Exactly what Elitech said. I thought about it for Restoration Project as it might be an oversight of the original developers and something killap would be interested in if it was. @Glovz, I understand what you mean about stealing vs combat, but it seems to be reversed in the game. Early on, when I don't have/cannot afford a decent weapon, I face battles with Metzger and the gang war without being able to steal their weapons. (Well, I can steal Metzger's shotgun but I can't afford ammo for it.) Later, when I CAN fight much better, I can also pick some gangs clean and massacre them without taking a scratch. Even if stealing was impossible, by the time you get to New Reno or NCR, you have survived Raider encounters and are likely better equipped than most people in those places. (Maybe not better armor, but better weapons anyway.) Balance is probably more of a general topic than just for RP though, and would apply to any mod. Being open ended, and that the player is free to travel anywhere they dare to, the overall course of the game should be limited by what you are able to survive. With some good strategy, you can wipe out all 4 New Reno gangs with little effort, or have your same party entirely annihilated by 8 Raiders in a random encounter. That seems unbalanced before anyone started making mods.