Not a lot of content but quite lot of words in this preview from Only the Games.<blockquote>Much like your blank slate of a character, this is a game of new beginnings, an untried path. Developer Bethesda has intrepidly stripped the franchise of its primordial isometric view, opting for a first-person camera and real-time action. But at its heart, this is still undoubtedly Fallout.</blockquote>Oh man totally primordial there is no one in the world who makes isometric games anymore right?<blockquote>Starting off with a little exploring, it becomes apparent that every inch of Fallout 3’s world tells a story. Ghostly remnants of roads, even neighbourhoods, and the hollow skeletons of old architecture all incite reflections of the past. It’s a pretty grim tale, save for the tongue in cheek remnants of 50’s demeanour that reflect happier, if blissfully ignorant, times.
Into the vast expanse of the wasteland, you’ll encounter plenty of deranged ghoulish enemies; some with firearms and some running at you with rabid radiation induced ferocity. Fallout 3 can be played like a straight shooter and it works surprisingly well as one. But the strategic style with the VATS system will please more traditional Fallout players. An acronym for Vault-Tec Assisted Targeting, or some similar drivel, it can pause the action mid-battle and queue up attacks, picking out individual body parts that each has different odds for a hit. The interface is intuitive and the combat is appropriately brutal, heads exploding and all, no matter the way it’s played. Though with VATS, combat is too forgiving, essentially built for strategy but ultimately used as a gore tool. It’s something that can be tweaked before release, and could already have a more robust function further into the game.</blockquote>
Into the vast expanse of the wasteland, you’ll encounter plenty of deranged ghoulish enemies; some with firearms and some running at you with rabid radiation induced ferocity. Fallout 3 can be played like a straight shooter and it works surprisingly well as one. But the strategic style with the VATS system will please more traditional Fallout players. An acronym for Vault-Tec Assisted Targeting, or some similar drivel, it can pause the action mid-battle and queue up attacks, picking out individual body parts that each has different odds for a hit. The interface is intuitive and the combat is appropriately brutal, heads exploding and all, no matter the way it’s played. Though with VATS, combat is too forgiving, essentially built for strategy but ultimately used as a gore tool. It’s something that can be tweaked before release, and could already have a more robust function further into the game.</blockquote>