Fallout 3 at E3 - Kotaku

Brother None

This ghoul has seen it all
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Kotaku takes a second look at Fallout 3:<blockquote>Graphically, i found the settings, the attention to detail, more captivating then the characters. The characters were pure Oblivion with the occasional slightly off-kilter lip-syncing. But the game does so much to make you forget about that, that I hardly think it will be an issue.

(...)

Instead of letting you run up to any computer and use your hacking skills to do stuff, like sic evil Robby the Robot guards on mutants (which sound a lot like the guy who played the giant cockroach in the original Men in Black), Fallout 3 makes you prove your hacker skills each and every time. To hack a computer you need to log on and then find the password in the computer's files. The higher your skills the easier this is to do. So, for instance, in one example the computer brought up a bunch of garble. Mixed into the garble were ten or so words. You had three attempts to guess which was the password. If you got it wrong it told you how many of the letters in the word you guessed were the correct letters in the correct position. It didn't take much to figure out the early ones, but as the game progresses the passwords become mammoth I'm told.

While I loved the aesthetic and feel of the game, it was the VAT, or VaultTech Assisted Targeting, that really did it for me. You can play through the game's combat as if it was a shooter or you can take a more tactical and probably practical approach and use the VAT. VAT freezes time and lets you expend action points to aim at specific points, from a body part to a weapon. The VAT shows your percent chance of hitting a target and can even show much much damage a weapon can take. Land a shot or two to a leg and your opponent starts limping, land a shot to an arm and they may drop their weapon. The neatest thing is, it does all this and still makes you feel as if you're playing a shooter. There's no moment where you really feel like you've dropped out of the intensity of the moment.

Fallout 3 feels like Oblivion for the rest of us, a game for people who are getting a bit tired of the same old fantasy fare. But it's not just Oblivion apocalypse either, there seemed to be enough different about the game, least of which is the pacing, to separate it from its predecessor. </blockquote>Link: Fallout 3 E3 at Kotaku.

Thanks Briosafreak.
 
Brother None said:
Kotaku takes a second look at Fallout 3:<blockquote>Graphically, i found the settings, the attention to detail, more captivating then the characters. The characters were pure Oblivion with the occasional slightly off-kilter lip-syncing. But the game does so much to make you forget about that, that I hardly think it will be an issue.
In short "hey, characters aren't important in rpgs, action is!".
 
Kotaku said:
Fallout 3 makes you prove your hacker skills each and every time.

*glares*

That's retarded. So retarded I wrote *glares* to show how angry I am about that.
 
Fallout 3 feels like Oblivion for the rest of us, a game for people who are getting a bit tired of the same old fantasy fare.
You won't be taking vacation with this one.
...there seemed to be enough different about the game, least of which is the pacing, to separate it from its predecessor.
Right, it shouldn't be named Fallout 3.


They keep spawning fast, I see.
 
Kotaku has been off my bookmark list for some time.

Kotaku said:
This is certainly in the running for best of show, everything from its amazing presentation and faithful adherence to Fallout trivia, to the VaultTech Assisted Targeting

There seems to be something wrong with this statement.



Also, what adherence? Your character comes from a Vault, and it's really dirty outside? I'd better remember this for when the "Trivial Pursuit" of Fallout comes out.
 
"The neatest thing is, it does all this and still makes you feel as if you're playing a shooter."

Excellent. Most important aspect of Fallout retained.
 
Kotaku said:
Fallout 3 feels like Oblivion for the rest of us, a game for people who are getting a bit tired of the same old fantasy fare. But it's not just Oblivion apocalypse either, there seemed to be enough different about the game, least of which is the pacing, to separate it from its predecessor.

There we have it, Straight from the horse's mouth (a guy that played the game.) It's Oblivious with gunz and different pacing.
 
Instead of letting you run up to any computer and use your hacking skills to do stuff, like sic evil Robby the Robot guards on mutants (which sound a lot like the guy who played the giant cockroach in the original Men in Black), Fallout 3 makes you prove your hacker skills each and every time. To hack a computer you need to log on and then find the password in the computer's files. The higher your skills the easier this is to do. So, for instance, in one example the computer brought up a bunch of garble. Mixed into the garble were ten or so words. You had three attempts to guess which was the password. If you got it wrong it told you how many of the letters in the word you guessed were the correct letters in the correct position. It didn't take much to figure out the early ones, but as the game progresses the passwords become mammoth I'm told.

Ehhhhh.

To be honest, that just sounds like a giant pain in the behind.

I'm not a big fan of "mini-games" in the first place. I want to play the game itself, not some distracting "game within the game." It makes even less sense to place it into a game that should base progress on your characters skills, and not your own. Yeah, it looks like they've rigged it to give at least a nod to your in game characters skills, but it's still based, in large part, on what you can do.
 
Kotaku said:
Fallout 3 makes you prove your hacker skills each and every time.

So... Is this going to be like the movie Hackers?

Will I be able to solve all of my computer troubles by picking one of the 5 most common passwords?

Will I have to bypass security systems by entering a poorly rendered 3D CGI environment?

Will I be able to stop an evil hacker named The Plague!?

Though most importantly... Will I be able to have sex with Angelina Jolie?
 
I suppose that when the game is released, we'll need to hack the hacking game out of the game.
 
Think you can also get rid of those telephone nuclear shelters, toilet drinking, the Fat Man, junk launcher and infantile cursing?
 
I don't know, I'm not a hacker/modder.

But I'm hoping that Bethesda will have the good sense to take that damn Fat Man out.
 
Stag said:
I don't know, I'm not a hacker/modder.

But I'm hoping that Bethesda will have the good sense to take that damn Fat Man out.


(ACTIVATING MINDLESS HALO-DRONE #34X MODE)

DUDE! THAT IS THE SINGLE MOST AWESOMEST WEAPON IN THE ENTIRE HISTORY OF SHOOTING THINGS MAAAAAN! I MEAN, HALO 3 HAS THE SPARTAN LASER, BUT THIS TAKES THE GROIN-GRABBING CAKE! I JUST HOPE THEY MAKE SOME SORT OF CHAINSAW-BAYONET FOR YOUR GUNS SO YOU CAN CHAINSAW PEOPLE IN HALF AND THEN CURBSTOMP THEM!

(re-entering sanity)

Ow... I think I actually damaged my brain with that...
 
Stag said:
...What?


I don't even know if I was being insulted or what...

I'm just imitating the crowd that Bethesda seems to be playing to with the Fat Man...

The crowd that outnumbers us by a large majority...

The crowd that will inevitably ensure that this game will spawn sequels and keep them in the same FPS vein for a looooooong time...
 
Stag said:
Oh, yes. Well, good games can be a niche market.

A niche I hopefully will fill when I get into the business of making games...

Until then, we can just sit back and remember when games used to be made for people, instead of some weird collective of Frat Boys that seems to be incorporeally making games with immature levels of gore and violence sell like hotcakes...
 
To hack a computer you need to log on and then find the password in the computer's files. The higher your skills the easier this is to do. So, for instance, in one example the computer brought up a bunch of garble. Mixed into the garble were ten or so words. You had three attempts to guess which was the password. If you got it wrong it told you how many of the letters in the word you guessed were the correct letters in the correct position. It didn't take much to figure out the early ones, but as the game progresses the passwords become mammoth I'm told.

Sounds tiresome and longwinded... why can't they have something similar to Splinter Cell?

The hacking in Splinter Cell took about 6 seconds to do, from the looks of the "mammoth" passwords towards the end of the game you'll be hacking away for a good minute or two, whilst I'm sure the Radiant AI will just sit there contently awaiting your completiong of said hack... and probably still stand there twiddling it's thumbs as you line up a shot with your fat man at the "randomly placed" car that just happens to be next to the enemy.

because why make cars that explode when there is no-one near them to feel the pain? predictable scripted events are for the win.
 
Ooow... How I hated those minigames in Oblivion... it hurts to see that they're reusing so much. To say they're giving it the same treatment as Oblivion is an understatement. It is Oblivion. :clap:

Someone should get very good at modding the original so that we can mod its sequel when the time comes.
 
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