Fallout 3 at PAX: TeamXbox and Aeropause

Brother None

This ghoul has seen it all
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TeamXbox.<blockquote> We found the food and took it back to Moira who sent us on another quest to infect ourselves with deadly radiation so she could study it. What? B*tch, you crazy. We did it anyway, submerging ourselves in some irradiated water until we were at 200 rads, though if we would have gotten 600, there was some kind of bonus in it for us. Again, we returned to Moira and she thanked us and fixed us up. At this point, Pete Hines of Bethesda walked over and said, “you know, if your speech skill was high enough, you could have bullsh**ted her into thinking you had done it when you actually hadn’t.” Lie in a video game, Pete? I would never. </blockquote>Aeropause.<blockquote> If you liked Oblivion, you will like Fallout 3. If you liked Fallout 1 and 2, you will like Fallout 3.

Because, they have done an AMAZING job of melding RPG elements from the originals into Fallout 3. The old stats like Action Points and Perks are, of course, adapted for the new 3D platform, but far from feeling tacked on, I felt very much the same as I did when I played Fallout for the first time.</blockquote>
 
Perks and action points adapted to 3D? What?

Oh yeah, what about Traits, are they adapted to 3D too?
 
The number of people who buy into the Bethesda's bullshit that all their changes are due to "technological improvements" is simply astounding. As though PoV, RT vs. TB combat, or really anything asides from the graphics/physics engine and AI have a damn thing to do with technology.
 
Seriously, it's publications like Aeropause and Game Informer that are giving this game a bad rep. It's decent as a stand alone game but every time I hear "IT'S FALLOUT IN 3D" I roll my eyes. Even Howards made a joke when he scrolled into top down view and said "Hay guyz it's just like Fallout haw haw"
 
Brother None said:
We did it anyway, submerging ourselves in some irradiated water until we were at 200 rads, though if we would have gotten 600, there was some kind of bonus in it for us.

If she doesn't have any way of knowing whether you were irradiated at all, how will she know whether you got above 600 or not?
 
Per said:
If she doesn't have any way of knowing whether you were irradiated at all, how will she know whether you got above 600 or not?

She probably doesn't. I bet that rads over 600 will kill you so it's a non-issue. That said, I dislike that she automatically fixes you right up from high levels of radiation. Then again, I've hated BS's approach to radiation as it is.
 
I'm pretty sure there were a few doctors in Fallout 1 and 2 who would fix you up right away as well, using the autodoc.

You could even lose HUGE amounts of radiation on your own, assuming you had enough Radaway. Not exactly a good idea though, considering the cost.

This quest is weird... why not have the player collect the sample of the radiated water in a vial? Too complicated for bethesda I guess..

Wow in 20 year old games like Quest for Glory you could collect water in a flask. You can't do that in games nowadays. More action! More killing! Less interface! MORE IMMERSION!!!!

I guess if you don't get radiated enough, she says, "Not enough immersion! Go immerse yourself in the water some more."

... Yeah I'm going to buy Fallout 3. >.>
But I figure it helps to point out the flaws and hope they fix stuff. Maybe they'll concentrate more on interactivity, dialogue, quests, etc.. in their next game.
 
PaladinHeart said:
I guess if you don't get radiated enough, she says, "Not enough immersion! Go immerse yourself in the water some more."

I hate immersion as much as the next guy (er... what?) but that was a great line.

You guys are quick to jump on the quote and point out all the flaws, but I can't help but think about how much of an improvement it is over Oblivion style quests. Granted, oblivion's quests were F***ING AWFUL, but you gotta give credit where credit is due.
 
quetzilla said:
You guys are quick to jump on the quote and point out all the flaws, but I can't help but think about how much of an improvement it is over Oblivion style quests. Granted, oblivion's quests were F***ING AWFUL, but you gotta give credit where credit is due.

So we should praise that a couple of mediocre quest writers were able to come up with less mediocre quests now?

Isn't that kind of like the 'trophy for everyone' sport days?

"It doesn't matter you didn't win, at least you tried your best."
 
quetzilla said:
You guys are quick to jump on the quote and point out all the flaws, but I can't help but think about how much of an improvement it is over Oblivion style quests. Granted, oblivion's quests were F***ING AWFUL, but you gotta give credit where credit is due.

But this isn't a fansite for either Bethesda or Oblivion. Why would we care how this improves vis-a-vis Oblivion? We don't care about Oblivion, we compare it to the original.
 
Matt K said:
Per said:
If she doesn't have any way of knowing whether you were irradiated at all, how will she know whether you got above 600 or not?

She probably doesn't. I bet that rads over 600 will kill you so it's a non-issue. That said, I dislike that she automatically fixes you right up from high levels of radiation. Then again, I've hated BS's approach to radiation as it is.

The problem i have with this quest is that you can bullshit her into thinking you did it when you haven't. Let's see. Someone asks you to do something because she wants to STUDY it. You go away, come back a little later and you talk to her and say you did what she asked and she believes you but DOESN't study it ??????????
 
Brother None said:
quetzilla said:
You guys are quick to jump on the quote and point out all the flaws, but I can't help but think about how much of an improvement it is over Oblivion style quests. Granted, oblivion's quests were F***ING AWFUL, but you gotta give credit where credit is due.

But this isn't a fansite for either Bethesda or Oblivion. Why would we care how this improves vis-a-vis Oblivion? We don't care about Oblivion, we compare it to the original.

Or more often, contrast.
 
PaladinHeart said:
This quest is weird... why not have the player collect the sample of the radiated water in a vial? Too complicated for bethesda I guess..

Sounds to me like she's studying the effects of radiation on people, and keeping the water in a vial would defeat the purpose.
 
DocConrad said:
The last mission she sent us on was to a town called Landmine which is, believe it or not, filled with landmines.

Is this a fucking joke?
Careful here, I wouldn't be surprised if there really was a town called Landmine in the US.
 
Nope but there is a US Landmine policy.

Guess Bethesda thinks they are being smart, having a play with location names.
 
I bet the super mutants headquarters is named "super mutants". :)
 
The Dutch Ghost said:
Nope but there is a US Landmine policy.

Guess Bethesda thinks they are being smart, having a play with location names.
This is one of those situations where someone who doesn't know what irony means calls it ironic.
 
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