Fallout 3 at PAX: Only the Games

Brother None

This ghoul has seen it all
Orderite
Not a lot of content but quite lot of words in this preview from Only the Games.<blockquote>Much like your blank slate of a character, this is a game of new beginnings, an untried path. Developer Bethesda has intrepidly stripped the franchise of its primordial isometric view, opting for a first-person camera and real-time action. But at its heart, this is still undoubtedly Fallout.</blockquote>Oh man totally primordial there is no one in the world who makes isometric games anymore right?<blockquote>Starting off with a little exploring, it becomes apparent that every inch of Fallout 3’s world tells a story. Ghostly remnants of roads, even neighbourhoods, and the hollow skeletons of old architecture all incite reflections of the past. It’s a pretty grim tale, save for the tongue in cheek remnants of 50’s demeanour that reflect happier, if blissfully ignorant, times.

Into the vast expanse of the wasteland, you’ll encounter plenty of deranged ghoulish enemies; some with firearms and some running at you with rabid radiation induced ferocity. Fallout 3 can be played like a straight shooter and it works surprisingly well as one. But the strategic style with the VATS system will please more traditional Fallout players. An acronym for Vault-Tec Assisted Targeting, or some similar drivel, it can pause the action mid-battle and queue up attacks, picking out individual body parts that each has different odds for a hit. The interface is intuitive and the combat is appropriately brutal, heads exploding and all, no matter the way it’s played. Though with VATS, combat is too forgiving, essentially built for strategy but ultimately used as a gore tool. It’s something that can be tweaked before release, and could already have a more robust function further into the game.
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It is rather heavy on the commentary and light on the content, isn't it?

Regardless of it being critical or not, this is exactly the problem of the gaming media. This endless stream of drivel that doesn't actually tell you anything.
 
The interface is intuitive and the combat is appropriately brutal, heads exploding and all, no matter the way it’s played.

But you can play the game as a pacifist...
 
Cow said:
The interface is intuitive and the combat is appropriately brutal, heads exploding and all, no matter the way it’s played.

But you can play the game as a pacifist...
Well then you wouldn't be taking part in the combat, would you?
 
Brother None said:
Much like your blank slate of a character, this is a game of new beginnings, an untried path.
Of redunant things that do the same thing over and over repeatedly again.
 
Man, I honestly don't know what to make of this thing anymore.

I know its overhyped and that I don't like the direction the game has been taking, ignoring for the moment what I feel are blunt alterations of canon and game atmosphere.

But if you hear all these reporters it is like the coming of Gaming Jesus.
 
its because the majority of the high profiles one are being paid off. i was watching a show on g4 techtv called reviews on the run, a weekly video game review show and they had a bunch of previous guest hosts on and they were doing an E3 impressions episode, and pretty much all of them (out of like 6) voted Fallout 3 as the 'game of the show' and then right before it ended guess who, todd howard pops right up to them and waves to the camera.
 
Oh man totally primordial there is no one in the world who makes isometric games anymore right?

Nope, you can't do isometric games on a console. I never bought or enjoyed the hell out of Civilization Revolution, because turned based isometric games on the 360 just won't work.
 
Maybe but thats not the point is it? Just because isometric view don´t work on the consoles doesn´t mean it´s dead and buried.

Look at Diablo 3 for christ sake, the thing that´s annoying is that these guys keeping saying it´s dead over and over again and guess what, some people actually buy this shit.

So it´s obvious why Bethesda went FP, the fact remains that their PR is at work when we hear these shitty arguments about iso being dead. It´s a way to discredit the old Fallouts and justify their choices, it´s just a sleazy move in my opinion.

They could have choose FP and justify it another way.
 
Guess I should have put in a /sarcasm. It just hit me while playing Civ Rev that Firaxis actually pulled off a turn-based isometric game for the 360 that I imagine did pretty well. I don't know how well it sold or if the RTS niche is bigger than the RPG one, but it pretty much convinced me that all those arguments about turn-based or isometric games not selling were, as you guys have been saying, PR noise.
 
If you keep reciting the same platitudes/buzz words over and over, the sheeple will eventually believe it to be true, whether it's true or not (usually not). It's called managing reality, which is the primary purpose of the media. Look at how this works in politics.
 
@Jesus: I believe Beth chose FPP/TPP because it's is their way of doing their games. Quite simple really, they wouldn't do an ISO game because it is not their choice of gameplay perspective. They also know that Beth fans will love that perspective, as it's one of the reasons why they like their games, due to that perspective.

Yes, for people who play using isometric camera that's a big deal and breaks the game for them.
 
You'd think that a sequel to Fallout should cater more to fans of TB iso RPGs. But here we are, in bizarro land...
 
Though with VATS, combat is too forgiving, essentially built for strategy but ultimately used as a gore tool. It’s something that can be tweaked before release, and could already have a more robust function further into the game.
So, we have two choices, shitty combat or... shitty combat?
 
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