Fallout 2 - Unlimited Companions mod for RP 2.3.2?

Unlimited party generally goes last. Defenitely after RP and Miria, sfall doesn't matter.
 
Really cause i just started with a fresh install last night. I did the game, the RP, unlimited, maria for 3.2, economy, then the sfall 3.67.
And now everything seems to be working just fine. I got maria and she levels up properly, i can control all my guys, I got 7 of them. it has been a blast so far. Actually making specific use of each in different ways, like having dogmeat take out runners, while Lenny heals and drugs up people, and vic blasts with shotguns.

I always love this game so much, but you modders have kept making it better each year.
This is where I kinda wish there was a pay mod system of sorts, just so as to influence you guys to keep going.
 
The one time it gets to be a pain in the arse is when you're in a tight area like in the tanker when you install the navigation system. There's a lot of wrangling going on, unless you have most of them wait elsewhere. The other mod where you tell them to get out of the way is definitely handy, for sure.
 
Yeah the party orders add on is just freakin necessary. Also for going into NCR and 1 button everybody disarm. I wonder if anyone is still working on it, I would like to see a all rearm, all reload button.
 
Yeah the party orders add on is just freakin necessary. Also for going into NCR and 1 button everybody disarm. I wonder if anyone is still working on it, I would like to see a all rearm, all reload button.
Don't forget about the key for looting: a hit on the keyboard key for that allows someone like me to quickly pick up an item even if it's hidden under scenery!… I wish that was not a problem in the first place, seeing that in some places you *cannot* recover even a throwing knife on a carpet.
 
i just yesterday lost a boomerang from the economy mod into a rock wall, the pick up button couldn't even get it. Sok though the boormerang sucks.
 
Yeah the party orders add on is just freakin necessary. Also for going into NCR and 1 button everybody disarm. I wonder if anyone is still working on it, I would like to see a all rearm, all reload button.
I think they actually do rearm, automatically at the end of every combat.
 
Holy shit this worked without fail, on a game in progress, using RP 2.3.3.

I'm going to sack the shit out of SAD with these many people in tow~
 
Does it work with the megamod ?

this in magamod thread by MIB88

Code:
If people want an army of party NPCs, then they can get the Cult of Personality perk (which adds more than 'infinite' party members anyway).

Nirran
 
Wow.
So, it was not a glitch but a feature.
(currently have more than six companions, including both Miria and Davin.)
 
Anyone got fresh link for "Unlimited Companions mod for RP 2.3.2"
Old links in this topic are all dead. Dont need FO2tweaks, just only Companions mod.
 
Just turn off all the settings in FO2tweaks and keep the companion setting on! Many of these old mods are now longer around.
 
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