's no question at this point in my game, npcs are definitely (still) not affected by either poison or radiation;

--There's a two-part bug in epac2.int (Director of Science). The player's response in Node012 ends the conversation (Node999) rather than leading further into the dialogue (Node013); however the global variable (775) for completing the quest is also set here at the same time (it should actually be set to 2 here rather than 3). The end result is that the scorcher quest, which the player doesn't get a chance to discuss with the doctor, appears as a crossed-out/completed quest in the PipBoy list for EPA quests.

--In the area of the EPA zoo with the wannamingos, some secret blocking hexes are set around the small cave with the eggs, preventing access. If the player doesn't have any guns or thrown weapons, the eggs therefore cannot be destroyed.

--There's an error in Node012 of fcmarc.int that causes a normal pc's conversation to be redirected into the "stupid" conversation set. The errant line

op_giq_option(4, 977, 149, @Node003, 50);

is most likely supposed to read

op_giq_option(4, 977, 149, @Node002, 50);
 
Darek said:
This was answered just a couple of post above yours.

Gah, misseg it. Thanks.

Maybe, just maybe, this can be changed in-game while playing. ;)

Any hints? I tried swining by Navarro to see if teh wanted to give the new recruit a buzz but no dice. :(

Also, I've tried using the cigarettes but nothing happens. Not even Cassidy wants a smoke. :/
 
Da_Dude said:
Any hints? I tried swining by Navarro to see if teh wanted to give the new recruit a buzz but no dice. :(
EPA.

Da_Dude said:
Also, I've tried using the cigarettes but nothing happens. Not even Cassidy wants a smoke. :/
You chose to install the new animations from the installer?
 
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