Hi everyone. I'm not dead! I'm just playing through the game at the moment with the mod, to see if there are any annoyances that really stand out. If it's not terrible, I probably won't bother fixing it. I've realized that the ONLY critters in the game + the RP that are NOT affected by the armor-piercing mechanics in the current version of F2WR are... the Plant Men from the Shi/EPA quest in the RP. That's it. Everything else should have armor that stops JHP and gets somewhat pierced by AP ammo. So, the next version won't be as much about armor balancing as I thought. I might even leave the AC mechanics as they are, since they're a royal pain to change what with all the critters that need to be updated. What I'll focus on instead is giving late-game enemies AP ammo, and reduce the ammo drops from random encounters. But really, the mod is pretty much finished right now. At least it's in its final stages, which is more than I can say for anything else I've ever made.