Fallout 3 at E3 - GayGamer

Oblique Strategy said:
Ask yourself this question:

"How many of these journalists Fallout fans?" I don't mean the "I can quote all of the dialogue and give a verbal walkthrough at the drop of a hat" types, but the kind of people who have an established affinity for the series?

I think you'll find the answer is "Not many"

They really don't have the context to work from where they can notice something horribly, horribly out of place in the game world. Something like the nuclear cannon which Fallout fans of every stripe seem to loathe.
Except that almost every single one of the previewers has claimed to be a big Fallout fan. Really. Go read the previews.
 
Sander said:
Except that almost every single one of the previewers has claimed to be a big Fallout fan. Really. Go read the previews.

Their definition of "big Fallout fan" is likely "yeah, I played that once years ago and really loved it"
 
Sander said:
Except that almost every single one of the previewers has claimed to be a big Fallout fan. Really. Go read the previews.

'cept the console reviewers, I think the majority is pretty honest there. But yeah, the PC or PC/console people pretty much all claims to be big fans. Big fans! But at the same time Fallout is really boring! Fallout 3 will be much better!
 
You can't be a fan of the original and then say it would be better as an FPS. That's about as far apart as it gets.

That's like saying "Dr Strangelove was great, but I think it would be a lot better if they remade it as an action movie."
 
now i haven't been keeping close tabs on beth's little project but i'd be rather surprised if all the previewers only had "a few short minutes of carefully arranged gameplay and features" to base their opinion as it seems a bit excessive to pay for all the weekend trips for the press that they did recently if the presentation was only "a few short minutes"
 
The actual demo was 1 hour, 45 minutes for E3. Interviews on the press event lasted about 3 hours. So 4 hours total for a total weekend of vacationing. It's lovely to be a gaming journalist.
 
Even if they exaggerate about being fans, they completely miss their job description if they have no idea about the backgrounds and history of the game they are supposed to be (p)reviewing. It's part of a journalist's homework to know what they are talking about. Most of these "journalists" so far don't even seem to know what turn-based combat is.

Of course they're fed propaganda by the devs. The important thing is that they are supposed to be aware of that fact and judge the propaganda accordingly. If ten angry guys on a website can figure out what's wrong with a game judging by the propaganda alone, claiming that proper journalists couldn't possibly see anything negative in it because it's all dressed up like a Taiwanese prostitute is downright ridiculous.

Reviews and previews alike need to be balanced. You can't judge a game by its pre-release propaganda, but that doesn't mean you can't say anything negative about it — if you can praise it, you can criticise it as well. They already DO judge it — positively, to be specific — so don't start with that bullshit about neutrality.

The problem with game journalists is that they aren't. They don't get paid to criticise, they get paid to advertise. If they wouldn't give positive reviews to the big companies' products, they wouldn't get anything to review, which means they lose their advantage which they need in order to compete with other "game journalists". It's the game journalists that rely on the game companies, not the other way around — there's just too much demand for first looks and exclusive previews and too much supply of "journalists" willing to sell their credibility in order to get those goodies before anyone else does.

Plus, who wants to read about bad games anyway? The usual target audience of the mainstream market wants instant gratification now. They honestly don't care about anything beyond pretty explosions and twitch action gameplay. They don't want to know about how boring the story is or how inconsistent.

Why bother writing about depth or dialogues when your readership only cares about how many chances it gets to blow up a rat with mini-nukes?
 
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