Dravean
Where'd That 6th Toe Come From?
Well said, Minigun Jim. I completely agree.
Minigun Jim said:A good example is how it's possible to get the equipment and exp-filled city of New Reno mapped straight from the Den,
Minigun Jim said:but you'll likely get your arse kicked by the random encounters near there.
...which you were carrying with you.GanymeDes- said:those weapons just ended up in the trunk of my car.
I'm not going to argue whether the west area of sublevel 3 is blue or indigo. I was just trying to clarify why the area under the warehouse was referred to as blue (even though it has no color).killap said:The blue level does indeed exist.
Elitech said:EPA is a high tech place (read it a gazillion times) - shouldn't the equipment stay hi-tech?
I've recommended more than one first-time-player to wait for F2RP final before playing, since it's truer to the original FO2 intentions...JOG said:none of us play the game for the first time, so we have a sense for which equipment would be adequate on your current level and which wouldn't. So it's more a matter of temptation and self-discipline...
JOG said:EPA is more on the scientific side, pre-war holodisk, skill-books, XP, drugs and stimpacks some experimental drugs that permanently boost stats, maybe an energy-conservation-kit that lets you recharge energy-cells in sunlight... And of course a broken G.E.C.K... This is the high-tech I would expect from the Enviroment Protection Agency. On the weapon-side Cattle-prods and needler-guns maybe one or two hunting rifles in case one of the animals runs amok.
Neither pulse-and plasma weapons nor a Gattling-Gauss-Gun is what I expect from that location.
tomten said:I've recommended more than one first-time-player to wait for F2RP final before playing, since it's truer to the original FO2 intentions...JOG said:none of us play the game for the first time, so we have a sense for which equipment would be adequate on your current level and which wouldn't. So it's more a matter of temptation and self-discipline...
Wow, I am quite flattered to hear that. I better make sure 1.2 is perfect then.Dravean said:tomten said:I've recommended more than one first-time-player to wait for F2RP final before playing, since it's truer to the original FO2 intentions...
Same here. Both my brother, my girlfriend, and one of my best friends will be playing through Fallout 2 for the first time with the upcoming release of Killap's restoration mod.
killap said:I better make sure 1.2 is perfect then.
Well, you have a thread full of eager beta-testers, a bug-list to check 1.2 against, etc. What could possibly go wrong? =]killap said:Wow, I am quite flattered to hear that. I better make sure 1.2 is perfect then.Dravean said:tomten said:I've recommended more than one first-time-player to wait for F2RP final before playing, since it's truer to the original FO2 intentions...
Same here. Both my brother, my girlfriend, and one of my best friends will be playing through Fallout 2 for the first time with the upcoming release of Killap's restoration mod.
Elitech said:So, why do you let locations stay free, and not the same with equipment? Nobody's forcing you to go to Navarro early, but if it's possible, there will be players who will.
World of Fallcraft?Minigun Jim said:imba
Minigun Jim said:1) In an open game like FO2, then it's fine to skip ahead, 2) but by doing so you're running up against harder foes/puzzles than you're equipped for, so you need to be careful or prepared. 3) Cassidy and Vic with Pulse Pistols will blow away everything in the next few sections of the game in a couple of shots, and there's no effort or risk in getting them.
Minigun Jim said:1) Putting weapons in at a slightly higher power level than New Reno would prevent the game from being a cakewalk as soon as you get the EPA guns. 2) RPGs should be balanced for the average player who wants to progress through the storyline, not the speedrunner who wants to get the best equipment or stats ASAP. Otherwise you mess it up for everyone. 3) Normal players feel the game's too easy after a point, and speedrunners don't get the challenge of trying to "cheat the system" if there's a game-breaking cache half way through.
Minigun Jim said:1) You should get the choice of where to go, but not what to find there. That way, you can get the best stuff early but ONLY by figuring out a way to get to the late-game areas in one piece. Otherwise there's no point in the trade system, weight limits or a range of weapons, as all you'd ever need to do is pick up the MKII Power Armor, super Sledge and Gauss Rifle with 500 rounds that the Elder absent-mindedly left in her flowerpot in Arroyo. 2) If you want imba gear early, use a hex editor. The RP's supposed to make it the game it should have been, and fix all the bugs and really silly exploits.
Your arguments would be fine, if Killap were creating a total conversion or his own game, but he makes a mod for an existing game.Elitech said:I don't get you at all...
JOG said:If Killaps mod were the "EPA-mod" or the "Killap's Vision" mod then your arguments would be fine as well, but he makes a mod that fixes and restores the game to fit to the developer's vision.
The EPA design docs created by the original devs.Elitech said:And how does he, or you, know what was the developer's vision?
Elitech said:Can you say with certainty that everything that was in the docs was implemented? As for each of those things that weren't - why not? Cause there was no time or did they DECIDE not to put it in after all?