See, EMIL makes Fallout 3 actually sound palatable.
Someone needs to tell Todd and Pete to shut the fuck up and just let Emil do all the talking.
As for the answers:
I like the idea of Tag Skills automatically increasing certain amounts as you level up. That's honestly the way I've always thought it should be. After all, they're your signature skills.
Then being able to use the skill points you gain to enhance your growth in your Tag Skills even further, or to attempt to increase your ability in lesser skills- at a higher cost per point than it takes to increase Tags.
Bethesda nailed this one, and it only took one small change.
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It's good to hear that the Metro lines are all broken down, and that it's just the tunnels themselves being used to get around- some of the previews made it sound like the DC Metro was Fallout 3's version of Oblivion's fast travel system. This is really good to hear.
I wouldn't mind if you were able to fix one of the trains, though. Have that be a reward for dedicated Science/Repair boys: A limited form of fast travel.
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The way Emil talks about the combat system makes it sound much more interesting- when Todd talks about it, he makes it sound like Quake III. Comparisons to Deus Ex are much more up my alley, and I'd been hoping something was just being lost in translation.
The reasoning for how they came to the current incarnation of VATS actually makes sense too, when put into context. Yeah, yeah, they should've focused on Fallout's combat first. However, considering what it could have been, we dodged a bullet here. Err, so to speak.
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I can also agree with his reasoning for removing eyeshots, somewhat. High-powered firearms really ARE going to rip a hole in someone's head, at least on the exit- however, Melee weapons, Unarmed and most Pistols still should be able to aim for the eyes.
The problem is this assumption that every firearm in existence will explode someone's head like Gallagher's Sledge-o-matic on a watermelon.
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The way Emil answers the "Killing question" is interesting. The "three times more interaction than Oblivion" bit is clearly buzzwording, but the "can't wander off into the wasteland and expect to survive" part just makes the game sound like Fallout 1 and 2.
Face it, in the first two Fallouts, if you're going the nonlethal path you have to run away from basically everything. You were fudging it. This doesn't sound that different.
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Darn, sound's like there's no Pipboy addons. So... no Motion Tracker? Bringing back the Motion Tracker would actually be pretty interesting, and very useful in the context of a game like this. I'd applaud them if they put it in, though a lot of people would probably accuse them of "dumbing down".
OMG ENEMY COMPASS OLOL
Maybe make this a reward for Science Boys.
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I like the idea of listening in on enemy transmissions, as long as it doesn't become "NOW ENTERING CAPITOL WASTES, BE SURE TO SCAN THE FREQUENCIES FOR NEW QUESTS". Or the classic: Secret frequency written on a piece of paper in an easy to find area.
It'd be nice if Science came into the equation, like there being a few frequencies that are clearly encrypted, and then being able to apply the Science skill to break it. That'd be stellar.
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I actually don't mind the Enclave being back, as long as they're weaker than they were in Fallout 2. The idea of the troops at Navarro seeing the Oil Rig go up in a mushroom cloud, and then deciding to get the hell out of dodge and head for DC on their remaining Vertibirds... that actually appeals to me.
As long as they're not shouting "WE ARE ENCLAVE GOONS" over the radio. As long as it's subtle. How much do you want to bet that Burke's tied in with the Enclave, by the way?
Blowing up Megaton would actually fit with their agenda, especially considering the fact that they're Ultranationalist fucks. It's probably doubly insulting to them that "muties" would be in the Capital.
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Good, no Wannamingos. And it sounds like the Alien Blaster will make a return appearance, pretty cool.
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New mutant animals, interesting. I actually was somewhat interested in the mutated Nature motif that was going to be used in Fallout Tactics 2.
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There's something strange about this East Coast Brotherhood. Seem to be a lot more "Neo-Knightly", and a lot less "Neo-Monastic". I mean, "Lyons' Pride Platoon"? If that doesn't scream "Crusades", I don't know what would.
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I'm not commenting on anything else, but I can say I'm becoming more interested in Fallout 3 ON THE WHOLE. Whether that makes me a blasphemer or not, I don't care.
It may not be a worthy sequel, but seeing all of this through to its conclusion (I mean everything around the Fallout fanbase, not Fallout 3 itself) has been one hell of an adventure. Nearly a decade in the making.