ETPC1 said:
Finally got time to try that save again. Same deal. Hard crash after I take down the first death-claw.
I've tested it a bit more and my advice is don't use the flamethrower, or grenades either for that matter. The death-claws seems to be a bit sensitive to those weapons here.
I have a save where I have three death-claws grouped close together. If try to use the flamer, the game freezes instantly, but it's fine if I use a pistol or the vindicator. At first My tests indicated you had to hit three critters in one go with flamer or grenades for it to crash but later I saw it crash with less (though not as often). I also had a few crashes when using the gauss rifle, especially on the mutated mole rats.
@ killap,
It may be a multihex problem as I've only seen this problem with that type of critter. The angel seem to matter, how many critters (and how close to each other they are) and what weapon is being used. It's weird and very hard to pinpoint the exact cause.
I know Haenlomal fixed something to do with NPCs targeting multihex critters, maybe something else broke then?
Or more likely, something else with it is bad/broken, and it's always been. I suggest you try to turn off the multihex flag on the protos of the tough death-claw and the mutated mole rat and see if that helps. Also have to replace those critters on the map.
Edit: I've tested it and it seems to stop the crashes. Maybe Timeslip can look into it and see if she can find the problem, otherwise just replace the multihex critters. It's the only way.
Speaking of mutated mole rats, they don't work in the RP (Melchior don't call them). In his combat procedure there are two checks for "if (local_var(6) < 3) then begin", the 3 should be a 4 I believe. Or at least it works then. <strike>Also wondering if there really are supposed to be 6 mole rats and not 4. Map var 3 is set to 6 as soon as you enter the map, not sure what controls that so couldn't check if its fine or not.</strike> Never mind, the critters are already on the map, so 6 is the correct number.