I want to say "Thank you" too, its simply an impressive piece of work and makes the game so much better.
I cant remember how many hours i spent on F1 and F2... [insert typical F1&2 fanboy jabbering here ] ... Played the RP twice or more. And now its time to play it again.
So, now my question: is there a way to increase the combat difficulty significantly for the RP? I looked for some difficulty mods compatible with RP. Didnt found anything.
My first thoughts were about raising hp for enemies and lesser ammo to find/buy. But otherwise, the ammo thing is implicit because more enemy hp causes more ammo spending...
I want to have a bit of the feeling like the first time in F2. Being absolutely happy to find the pipe rifle in klamath but then reconsidering using it to much because i dont have much ammo for it. More planning for fighting situations, maybe tagging melee/unarmed for conserving ammo in case i can handle it. Getting more feared of long travelling trough the wasteland...
I dont want to have another game where i have so much ammo for bozar/vindicator/gaussrifle that i can never spend it. Not to mention all the rockets, mf-cells and other "lowlevel" ammo piling up in the trunk. I have enough mid to endgame saves which i never finished because getting op.
Does anyone know what i mean (i would be afraid, if not) or have some suggestions to make the wasteland more challenging? Maybe there is a common interest in adding a "nightmare" modus in F2 especially for the RP?
I cant remember how many hours i spent on F1 and F2... [insert typical F1&2 fanboy jabbering here ] ... Played the RP twice or more. And now its time to play it again.
So, now my question: is there a way to increase the combat difficulty significantly for the RP? I looked for some difficulty mods compatible with RP. Didnt found anything.
My first thoughts were about raising hp for enemies and lesser ammo to find/buy. But otherwise, the ammo thing is implicit because more enemy hp causes more ammo spending...
I want to have a bit of the feeling like the first time in F2. Being absolutely happy to find the pipe rifle in klamath but then reconsidering using it to much because i dont have much ammo for it. More planning for fighting situations, maybe tagging melee/unarmed for conserving ammo in case i can handle it. Getting more feared of long travelling trough the wasteland...
I dont want to have another game where i have so much ammo for bozar/vindicator/gaussrifle that i can never spend it. Not to mention all the rockets, mf-cells and other "lowlevel" ammo piling up in the trunk. I have enough mid to endgame saves which i never finished because getting op.
Does anyone know what i mean (i would be afraid, if not) or have some suggestions to make the wasteland more challenging? Maybe there is a common interest in adding a "nightmare" modus in F2 especially for the RP?