1 - Yeah, I forgot to change text when pasted it.
2 - Theoretically it is compatible with any mod (F2RP, MIB88 Megamod, etc) so I can rename it in "Universal Fallout 2 Savegame Editor" or something like that.
3 - I am using information from http://falloutmods.wikia.com/wiki/SAVE.DAT_File_Format and original document from TeamX(It was updated after translation, so document from TeamX and wikia’s article a bit different). And now no one is updating both of them. There are few if any people who can and will reverse engineer Fallout’s files format. I will not try to find them. If someone update article I will use new information, that’s all.
ADDED 24 September 2010:
Tried to implement companion editor by editing .pro files from SLOTXX\proto\critters. FAIL, changes in these files doesn’t affect in game characters.
2 - Theoretically it is compatible with any mod (F2RP, MIB88 Megamod, etc) so I can rename it in "Universal Fallout 2 Savegame Editor" or something like that.
3 - I am using information from http://falloutmods.wikia.com/wiki/SAVE.DAT_File_Format and original document from TeamX(It was updated after translation, so document from TeamX and wikia’s article a bit different). And now no one is updating both of them. There are few if any people who can and will reverse engineer Fallout’s files format. I will not try to find them. If someone update article I will use new information, that’s all.
ADDED 24 September 2010:
Tried to implement companion editor by editing .pro files from SLOTXX\proto\critters. FAIL, changes in these files doesn’t affect in game characters.