Two more gaming websites have joined in with their own impressions of the Fallout 3 demo Bethesda was showing at this years E3, RPGFan and GamersInfo. While the RPGFan article doesn't cover new ground, the GameInfo article does have some interesting information. Some enthusiasm from the RPGFan article:<blockquote>Fallout is a series that remains dear to many, many PC RPG fans worldwide. Despite the fact that the last two titles, Fallout Tactics and Fallout: Brotherhood of Steel were not quite as well received, Fallout and Fallout 2 remain perennial favorites. Many were wary when Bethesda Softworks took the reins on the newest Fallout title. After all, how could some guys who had worked mainly on a fantasy-oriented series capture not only Fallout’s wonderful gameplay, but its post-apocalyptic flair? With Bethesda’s early demo at E3 2007, one thing is clear: while it is far from a carbon copy of the first two titles, the franchise is in safe hands. Todd Howard, one of the brains behind Bethesda’s Elder Scrolls series and executive producer of Fallout 3, took us through an hour of their Fall 2008 release, and we couldn’t have been more impressed.</blockquote>And from the GamersInfo article:<blockquote>So, we walked around. For the demo, we tried to lie to our father, but with only a 29 percent chance of succeeding, it was a failure, and he ordered us to go take the G.O.A.T. As we walked to the classroom, people would say hello or go about their business - we got to see some Vault greasers (stereotypical 1950s gang members) harassing a young woman, and we could’ve gotten involved with that if we wanted, interacting with the Radiant artificial intelligence. Instead, acting like we were 19 - when you leave the Vault - we headed out of the Vault.
[. . .]
Why use VATS if you’re good at shooting?
Well, for one, Bethesda doesn’t want this to be a shooter - they want it to be a role-playing game. They’re still ironing out the combat system, but your chances of doing something good - a critical hit, a hit to a body part - will be better using VATS. Also, even in “twitch” mode, your skill still affects your accuracy and damage with a weapon.
Plus, when using VATS, you get cinematic! Instead of being completely focused in the first person’s must shoot it out with mutant, you get a brief dramatic movie of your actions as you fight it out! </blockquote>Pre-choice feedback on chance of success for dialogue options?
Links:
E3: Fallout 3 Demo at RPGFan.
Fallout 3 at GamersInfo
Spotted on the Bethesda Blog.
[. . .]
Why use VATS if you’re good at shooting?
Well, for one, Bethesda doesn’t want this to be a shooter - they want it to be a role-playing game. They’re still ironing out the combat system, but your chances of doing something good - a critical hit, a hit to a body part - will be better using VATS. Also, even in “twitch” mode, your skill still affects your accuracy and damage with a weapon.
Plus, when using VATS, you get cinematic! Instead of being completely focused in the first person’s must shoot it out with mutant, you get a brief dramatic movie of your actions as you fight it out! </blockquote>Pre-choice feedback on chance of success for dialogue options?
Links:
E3: Fallout 3 Demo at RPGFan.
Fallout 3 at GamersInfo
Spotted on the Bethesda Blog.