Fallout 3 Broken Steel Review Roundup

Brother None

This ghoul has seen it all
Orderite
Yeah, we've been slacking of a bit on the review front, and by gum I'm now going to make you sit through every horrible minute of it. GameFocus 9.5.<blockquote>Cons
- …….</blockquote>AtomicGamer 85%.<blockquote>From the perspective of many PC gamers who don't play user-made mods, have installed the 1.5 patch and didn't notice any difference, and only play the DLC packs, Broken Steel does work just fine now that the download issues of the first couple days have been fixed. So don't be scared off by that previous paragraph unless you've got some mods that you simply need in order to fill out your FO3 experience. And this is definitely the best DLC add-on so far, as it adds plenty of gameplay, some great-looking new areas both inside and outside the area you're probably very familiar with by now, and is the only pack released so far to really change what's happening in the regular game. If you almost bought The Pitt but held off because $10 seemed maybe just a bit too much, then go ahead and pick up Broken Steel because it's definitely worth the cost this time.</blockquote>GameStar 78/100.<blockquote>Broken Steel raises the maximum level to 30, adds 14 new special talents and allows you to explore the world even after finishing the game. That’s all good, but it’s probably coming out too late for most Fallout gamers.</blockquote>GameZone 8.8.<blockquote>The main quest line can be finished in about six hours or so but the real treat comes in the form of the final missions that will lead to a promising ending. If you were greatly disappointed by the ending of the game, Broken Steel promises a rewarding ending.</blockquote>MeriStation 8.5.<blockquote>Fallout 3 gets new content and Broken Steel set a new quality level on the downloadable content for this game. Expanding the level cap up to 30 and adding a nice set of new items, enemies and weapons is only one of the features of this expansion. Also, it really makes you feel the way the original did and let you play with your characters forever so it's worth buying if you expend a lot of time developing your avatar.</blockquote>Gaming Nexus B+.<blockquote>I didn't seem to run into any bugs throughout my play of Broken Steel except for one. In fact, I started the DLC with a bug. Having finished the Pitt DLC, I saved right outside the train yard where you can take a rail car to the Pitt. When I loaded up the saved game after installing the DLC I found my character underneath the train track in a sort of noclip mode but I couldn't move too far. Luckily I could fast travel to a location to get out. Now, whether this was brought on by the DLC remains to be seen but I don't remember loading up the save game and experiencing this issue. Other than that, my journey through Broken Steel was pretty problem free. There were some issues with the Windows PC Games for Windows Live installation of the DLC but that was fixed in a day or so. The bug experience was certainly a lot less than that of the Pitt so I have no complaints in this area.</blockquote>Extreme Gamer 8.0.<blockquote>Two major complaints about Fallout 3 as a project have finally been addressed within the new content. The first complaint about Fallout 3 is that the game ended... well, now it doesn’t and you are free to roam the wasteland partaking in various side missions after the main mission. For all those who have finished Fallout 3, we now owe Bethesda a big "Thank You" for extending the life of the game beyond its orignal intent. Secondly is the level cap. Without the new content installed your game will end and your character will not be able to progress past level 20. Again, Bethesda saves the day by raising the level cap another ten levels to cap out at level 30. Level 30 should be more than adequate to take on all the monsters that roam the wasteland. For all those who still feel underpowerd, or simply want more power, more perks, and more motivation explore the violent vista of the wasteland, Broken Steel is a must.</blockquote>Gamervision 8.<blockquote>There’s quite a bit to like about this wild new world, particularly if you haven’t already completed the other two DLC packs. In fact, pretty much my only issue with “Broken Steel” is that it should have been released first. Bumping the level cap to 30, adding new perks, and re-opening the world after you’ve played “The Pitt” and/or “Operation: Anchorage” just doesn’t make a whole lot of sense. While you could argue that all you had to do was not play those missions until after “Broken Steel” came out, I think they just should have released them in reverse order. Particularly since the items you attain in “Operation: Anchorage” border on game breaking, and make the other two DLC packs a breeze. The three achievement based missions are where you’ll spend most of your time, but there are also five or six additional side quests I came across. Like the rest of the game, how much you get out of this content depends on how willing you are to explore the world.</blockquote>Thunderbolt 8.<blockquote>It’s just a shame that everyone will have to pay for this level cap, especially since PlayStation 3 owners won’t even see this DLC unless Bethesda change their minds. However, those with the ability to shell out will find a long and difficult new batch of quests - including a few side quests - as well as a way to get a hold of some cool new perks, weapons, armour and of course, achievements. Put simply, Broken Steel is the most complete piece of DLC for Fallout 3 so far, and the one most worth purchasing. Even after you’ve finished the extended campaign there’s plenty to go back to with the new level cap, including a way for all you dog lovers to bring Dogmeat back from the dead - Awww.</blockquote>GamePro Arcade 4/5.<blockquote>Your new quest consists of three main missions and a number of short side missions. Initially gamers will find these to be derivative and dull. Retrieving data from a satellite relay and picking up coils will not be a challenge. Things don’t get interesting until you reach Adams Air Force Base, where enemies are tougher (Enclave Hellfire Troopers are nasty), more numerous, and you’re finally given a purpose for your actions, along with some interesting choices to make.</blockquote>Everyeye.it 8.<blockquote>Broken Steel is a recommended DLC for Fallout 3, that brings some good patches to the original story, first of all the open-ended final. Other good news: new powerful equipment, new hours of play, and the possibility to level up again the character. All for 800 MP.</blockquote>Kotaku.<blockquote>Taxing Difficulty: It's not altogether bad that Broken Steel was much harder for me than Fallout 3 was, but it is troubling that it may have been this hard because of the DLC conundrum Bethesda posed to gamers. If you, unlike me, had already completed the missions of the first two DLC expansions you probably will have better weapons to defeat Broken Steel's tough enemies than I did. I held off from playing them because they didn't raise the game's level cap and I didn't want the quests in those expansions to not reward me with character-building experience points. Perhaps the best road to take would be to download Broken Steel, let the new level cap take effect, then play the quests of the first two DLCs to get the weapons that will ease Broken Steel's quests.</blockquote>GameSpy 4/5.<blockquote>Other perks will allow you to instantly change your karmic alignment, perhaps for the purposes of attaining those pesky karma achievements, or just as a way for you to draw a follower that otherwise wouldn't have anything to do with you. This way, baddies can get someone like Paladin Cross, while a goodie-goodie may get a chance to experience a relationship with a coldhearted bastard like Jericho. It's also a good idea to pick up the Explorer perk with one of your levels, since it will help a lot as far as seeing everything the game has to offer.</blockquote>Video Games Reloaded 8.8.<blockquote>Broken Steel also introduces a few new weapons; my personal favourite is the Tesla Cannon which is essentially the same laser that Liberty Prime uses. It’s deadly; it can destroy a Vertabird with one shot! A line from Red vs. Blue has some relevance here… “I bet I could blow up the whole goddamn world with this thing” and you would probably be right. I only wish I had the weapon much earlier so the rest of the game would be a breeze. Well I know what to do if I ever decide to go through the 360 version on my other gamertag…</blockquote>Evolved Gaming 9.<blockquote>I believe that this expansion feels a lot more like a natural expansion more than the Pitt and Operation: Anchorage was. The missions are set in the world of the main quest in Fallout 3, unlike the Pitt and Anchorage where you have to travel to another location, and because of that the DLC plays very well and naturally, like it was in the game already. There are also moral decisions in this expansion, just like the rest of the DLC, but the decisions in Broken Steel seem like they affect the rest of the game more than the other expansions.</blockquote>Xbox 360 Achievements 10.<blockquote>However, don't expect to be a living God on the way. Many enemies (particularly in the Broken Steel story line) have been powered up to match what you can bring to the table, and pack some serious firepower. You'll also find intimidating new foes, like Albino Radscorpions or Super Mutant Overlords, as you traverse the Wasteland. These enemies promise to keep you on your toes, and bring a level of challenge to the game that was mostly missing once players hit the old level cap.</blockquote>InsideGamer 5/5 (thanks The Dutch Ghost).<blockquote>
In the end I took about five hours to complete (Broken Steel) and that felt very rewarding.
On top of that, with the Tesla Cannon I kept a nice new weapon from this adventure.
With this weapon you can kill the average opponent with two direct hits, but it has the setback that it like a sniper rifle has to be reloaded after one shot.
Broken Steel is despite its difficult setting and the fact that you have to spend a lot of extra time in the game to reach Level 30 a great expansion that every Fallout 3 - gamer should get.
</blockquote>...

...

Puppies!
puppies.jpg
 
...

...

Puppies!
puppies.jpg

Lol, that got me unprepared. :D
Nice one! :clap:



...and is the only pack released so far to really change what's happening in the regular game.

That's because they fucked up with the ending of the original game.

Other perks will allow you to instantly change your karmic alignment, perhaps for the purposes of attaining those pesky karma achievements, or just as a way for you to draw a follower that otherwise wouldn't have anything to do with you. This way, baddies can get someone like Paladin Cross, while a goodie-goodie may get a chance to experience a relationship with a coldhearted bastard like Jericho. It's also a good idea to pick up the Explorer perk with one of your levels, since it will help a lot as far as seeing everything the game has to offer.

And this is a good thing? That means that there is no point in starting the game all over again just to be a different character and see what happens.
I am seriously starting to suspect that part of the gamers that liked Fallout 3 don't know or don't care what is a RPG. They probably think it has something to do with a rocket-propelled grenade. That will explain all the shooting and blowing stuff up.
 
Khan FurSainty said:
I am seriously starting to suspect that part of the gamers that liked Fallout 3 don't know or don't care what is a RPG. They probably think it has something to do with a rocket-propelled grenade. That will explain all the shooting and blowing stuff up.

As somebody who liked Fallout 3 I would debate your post but honestly that is a really witty joke. Actually I do agree that the Karma Perks are just there for lazy people who want to use 1 character to do everything, which is my biggest pet peeve with some rpgs... opening one door SHOULD close another, characters should not be the champion of the warrior, thief and wizards guild while working for the heroes and the badguys. Now in this game or any other I would not mind a "fake your death" perk that just wipes away your reputation in every town, maybe while changing your face. Still to instantly make you good or evil... nah, nope, this is just for the achievements which I dont get because I play with games for windows off (you have to in order to use FOSE).

As for my own review I'm about 50% through the new content, I've kind of used this as a chance to revisit the game with a character and finish a few quests I had started but left on hold because I reached the end of the game quite suddenly.

I love the heavy incinerator, it is exactly my kind of weapon and it works very differently than anything else in the game, lobbing fire balls over a distance lets you set an entire raider camp on fire if you arc your shots right. As a late game weapon it is not great against armored foes and deathclaws but it makes easy foes into BBQ.

I like how the water thing has changed a lot of my surroundings, now there are water caravans and bandits and new cults and events.

So far the extended story is good but very combat centric and I'm playing a non combat character. This means I've had to learn how to use land mines and traps to my advantage (he is an inventor with some explosives and repair skill).

All in all it is good so far but I do not like what 1.5 did to mods, but the community is trying to fix that.
 
It's supposed to soften the blow of the mass stupidity of any review related to Fallout 3. I decided I could no longer conscientiously subject you guys to the horrors without at least bringing in a couple of puppies to help you recuperate.
 
Beelzebud said:
If any other company changed the ending to their game, it would be a free patch.

Wish that was true, check out the recent Prince of Persia game. Also a lot of expansions pick up where the game left off, the only difference is that more likely than not the game left off with you dead in an ending that nobody really liked.
 
Cons
- …….

It seems like GameFocus was so much blown away from BS (BullShit? Broken Steel?) that they forgot to write the end of their review.
 
Brother None said:
It's supposed to soften the blow of the mass stupidity of any review related to Fallout 3. I decided I could no longer conscientiously subject you guys to the horrors without at least bringing in a couple of puppies to help you recuperate.

And here I thought it was a clever jab at the new Dogmeat Puppies. :oops:
Guess I might be to cynical for my own good. Sometimes cute puppies, are just cute puppies, I guess. :)
 
I know, at this point it's just pointless nit-picking, but i somehow doubt that the enclave (that sees itself as government and the future of america) would name it's troops "Hellfire Trooper"

What irritates me at the review's in general is, that they don't get more flak for the release-issues, while Demigod for instance got attacked pretty hard in certain reviews. Considering their problems were, as it later turned out, due to piracy (not entirely but it definitely played it's part), and Bethesda seems to have issues with most of their recent DLC.
 
Back
Top