Golem.de has an interview up with Pete Hines, asking questions more directly than many American journalists have. Punck_D provides this translation:<blockquote>Golem.de: Why on earth do you guys make Fallout in 3D [first person view - ed]? Was there no other way since the Oblivion-engine had to be used?
Pete Hines: Our given technology was a factor for sure. But in the end we are fans of the series and we want the player to immerse into this world. And what could work better than first person for this purpose? You don't see things abstract, you can actually walk to them and touch them. Right in the beginning you see a chair which was four pixels high in the previous games. And now it is standing there, it has a surface, you can sit on it.
Golem.de: But what about Fallout-veterans not liking it? Wouldn't they wish to have the iso-view back than walking through some Gears of War-graphics?
Pete Hines: There are a lot of Fallout-fans. I am a Fallout-fan! I have a very personal interest in further games in the Fallout universe. It has to be in tradition of the first two games regarding how it feels to play! But: I am not enslaved to the old iso-view, and i am also not dogmatic if the combat system is turn-based, real time or a hybrid. People thinking Fallout has to be isometric and turn-based probably won't be happy with Fallout 3. But to those who want some other adventures in this great universe full of nuances, details and characters, Fallout 3 will be a hit. In the end we can not please everyone.
Golem.de: And on the other hand you want to sell more games, something that could hardly be achieved with some old-school-tactic-game.
Pete Hines: Probably not. Believe me, we really think 3D (first person) was the best choice for the Fallout feeling. Because you are in the world. You actually do these things - instead of just looking on some pixel characters top down.</blockquote>And a summary of further points:<blockquote>- Fallout 3's quests will be deeper than Oblivion's, you can not please every fraction like in Oblivion
- when you destroy Megaton, your way will be free to go to Ten Penny Tower, Mr Burke's home. It's full of people who don't mind about a bad karma which you achieve by destroying Megaton.
- scripted events like the "Brotherhood sequence" are dependent on when a player comes to a certain location in the game. Those events may happen, and they may not.
- successful hits during combat will depend on crosshair position, character skills and if your weapon is kept in good repair.
- with high perception values you can look through locked doors and walls in V.A.T.S. mode for enemies (seriously)
- they will work the entire interface over for the pc version.</blockquote><center>
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Link: interview with Pete Hines at Golem.de.
NOTE: translation fixed from "won't like Fallout 3" to "probably won't like Fallout 3."
Pete Hines: Our given technology was a factor for sure. But in the end we are fans of the series and we want the player to immerse into this world. And what could work better than first person for this purpose? You don't see things abstract, you can actually walk to them and touch them. Right in the beginning you see a chair which was four pixels high in the previous games. And now it is standing there, it has a surface, you can sit on it.
Golem.de: But what about Fallout-veterans not liking it? Wouldn't they wish to have the iso-view back than walking through some Gears of War-graphics?
Pete Hines: There are a lot of Fallout-fans. I am a Fallout-fan! I have a very personal interest in further games in the Fallout universe. It has to be in tradition of the first two games regarding how it feels to play! But: I am not enslaved to the old iso-view, and i am also not dogmatic if the combat system is turn-based, real time or a hybrid. People thinking Fallout has to be isometric and turn-based probably won't be happy with Fallout 3. But to those who want some other adventures in this great universe full of nuances, details and characters, Fallout 3 will be a hit. In the end we can not please everyone.
Golem.de: And on the other hand you want to sell more games, something that could hardly be achieved with some old-school-tactic-game.
Pete Hines: Probably not. Believe me, we really think 3D (first person) was the best choice for the Fallout feeling. Because you are in the world. You actually do these things - instead of just looking on some pixel characters top down.</blockquote>And a summary of further points:<blockquote>- Fallout 3's quests will be deeper than Oblivion's, you can not please every fraction like in Oblivion
- when you destroy Megaton, your way will be free to go to Ten Penny Tower, Mr Burke's home. It's full of people who don't mind about a bad karma which you achieve by destroying Megaton.
- scripted events like the "Brotherhood sequence" are dependent on when a player comes to a certain location in the game. Those events may happen, and they may not.
- successful hits during combat will depend on crosshair position, character skills and if your weapon is kept in good repair.
- with high perception values you can look through locked doors and walls in V.A.T.S. mode for enemies (seriously)
- they will work the entire interface over for the pc version.</blockquote><center>
Link: interview with Pete Hines at Golem.de.
NOTE: translation fixed from "won't like Fallout 3" to "probably won't like Fallout 3."