Fallout 3 at E3 - NMA/SC interview

Where do you all get this crap about shooting someone in the eyes blinds them?

If you shoot someone in the eye, they die.


now as for melee and throwing combat, you can blind someone.

But not with a gun :lol:
 
See, EMIL makes Fallout 3 actually sound palatable.

Someone needs to tell Todd and Pete to shut the fuck up and just let Emil do all the talking.

As for the answers:

I like the idea of Tag Skills automatically increasing certain amounts as you level up. That's honestly the way I've always thought it should be. After all, they're your signature skills.
Then being able to use the skill points you gain to enhance your growth in your Tag Skills even further, or to attempt to increase your ability in lesser skills- at a higher cost per point than it takes to increase Tags.

Bethesda nailed this one, and it only took one small change.
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It's good to hear that the Metro lines are all broken down, and that it's just the tunnels themselves being used to get around- some of the previews made it sound like the DC Metro was Fallout 3's version of Oblivion's fast travel system. This is really good to hear.

I wouldn't mind if you were able to fix one of the trains, though. Have that be a reward for dedicated Science/Repair boys: A limited form of fast travel.
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The way Emil talks about the combat system makes it sound much more interesting- when Todd talks about it, he makes it sound like Quake III. Comparisons to Deus Ex are much more up my alley, and I'd been hoping something was just being lost in translation.

The reasoning for how they came to the current incarnation of VATS actually makes sense too, when put into context. Yeah, yeah, they should've focused on Fallout's combat first. However, considering what it could have been, we dodged a bullet here. Err, so to speak.

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I can also agree with his reasoning for removing eyeshots, somewhat. High-powered firearms really ARE going to rip a hole in someone's head, at least on the exit- however, Melee weapons, Unarmed and most Pistols still should be able to aim for the eyes.

The problem is this assumption that every firearm in existence will explode someone's head like Gallagher's Sledge-o-matic on a watermelon.
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The way Emil answers the "Killing question" is interesting. The "three times more interaction than Oblivion" bit is clearly buzzwording, but the "can't wander off into the wasteland and expect to survive" part just makes the game sound like Fallout 1 and 2.

Face it, in the first two Fallouts, if you're going the nonlethal path you have to run away from basically everything. You were fudging it. This doesn't sound that different.
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Darn, sound's like there's no Pipboy addons. So... no Motion Tracker? Bringing back the Motion Tracker would actually be pretty interesting, and very useful in the context of a game like this. I'd applaud them if they put it in, though a lot of people would probably accuse them of "dumbing down".

OMG ENEMY COMPASS OLOL

Maybe make this a reward for Science Boys.
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I like the idea of listening in on enemy transmissions, as long as it doesn't become "NOW ENTERING CAPITOL WASTES, BE SURE TO SCAN THE FREQUENCIES FOR NEW QUESTS". Or the classic: Secret frequency written on a piece of paper in an easy to find area.

It'd be nice if Science came into the equation, like there being a few frequencies that are clearly encrypted, and then being able to apply the Science skill to break it. That'd be stellar.
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I actually don't mind the Enclave being back, as long as they're weaker than they were in Fallout 2. The idea of the troops at Navarro seeing the Oil Rig go up in a mushroom cloud, and then deciding to get the hell out of dodge and head for DC on their remaining Vertibirds... that actually appeals to me.

As long as they're not shouting "WE ARE ENCLAVE GOONS" over the radio. As long as it's subtle. How much do you want to bet that Burke's tied in with the Enclave, by the way?

Blowing up Megaton would actually fit with their agenda, especially considering the fact that they're Ultranationalist fucks. It's probably doubly insulting to them that "muties" would be in the Capital.
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Good, no Wannamingos. And it sounds like the Alien Blaster will make a return appearance, pretty cool.
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New mutant animals, interesting. I actually was somewhat interested in the mutated Nature motif that was going to be used in Fallout Tactics 2.
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There's something strange about this East Coast Brotherhood. Seem to be a lot more "Neo-Knightly", and a lot less "Neo-Monastic". I mean, "Lyons' Pride Platoon"? If that doesn't scream "Crusades", I don't know what would.
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I'm not commenting on anything else, but I can say I'm becoming more interested in Fallout 3 ON THE WHOLE. Whether that makes me a blasphemer or not, I don't care.

It may not be a worthy sequel, but seeing all of this through to its conclusion (I mean everything around the Fallout fanbase, not Fallout 3 itself) has been one hell of an adventure. Nearly a decade in the making.
 
Kan-Kerai said:
I can say I'm becoming more interested in Fallout 3 ON THE WHOLE.

Yeah.

There's still quite a bit I'm not comfertable with. But I'm also starting to become more "interested" in it.

I was initially thinking I might hold off on buying it until I can find it in a bargain bin somewhere. I don't know now. Maybe I'll still do that. Maybe I won't.

Regardless, I will be waiting until I see some actual reviews of the finished product, and I might wait to see how other Fallout fans react to it after they've purchased it and played around with it a bit. I would also prefer to see the game in action myself before buying it, in the form of a demo and/or watching a friend play around with their copy.

Dumping turn based combat still irks me, and there are still a whole slate of setting/atmosphere concerns. But some of the problems don't bug me as much as they used to, especially given the time to think about them.

I wish we had Van Buren. But, we don't.
 
Whatever the case, it's not Fallout. It will never be Fallout. It's "Bethesda's Slightly Fallout Inspired Post-Apocalyptic Action RPG" and I only wish they had the honesty to call it that.
Perhaps without the crooks and liars like Todd Howard and Pete Hines, they actually would. And I'd respect them a whole lot more.
 
Did it occur to anyone that this might be the first Fallout game with expansion packs?
 
xdarkyrex said:
Where do you all get this crap about shooting someone in the eyes blinds them?

If you shoot someone in the eye, they die.


now as for melee and throwing combat, you can blind someone.

But not with a gun :lol:

What if it was the red ryder BB gun? :roll:
 
Per said:
Did it occur to anyone that this might be the first Fallout game with expansion packs?


Fallout: Flushing Meadows

Fallout: Lincoln's Secret Labyrinth

Fallout: New York, New York!

Fallout: Breakin' 2: Electric Boogaloo
 
generalissimofurioso said:
Fallout: Flushing Meadows

Fallout: Lincoln's Secret Labyrinth

Fallout: New York, New York!

Fallout: Breakin' 2: Electric Boogaloo

Nah, it won't be expansions, it'll be new 'sequels' so they can charge more!.

Fallout: 4
Fallout: 5
Fallout: 6
Fallout: 7

:aiee:
 
"What it comes down to is that we're all Fallout fans. We love the original games. (But) not every Fallout fan wants a turn-based isometric game."
Of course, and by this they mean 'let's remove tb completely, mwhahaha!!1 fuck shit Todd!'.

But you need to find those guys, take them with you, and watch the interaction between those characters.
Talk minigames?

SC: No shots to the eyes?
EP: No, and I'll tell you why. We talked about that, we prototyped it, and when you play the game and see it in such high def, when you shoot someone in the eyes you expect the head to blow up anyway. Shooting someone in the head has the same effect. If you get a critical on them they get dazed and stuff.

And

Where do you all get this crap about shooting someone in the eyes blinds them?

If you shoot someone in the eye, they die.
This is pure bullshit.
Yeah, if I shoot someone in real-life in the eyes with shotgun they'll probably die.
But guess what? They'd probably die even if I shot them in the chest! Fallout =! Operation: Flashpoint, it's a computer game in which people can survive eye-shots.
Fact- eye-shots are used in FOs to blind target. Fact- bethesda retards change Fallout once again because everything has to explode.
I wouldn't be surprised if aimed leg-shot would case FO3 super-orc's head to explode because "violence can be **** funny!"

SC: Can a character dodge?
EP: That is part of the real time engine. You can definitely move to take cover behind stuff and duck down.
Poor Emil, forgot to mention bunny-hopping and circle-strafing.

We answer those questions in the game and there's a reason why they're there. They are somehow connected to the other Brotherhood of Steel but we cover those bases within the game.
The question is, how good these answers will be?
Random BoS guy #1- We came here because we felt like it, so what, wanna fight bout it?!
Random BoS guy #2- We came here 'cos we want to kill super mutants!
-,-
 
Black said:
I wouldn't be surprised if aimed leg-shot would case FO3 super-orc's head to explode because "violence can be **** funny!"


Black, don't use this argument. In Fallout, you can shoot someone in the eyes and their chest explodes.

And I really don't think Beth is going to do anything like that.
 
Stag said:
Black said:
I wouldn't be surprised if aimed leg-shot would case FO3 super-orc's head to explode because "violence can be **** funny!"


Black, don't use this argument. In Fallout, you can shoot someone in the eyes and their chest explodes.

And I really don't think Beth is going to do anything like that.


Hey, it's FO3 that's supposed to be next-gen, huh?

Besides, don't get your hopes up about bethesda- you were hoping for very destructible environment and it turns out you can't even destroy walls.
 
Yes, but you can't use the argument that it's "un-Fallouty" because wounds don't appear realistically. If anything, it's more Fallouty.
 
So, because in Fo1 and 2 you couldn't see blown away limbs after good critical in, for example, leg means this shouldn't be fixed?

This is funny, if someone points out a flaw in FO3 but this flaw was also in previous FO's it's magically justified.

FOs weren't perfect, there were many things that could use improvement but they aren't improving things but removing them (groin shots) or dumbing them down (eye shots).
 
Tora said:
xdarkyrex said:
Where do you all get this crap about shooting someone in the eyes blinds them?

If you shoot someone in the eye, they die.


now as for melee and throwing combat, you can blind someone.

But not with a gun :lol:

What if it was the red ryder BB gun? :roll:

Oh sorry, ONE exception :P
 
I agree fullheartedly that it should be fixed, but I think your argument is poor.
 
xdarkyrex said:
Tora said:
What if it was the red ryder BB gun? :roll:

Oh sorry, ONE exception :P

hey, there was the red ryder LE too!

But seriously, you have played too much FPS to think that an eye shot will always kill. You *could* shoot someone's eyes without actually hitting other things you know. What if it was a shot from the side? at an angle? Granted that eye shots are probably more fatal than not, but if its from a low-powered pistol or at a distance there is always a chance that the person might survive, with the bullet lodged in the skull somewhere. Not all heads go "splat" with any head shot from any gun.

And c'mon, I want my eye-jabbing eye-punching melee attacks! :P

I can accept their justification for the weapons.. but melee? its just being lazy at this point because they don't want to implement different rules for different weapon sets.
 
Tora said:
xdarkyrex said:
Tora said:
What if it was the red ryder BB gun? :roll:

Oh sorry, ONE exception :P

hey, there was the red ryder LE too!

But seriously, you have played too much FPS to think that an eye shot will always kill. You *could* shoot someone's eyes without actually hitting other things you know. What if it was a shot from the side? at an angle? Granted that eye shots are probably more fatal than not, but if its from a low-powered pistol or at a distance there is always a chance that the person might survive, with the bullet lodged in the skull somewhere. Not all heads go "splat" with any head shot from any gun.

And c'mon, I want my eye-jabbing eye-punching melee attacks! :P

Hah, for non-gun attacks, eye attacks make perfect sense.

But why not just make an eye shot a head-crit when using guns?

and yes, if you were from the side you could shoot an eye without killing someone potentially.... but thats hardly something anyone but an amazingly skilled marksman could pull off from anything but point blank range.
 
xdarkyrex said:
Hah, for non-gun attacks, eye attacks make perfect sense.

But why not just make an eye shot a head-crit when using guns?

and yes, if you were from the side you could shoot an eye without killing someone potentially.... but thats hardly something anyone but an amazingly skilled marksman could pull off from anything but point blank range.

So make the percentages lower *shrug*
But I would be fine with it being a head-crit too, though what I reall want and enjoyed in the past fallouts was the descriptors of the crits.... which afaik from reading the previews was not mentioned at all... so I have no hopes for it =/

'Sides, from the previews it feels like everything is pretty close-range anyway :P
 
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