Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

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Richwizard said:
killap said:
Then longer down the road will be translations. But yeah, enjoy and know that I'm still polishing away in the shadows. But I won't be doing it forever.
:D What about talking heads? I seem to recall you saying something about a goal/wish to give every major character a talking head.
Maybe. 8-) I always said that new graphics would pull me back.

Mirak said:
Trephs said:
Lockpicks and expanded lockpick sets can't be used on safes at 3rd floor of Hubologist Stash, is it bug or it's intended to be that way?

I think they're pickable with electronic lockpicks only.
What Mirak said.

fanboy said:
I'm reading the forum since years, but I just registered to say thank you!

Also, I wanted to make sure, that you considered the bugs of hiperborejai (page 14 of this thread - yeah, you said you were going to bookmark his message, but I think a friendly reminder can't hurt javascript:emoticon(':wink:') ) and Darek's corresponding proposals/comments on page 15.

I think these bugs are not on the wiki...
Much thanks for the reminder. I actually did go through that list and fixed several of them. A few were either not bugs or unfixable. But yes, I always appreciate reminders. My memory is going these days.

crabhead said:
Doc Jonhson in Redding doesn't fix crippled limbs. What the hell? Is this an error?
Yeah, you're right and I feel like this was brought up before. I wonder why he doesn't have this ability. Most likely an oversight. I'll add it.
 
I've just encountered this bug : in combat, whenever vic moves the game crash ...

I tried with another scenarios, the result is still the same. How do I fix this?

And yeah, doc Johnson doesn't fix crippled NPC :(

Windows 7 Ultimate x64, F2RP 2.2 exe installer, Patch 1.0.2.28.

GOa9p2h.jpg


Save file : http://www.mediafire.com/download/0rm2r3dv22z8372/SLOT01.rar
 
Faethore said:
This part is critical though: Be sure to disable file integrity in Steam for Fallout 2 or it will overwrite all the files that the RP copies over.

OK...how do I disable fallout 2's file integrity in steam?

thanks

Yes, this! How? Halp!
 
LoydMongo said:
Faethore said:
This part is critical though: Be sure to disable file integrity in Steam for Fallout 2 or it will overwrite all the files that the RP copies over.

OK...how do I disable fallout 2's file integrity in steam?

thanks

Yes, this! How? Halp!
Right click on Fallout 2 in steam.Select properties, go to the updates tab and choose do not automatically update this game.
 
Got memory error crash every time I went outside, after killing all bots at Serria army base level 1, otherwise I got out just fine. I'm using win 7 x86.
 
I dunno if this is a "bug" or a design choice, but either way, it's annoying. If you offer to escort Jason from the Abbey to Gecko, your party apparently WALKS to Gecko (or teleports there). You have to walk back to the Abbey to get your car. If I'm trying to safely escort him, wouldn't it make most sense to cram into the car for the trip?
 
kungfujoe said:
I dunno if this is a "bug" or a design choice, but either way, it's annoying. If you offer to escort Jason from the Abbey to Gecko, your party apparently WALKS to Gecko (or teleports there). You have to walk back to the Abbey to get your car. If I'm trying to safely escort him, wouldn't it make most sense to cram into the car for the trip?
The same problem occurs if you ask the Rangers in NCR to help you take out the slave camp.

Worse, if you've already asked for help from the Rangers, but ask for more time, but wipe the camp out yourself, you can't tell them that you've already wiped the camp out. You can only have them warp to the slave camp and strand you clear across the wasteland without your car, where they tell you to report back to NCR.

I've added both bugs to the wiki.
 
Finally it is right... I can kill the MF Mryon and don't get a childkiller status.

This is right... he is the most hatred character of all.

Fallout Restoration corrected this, this is right man, who bother a teenage mass murder killed or not.
 
kungfujoe said:
The same problem occurs if you ask the Rangers in NCR to help you take out the slave camp.

Worse, if you've already asked for help from the Rangers, but ask for more time, but wipe the camp out yourself, you can't tell them that you've already wiped the camp out. You can only have them warp to the slave camp and strand you clear across the wasteland without your car, where they tell you to report back to NCR.

I've already reported this to wiki.
 
Is the Fire Gecko Pelt supposed to be nearly worthless? I can't find anything about this pelt on the Internet, so I'm guessing it was added as part of the RP. I grabbed some after an encounter, figuring they had to be worth more than the Golden pelts, but they sell for only $5 each. I'm guessing this was an error?
 
The fire pelt price is correct. If I remember correctly, in a Fallout 2 guide it says the pelts aren't skinnable because the hides are too malformed to be worth it. The RP added the option of skinning them, but to stay true to the original intent, they aren't valuable.
 
leandro213 said:
Hows progress? Was expecting a release last friday.
It's been delayed. However, today I once again made it through the entire wiki and fixed all that could be fixed. I also tested out the installer on the Steam/GoG installs and it works as it should.

I'm also a bit greedy in that rumor has it that a high res patch update is coming very soon and I'd really like to make sure it's part of the next RP update.

So, maybe another week for the next RP?


@kungfujoe: What Dravean said.
 
Bear Dude and any other russians who are lurking round here.

Russian RP translation is heading into a quick beta testing stage (week or so) in couple short days.
 
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