Fallout 2 Savegame Editor

Is it possible to get F12se to work with Fallout 2 RPU saved games? I'm using the most recent versions of both, and I get errors like this:

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My configuration file looks correct, it is pointing to all the correct folders and exe / cfg. It is strange that in the error messages above, the path to fallout2.cfg is concatenated with itself. It appears correct in the F12se INI file. Also, fallout2.cfg isn't empty (or even open in another program). Despite that, I gather the real problem is the sfallgv.sav arrays messages.
 
You have written full path in cfg file override, but this field is only for filename. Override fields should be left empty if mod doesn't change defaults. As I see filename is fallout2.cfg that means RPU doesn't change them.
Support for sfallgv.sav was not finished, so this warning is safe to ignore. Just don't touch anything in "SFall" tab.
 
You have written full path in cfg file override, but this field is only for filename. Override fields should be left empty if mod doesn't change defaults. As I see filename is fallout2.cfg that means RPU doesn't change them.
Support for sfallgv.sav was not finished, so this warning is safe to ignore. Just don't touch anything in "SFall" tab.
That did it, thank you.

For others who may stumble upon this in the future. the F12se.ini lines:

fallout_cfg=
fallout_exe=

Should only be set if using a non-default F1/F2 .CFG file (and only set the file name), as well as a non-default *.exe name. The "path=" line should be the full root Fallout 1/2 path, i.e. "X:\games\Fallout2"
 
I have a problem where my changes to my stats won't save. I do not have it in program files, and my fallout 2 does not crash. I don't get any error messages either. my path is: C:\Fallout 2
thanks for the help.
 
Do you press "Save" button under list of saves before closing editor? If you do and there is no error message(what I think is very unlikely), then enable all logging levels in settings.
 
Do you press "Save" button under list of saves before closing editor? If you do and there is no error message(what I think is very unlikely), then enable all logging levels in settings.
I did a little bit of digging, and the editor does not update, its like fallout 2 and the program have cut connection. I can see my old saves, but I can't see any newly made ones. Maybe it's a problem with the path? also, where would i find all logging levels? thanks for the help.
 
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Any idea why it will load my saves for Resurrection, but I can't adjust any values? All the editing pages are blank in F12se. The save games appear and I can select one to modify, but when I click the tab for stats, or skills, it's completely empty. So I can't ever adjust anything.

I do have everything in program files, but that's where steam puts things. The standard c/program files x86/Steam/steamapps/common/Fallout2/Resurrection

I don't think you can change any of that up, if you have the steam version. If you go moving those things around, steam is going to get all bent out of shape because it can't see anything anymore. Also, those locations worked fine for Fallout of Nevada mod. I was able to edit all my saves easily, and they were also in that location. Any idea why I'm having trouble, and how I should fix it?

Using Windows 10.
 
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You need to set the overrides in f12se settings, "FALLOUT2" (without .exe extension) for exe and fores.cfg for cfg.
 
My computer is telling me there is a virus in this download. Had itbeen updated years ago, I would ignore it but it was updated just this January.

Assuming it isn't a virus, any help navigating the software permission would be much appreciated.
 
Please don't abandon this editor. The new one on Nexus has some insane features, but yours is more stable and what it can edit is much simpler and faster. I can help you with sfall arrays if you want to ever support them (provide saves, debug etc.). I think I used hex editor with templates to debug arrays saving and loading when I was working on that stuff.
 
Does anyone have a working link for F2SE? Everything in the OP is dead except Github, and that file appears to have a virus.
 
Does anyone have a working link for F2SE? Everything in the OP is dead except Github, and that file appears to have a virus.
Github has actual version, virus is most like false positive. But I'd use older version. I remember using some version extensively without any issue, but current versions tend to corrupt saves from time to time. You can also try the other save editor on Nexus. It's kinda clunky and weird, but at the moment seems to be a little more safe. Author is actively working on it.

I uploaded version I used in the past, it's from 2016: link.
 
Editor compiled with TDM-GCC triggers virustotal warnings. I don't have old version which didn't do that, so I have to compile using Visual Studio. But it doesn't remove all warnings and also doesn't support WinXP anymore.
I did some improvements for editing sfallgv.sav but in general it is easier for everyone to use version from 2020-05-10 or moveon to another editor under active development.
 
I did some improvements for editing sfallgv.sav
I just tested, it seems to work. I wish it could be a fully-featured editor with support of adding/remove arrays or values, but what's in there will already be helpful. Thank you.

I think your editor might still be preferred by many because of it's much cleaner and focused UI. Percival's editor is very powerful, yes, but for some regular save editing (stats, inventory, global vars, arrays) I would prefer your editor. Also yours is open source, the other one is not, which is also a big deal.

The only issue is it's somehow unsafe to edit inventory. Sometimes after adding or removing items, the save becomes corrupted and game crashes. I wish this would be solved somehow.

I will repeat the obvious, but a good save editor is extremely important for high quality mods. It makes things much easier to debug.
 
Thanks everyone, especially Phobos for the link to the Google Drive. Yes, it looks like the older version of F2SE doesn't have the same virus detection issues.

I was looking for something that could do both FO2 and 1.5 Resurrection, so actually Percival's editor on Nexus is the best solution. F2SE doesn't do them both.
 
I did some improvements for editing sfallgv.sav but in general it is easier for everyone to use version from 2020-05-10 or moveon to
Do you have any plans on your editor? I still think this one needs to be maintained. Percival's editor is awesome, but it's more of a general-purpose tool as it does a lot of extra stuff. And it's closed source, which is important. So this one is the only maintained save editor out there with source code available.

What I'd love to see added:

- Safe inventory editing. Based on my tests of that other editor, he managed that somehow. Also now it's easier than ever to see how game itself reads/writes inventory data thanks to Fallout CE/RE.
- mods_order.txt support. I see the editor already supports reading game data from mods folder so this should be easy. Next sfall will feature this new file that allows to set load orders in a safe and robust way.
- Full sfall array editing. Current implementation seems to allow to tweak values but you can't change array size. Even using hex editor it's not easy to do, at least with 010 Editor that I'm using. So far the best option is to write SSL script that does the tweaking ))
 
Do you have any plans on your editor? I still think this one needs to be maintained. Percival's editor is awesome, but it's more of a general-purpose tool as it does a lot of extra stuff. And it's closed source, which is important. So this one is the only maintained save editor out there with source code available.

What I'd love to see added:

- Safe inventory editing. Based on my tests of that other editor, he managed that somehow. Also now it's easier than ever to see how game itself reads/writes inventory data thanks to Fallout CE/RE.
- mods_order.txt support. I see the editor already supports reading game data from mods folder so this should be easy. Next sfall will feature this new file that allows to set load orders in a safe and robust way.
- Full sfall array editing. Current implementation seems to allow to tweak values but you can't change array size. Even using hex editor it's not easy to do, at least with 010 Editor that I'm using. So far the best option is to write SSL script that does the tweaking ))

You should check this one out. It seems to me that it does everything that this savegame editor does but with a lot better interface and some speedier options and better descriptions. It also seems to have a lot of additional functions allowing to edit any and all Protos on a map and even add them in. You could spawn a mutant invasion or Enclave attack even with it :) Fallout 2 Savegame editor at Fallout 2 Nexus - Mods and community (nexusmods.com)
 
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