Fallout 2 Restoration Project (v1.1) Suggestions

Elitech said:
Lazy programmers/creators, not enough time, oversight?
Exactly what Elitech said. I thought about it for Restoration Project as it might be an oversight of the original developers and something killap would be interested in if it was.

@Glovz,
I understand what you mean about stealing vs combat, but it seems to be reversed in the game.
Early on, when I don't have/cannot afford a decent weapon, I face battles with Metzger and the gang war without being able to steal their weapons. (Well, I can steal Metzger's shotgun but I can't afford ammo for it.) Later, when I CAN fight much better, I can also pick some gangs clean and massacre them without taking a scratch.

Even if stealing was impossible, by the time you get to New Reno or NCR, you have survived Raider encounters and are likely better equipped than most people in those places. (Maybe not better armor, but better weapons anyway.)

Balance is probably more of a general topic than just for RP though, and would apply to any mod. Being open ended, and that the player is free to travel anywhere they dare to, the overall course of the game should be limited by what you are able to survive.

With some good strategy, you can wipe out all 4 New Reno gangs with little effort, or have your same party entirely annihilated by 8 Raiders in a random encounter. That seems unbalanced before anyone started making mods.
 
So what's the conclusion? I'd say - put all primary weapons into weap slot. That's it. All else - fair game.
 
Morticia - there`ll be always players who can play the game upside down. I`ve heard about fallout 2 walkthrough in 18 minutes (and heard about one in 11 minutes), but I didn`t even watched it, because I do want to play for fun.

And now, when you talk about thief-skill balance and moving/removing weapons from NPC`s weapon slot it sounds ridiculous for me. If i do not want to play fair or get too much fight - i can switch combat difficult settings to easy or use hit-and-run tactics or steal weapon or just put armed explosives to the enemy inventory using steal skill or something else.

Leave weapon as it is now, do not ask to do useless work IMHO :)
 
I have one small suggestion, add little scorpion tail for little radscorpions, because they have a "normal"(big) tail and for example in temple of trial if we drop tail from inventory then it look very large (bigger than small radscorpion), it's not looking good.
Sorry for my English :P.
 
In some cases though they might not have them obviously out. Mob bosses have goons to do the shooty work for them, NPCs in more peaceful areas might not be expecting a fight. The trick is to make "steal their equipment" a viable tactic but not an instant win.
 
Elitech said:
So what's the conclusion? I'd say - put all primary weapons into weap slot. That's it. All else - fair game.
Agreed! :D

I only brought it up to see what you all thought about it. Was it intentional to begin with, or an oversight? It's fine -leave it alone, or it's wrong and something killap might think about fixing?

Sorry if it seems I am making any suggestions to change the game, force anyone to play it a certain way, or limit any of the infinite ways to play it.

The second part of my statement, replying to Glovs, was just an opinion and comment that doesn't really belong in this thread. Neither does the reply below...

@Babax,
If I redesigned the game, no one would find any locations without learning about them from someone. I would also make any square on the world map that is not in a direct line between 2 known locations have a much higher probability of a random encounter, and such encounters would be much more dangerous than usual. Those speedruns would take a lot more time than 11 minutes. :twisted:

@Pi|t|ek,
Oh, don't start that now! New graphics, changing weights in inventory, changing sale values in shops... :shock:

@Minigun Jim,
That's what I meant though. Most of Bishop's guards are just hanging around the casino with their SMGs, knives, knuckles, all in their packs!
 
How many PLAYERS go around the game area without weapons in weapon slots? Unless it's required by some NPC to "put your guns away" ;-) Why shouldn't the NPC's do the same thing?
 
Maybe some people have weapons on their hands and others don't? That would leave for a stealthy character the option of weaking the enemy without weakening them completely.
 
From the wikia:
UNCONFIRMED: Entering SAD even without talking about it with the Wrights leads to them to demolish the town even with their stills destroyed.
Should this even be considered as a bug? Should the wright ending where they get hold of the guns have precedence over the ending where they build churches and schools? I say yes, this is good as is it is. They are gangsters after all. It doesn't matter if you've talked to them about SAD or not, you still open up the place for them.

What would be nice though, is if you release a virus, then the Wrights wont be able to get the "SAD guns" ending.
This may already be implemented though, does anyone know?

cheers
 
It's a good point. Also, I can't really see how the Wrights can wreck new Reno if you eliminate all the opposing families yourself.
 
Darek said:
What would be nice though, is if you release a virus, then the Wrights wont be able to get the "SAD guns" ending.
This may already be implemented though, does anyone know?
This was not implemented in the original game, but will be included in 1.2 of the RP.
 
Ok, thanks. When this came up last time I decided to find out whether or not it was, but forgot all about it.
 
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