Fallout 2 Restoration Project 2.1.2 (Unofficial Expansion)

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killap said:
Care to provide a save game?
I've PMed you the link. If it works, your character be right before the cabin.

After I entered Modoc, strange messages kept scrolling, they seemed endless.
I forgot to say, Ghost Farm has the same problem...
 
:eek: MAJOR BUG REPORT :eek:

kansar02 said:
Bug Report

Location: Arroyo

I had 2 healing powders in my inventory. But I could offer 3 in dialog selection in exchange for the flint. And the offer worked, she gave me the flint but... she did not even get 2 healing powders from me. They are not removed from inventory.


OMFG This seems to be a general bug in game because a minute ago I could pay for Sulik the 350 caps and I had only 252 caps in my inventory...

I am not playing this further I guess this bug will come in all similar quests which require items or caps to give out.

I did a clean install
 
Judaeus Apella said:
Also, I wanted to know if there's a mod that will make use out of that girl you can marry in Modoc
"Miria for Real" mod discussed in this thread. Look for the 2.1.1 version, it should work with 2.1.2 as killap says.

Thank you for the update, killap, and grats on the release!
 
kansar02 and everyone - post a damn savegame to help killap to solve the problem fast, just compress the saves folder and upload it here or elsewhere.
 
kansar02 said:
:eek: MAJOR BUG REPORT :eek:

kansar02 said:
Bug Report

Location: Arroyo

I had 2 healing powders in my inventory. But I could offer 3 in dialog selection in exchange for the flint. And the offer worked, she gave me the flint but... she did not even get 2 healing powders from me. They are not removed from inventory.


OMFG This seems to be a general bug in game because a minute ago I could pay for Sulik the 350 caps and I had only 252 caps in my inventory...

I am not playing this further I guess this bug will come in all similar quests which require items or caps to give out.

I did a clean install

My saved game:

http://www.2shared.com/file/JWa919FD/SLOT01.html

I ssaved it my character waiting near Sulik ready to speak with him. So in inventory there is 252 caps... Try to pay Sulik's damages which cost 350 caps and it will work... like it worked for flint from Aunt.
 
EDIT:

Never mind this, I was too stupid to realize I had a crippled limb... I guess I missed a message where it said I got crippled :(


P.S.
This is my first post regarding the RP and I must say that this is an amazing job that you have done. Thank you Killap and all the others that contributed!
 
@ kansar02
I tried your save game and I can't make it happen like you say. The only thing happening is that Sulik will thank you for trying and ask if you can raise some more money.

I also tried what you said about Aunt Morlis, and I cannot reproduce it. She will not acknowledge that you have any healing powders unless you have at least three, so it's impossible to even try to give her any less.

Maybe you could give the exact steps you took to accomplish both of the above. Also what install options did you choose in the installer, and did you install any other mods after that?
Though honestly I'm guessing the problem is on your end only and that you need to reinstall everything.
 
Darek said:
@ kansar02
I tried your save game and I can't make it happen like you say. The only thing happening is that Sulik will thank you for trying and ask if you can raise some more money.

I also tried what you said about Aunt Morlis, and I cannot reproduce it. She will not acknowledge that you have any healing powders unless you have at least three, so it's impossible to even try to give her any less.

Maybe you could give the exact steps you took to accomplish both of the above. Also what install options did you choose in the installer, and did you install any other mods after that?
Though honestly I'm guessing the problem is on your end only and that you need to reinstall everything.


I installed the game from fallout 2 cd humongous install. Then I used RP Windows Installer... Did not touch anything. I made full install of everything as the instructions.

No mods installed nothing touched even I did not change resolution...

I am familiar to this game
 
I am sorry about Sulik there is no problem there sorry... But about the flint I am very sure of it Aunt Morlis gave me the flint and I did not have 3 healing powders but only 2.
 
kansar02 said:
.. I am very sure of it Aunt Morlis gave me the flint and I did not have 3 healing powders but only 2.
Yes, there was always a diplomatic way to obtain the flint - with decent "speech" skill you don't need the healing powders. It's not a bug.
 
valcik said:
kansar02 said:
.. I am very sure of it Aunt Morlis gave me the flint and I did not have 3 healing powders but only 2.
Yes, there was always a diplomatic way to obtain the flint - with decent "speech" skill you don't need the healing powders. It's not a bug.

my speech skill was -%10 bah

i offered the the healing salves and she accepted 2 of them without receviving them she gave meflint
 
4r2rna.jpg


Today I got this message when my char was passing from main primitive tribe screen to the coast of primitive tribe

Edit: Second try... it did not happen second time

Edit: Now I realised there is a problem with carry weight there and when I pass to coast the character becomes encumbered... Please check the carry weight it is so strange like -58375349
and try passing to coast of the tribe

Here the save : http://www.2shared.com/file/BTiEnpyZ/SAVEGAME.html
 
Hell, there are too many new content was added since 2.0. It seems that I had to replay it again :)
 
I've got a little problem in EPA
[spoiler:52d8246eb0]After repairing the computer I still can't start any sensible conversation with hologram (still binnary code).[/spoiler:52d8246eb0]
Actually I don't know eighter it's a RP glitch, save glitch ( game started with RP 2.0), or just there is something more to do.
 
Qron88 said:
I've got a little problem in EPA ..
[spoiler:fedcb87008]High science skill is needed - around 100% i think. Otherwise the Chosen One can't decode that message.[/spoiler:fedcb87008]
 
[spoiler:2d739d77d5]I did that (science at 100%).
Then I've repaired the computer.[/spoiler:2d739d77d5]
 
killap, I just realized that it was nothing wrong with the gecko pelts at the Primitive Tribe. All small gecko pelts will bug out there, due to bad code in the Merchant map script.
In it's map_enter procedure you have the following line:
Code:
LVar2 := obj_carrying_pid_obj(dude_obj, 276);
That makes no sense as the dude is not carrying those 25 pelts and well, that's whats causing the problems.
I suggest you change it like this instead:
Code:
LVar2 := create_object_sid(276, 0, 0, -1);

@ kansar02,
Check your inventory and remove those 3 buggy items (trees in your case if I remember correctly).

@ Qron88,
Which computer did you repair?
 
[spoiler:cbf4575cf9]The one next to the hologram on 5th floor.
I've gained for that 500XP so I assumed that was the problem.[/spoiler:cbf4575cf9]
 
@ Qron88,
[spoiler:29fd1ea56d]The computer is for another quest. To fix the hologram you need to repair the tape reel just behind him.[/spoiler:29fd1ea56d]
kansar02 said:
So I shouldnt collect anything from ground in primitive tribe ?
Yes you can pick up anything you want. The problem is that if you have any gecko pelts with you while doing the stimpak quest, they will turn into something else, most of the time crashing the game.
From your save I could see that you had 3 gecko pelts with you, and they turned into trees (a red box with a question mark icon in your inventory). So just drop those items (trees) from your inventory and you'll be fine.

And for others, until killap has fixed this, just drop any gecko pelts before you do the stimpak quest. When you come back you can safely pick them up again.
 
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