I think the equivalent of leather armor mk2 would be reasonable..Pixote. said:I want to give them some damage resistances, maybe the equivalent of metal armor, or is that too much?
.Pixote. said:A throwing knife is 3/6 damage and 16 range, so how about we give the red spikes 8/12 with a range of 16 as well.
Also I think the Spore plants should have about 100 hp's - lets make the EPA courtyard a proper battlefield. But if people want to avoid them, they still can, with a little stealth and cunning. I want to give them some damage resistances, maybe the equivalent of metal armor, or is that too much? Remember these guys have been breeding away in the EPA's special green goo for 70 years...they're considered super Spore plants.
Catraio said:hey Dravean, i know this is not the place, but how's it going with Cassidy's voice? any news on the dates?
Well for the Klamath one I think there are some problems with the teams here.Hkelukka said:Any news on the two bug reports I posted
Dravean said:On a similar note, did Sulik ever get his team changed to Primitive Tribe? Because he really should.
And on a related note, does anyone think we should actually give the Primitive Tribe a proper name? I believe that 'Primitive Tribe' was the temporary name for the location, but since they scrapped it from the game relatively early on, it never got a proper name.
tiagop said:Dravean said:On a similar note, did Sulik ever get his team changed to Primitive Tribe? Because he really should.
And on a related note, does anyone think we should actually give the Primitive Tribe a proper name? I believe that 'Primitive Tribe' was the temporary name for the location, but since they scrapped it from the game relatively early on, it never got a proper name.
The Grampy Bone Tribe !
Darek said:Well for the Klamath one I think there are some problems with the teams here.Hkelukka said:Any news on the two bug reports I posted
I don't know. When do you think he should? In Klamath or Primitive tribe? Other than that he is and should be on your team anyway.Dravean said:On a similar note, did Sulik ever get his team changed to Primitive Tribe? Because he really should.
You are correct. Vegeir doesn't take into account that you can be escorted to him even if you have already spoken to him. So for him that will be the first time you meet (every time you get an escort).Bug with the dialogue. First falling through the fake floor and talking with vgir. Then going back to modoc and returing to ghost farm, this time nighttime and talking with the watchers and asking them to deliver you to vgir triggers the first conversation tree all over again. Bug with the scripting most likely. http://www.akigreus.fi/storage/SLOT50.zip save here. First load, talk to the guard next to the player and ask to be delivered to vgir. Next load walk to the open manhole to the left and talk straight to vgir, see dialogue difference.
procedure critter_p_proc
begin
if ((global_var(297) bwand 8192) != 0) then begin
set_global_var(297, global_var(297) bwand (4294967295 - 8192));
debug_msg("SETTING SURRENDER_TO_SLAG ON");
debug_msg("going to force 1");
set_global_var(297, global_var(297) bwor 536870912);
anim(dude_obj, 1000, rotation_to_tile(tile_num(dude_obj), tile_num(self_obj)));
anim(self_obj, 1000, rotation_to_tile(tile_num(self_obj), tile_num(dude_obj)));
gfade_in(5);
debug_msg("force_dialog_start(" + forced_node + "): " + obj_name(self_obj));
forced_node := "Node010";
dialogue_system_enter;
end
else begin
Change this to...
procedure critter_p_proc
begin
if ((global_var(297) bwand 8192) != 0) then begin
set_global_var(297, global_var(297) bwand (4294967295 - 8192));
debug_msg("SETTING SURRENDER_TO_SLAG ON");
debug_msg("going to force 1");
set_global_var(297, global_var(297) bwor 536870912);
anim(dude_obj, 1000, rotation_to_tile(tile_num(dude_obj), tile_num(self_obj)));
anim(self_obj, 1000, rotation_to_tile(tile_num(self_obj), tile_num(dude_obj)));
gfade_in(5);
debug_msg("force_dialog_start(" + forced_node + "): " + obj_name(self_obj));
if (global_var(131) == 2) then begin
if (local_var(4)) then begin
forced_node := "Node003";
end
else begin
forced_node := "Node001";
end
end
else begin
forced_node := "Node010";
end
dialogue_system_enter;
end
else begin
procedure talk_p_proc
if (global_var(388) == 4) then begin
change to:
if (global_var(388) == 4) and (global_var(128) == 2) then begin
and...
if ((cur_map_index == 24) == 0) then begin
change to:
if ((cur_map_index == 24) == 0) or (global_var(131) == 1) then begin
.Pixote. said:A throwing knife is 3/6 damage and 16 range, so how about we give the red spikes 8/12 with a range of 16 as well.
Also I think the Spore plants should have about 100 hp's - lets make the EPA courtyard a proper battlefield. But if people want to avoid them, they still can, with a little stealth and cunning. I want to give them some damage resistances, maybe the equivalent of metal armor, or is that too much? Remember these guys have been breeding away in the EPA's special green goo for 70 years...they're considered super Spore plants.
Darek said:I don't know. When do you think he should? In Klamath or Primitive tribe? Other than that he is and should be on your team anyway.Dravean said:On a similar note, did Sulik ever get his team changed to Primitive Tribe? Because he really should.
Surf Solar said:I know it has been asked before somewhere - but I'd really like to have the Abbey and Primitive Tribe soundtracks as mp3. After a HD crash it was gone a few months ago. I know I could just convert it from .acm to wav, but there can be an easier way, eh?