SO I just installed this mod let's see if it works as advertised. So far my sfall got updated to 3.6 and RP got mad about that so I had to manually edit the ddraw.ini to make it RP compliant. I like the small changes to melee and throwing making all weapons equally valid. I am already using Yet Another Ammo Mod to fix AP/JHP issue but I believe this mod already has a fix for that let's see it if conflicts or makes AP next level better than plasma by bumping it twice
Let me read trough the changes once more to be ready.
I created my character like me skinny nerd guy no Gifted trait cheating cause I'm not gifted . Even gave myself science skills and small frame and silly traits that make sense. So it's gonna be the real me in the game.
Let me know how it goes!
Some comments to your comments:
If you have the RP, the F2WR installer will recommend that you only update the ddraw.dll (option 2). It sounds to me like you chose to update both the .dll and the .ini, which would explain why you got the warning from the RP. Selecting sfall-option 2 in the installer should make the RP happy, or do as you did and update the .ini manually.
Running this mod with YAAM enabled in ddraw.ini will probably cause huge problems, they are not intended to be run together. The F2WR installer will automatically turn YAAM off, but you can still enable it after installing if you're feeling masochistic...
Your character sounds cool! I'm kind of a Strength, Endurance, Intelligence guy, but low Agility and Perception. Tagged Outdoorsman, Speech and Science.
Melee damage now also applies to minimum damage, which gives quite a boost to most of the creatures in the game. The Temple of Trials might kick your ass if you're very skinny. You can run through it, and come back to stomp the scorpions later when you've got the Melee and Unarmed training. Also, Golden Geckos are murderous deathmonsters if you encounter them early. Drop Meat Jerky on the ground to distract them (I learned only last week that you can do this!).
If you're having trouble with a big fight, consider using Dynamite. It's much more powerful now, and you can throw it when it's armed (send Metzger a surprise through his window after locking the door...) Buffout will give a much more noticeable boost to damage for Melee characters, and Psycho is still almost a cheat.
Any character can benefit very much from having Throwing at around 50 or more. This will let you use grenades fairly well, and grenades are awesome.
Be afraid of random encounters. They will kill you if you're going solo, unless you are very powerful.
Use AP or FMJ ammo against Aliens, Centaurs, Floaters, Super Mutants, Fire Geckos and enemies in Metal Armor or above. JHP is the superior choice for leather armor.