UnidentifiedFlyingTard said:Graphically it looks last Gen, even I knew that back when I actually kinda liked it.
Crni Vuk said:I agree Nixon taht was pretty much the worst thing about the game I experienced since I am usualy used with shooters that pay a lot of attention to such things to the pont where you can shoot even trough small slits. In Fallout 3 ... almost any kind of surface would just eat your bullets even when the objects wasnt that high. Kinda destroys the purpose of "cover" when you have a mesh higher then the object really is visualy ...
superstartran said:and Bethesda did at least try
superstartran said:It's not like the game is such a total wreck that it cannot be salvaged by modding
Bugs can be fixed but shitty design is forever.
DexterMorgan said:superstartran said:and Bethesda did at least try
Try? No, they didn't try. They succeeded. "Critical acclaim" and coffers full of money is all they aimed to achieve, and they did.
superstartran said:It's not like the game is such a total wreck that it cannot be salvaged by modding
Bugs can be fixed but shitty design is forever.
DexterMorgan said:Ok, can you please PM me when;
the main story makes some sense, not to mention becomes compelling;
[Intelligence] conversations don't insult my intelligence;
I don't have to trip on plot holes every few minutes;
Perception + Small arms skill actually affect my ability to hit the target rather than magically influencing the velocity of projectiles my gun shoots;
my Power Armour and me wearing it are not damaged by spears and hunting rifles;
when fire, piercing, projectile, plasma weapons actually cause different types of damage and different armours offer different resistance to all of these;
when at least the majority of locations in game have some sort of back story that can be discovered;
when killing someone's sister puts you at odds with this person;
when there is a reputation system that makes sense;
I might add more as it comes to me, but this would be a good start.
Crni Vuk said:and again. Shitty design stays for ever ... proved once again.
DexterMorgan said:New Vegas? There is some hope. I just don't think it lies in anything Fallout 3.
Edit: New Vegas, sorry.
DexterMorgan said:Not really, I'll look it up. Although I don't really have much time for gaming, I didn't even renew my LOTRO membership
I would have LOVED 3D pseudo ISO with optional FPP for inspecting stuff. Can you imagine Fallout 1 in high-res and 3D and being able to look at the wonderful art in first person?
Oblivions design could be fixed as well. Now as a serious question now. How many mods do you know that chang the whole main-quest in Oblivion?superstartran said:Bethesda's shitty design is fixable; it's just whether or not people have the time to do so. Personally I think it would be a waste of time to do such a thing. But then again, I highly doubt we'll see a post apocalyptic game in the near future anyways (although there is that MMO).
Crni Vuk said:Oblivions design could be fixed as well. Now as a serious question now. How many mods do you know that chang the whole main-quest in Oblivion?superstartran said:Bethesda's shitty design is fixable; it's just whether or not people have the time to do so. Personally I think it would be a waste of time to do such a thing. But then again, I highly doubt we'll see a post apocalyptic game in the near future anyways (although there is that MMO).
There is just so much you can do with mods for a game. And what you suggest here is almost on the limit of "hobby" work in to a semi-professional fashion which is unlikely for Fallout 3 regarding its usual content like the Story or dialogues. It would mean a hel lot of work and also eventualy trying to change things that are "hard coded" in to the engine, which means that you "cant" change it and would have to find ways to either use it in a different way or work somehow around it which is neither that appealing. Yes modders can do a lot, particularly today. But they are not saviours or super humans with keyboards. Things have their limit and quiete a lot of parts in Fallout 3 particularly regarding skills for example are hard coded (just read a bit around the Fallout 3 mod forum here when you have time ...).
Fixing the "story" of Fallout 3 is not the same like using a engine from some game like Half Life 2 or Unreal and make a completly different game out of it (like Insurgency for example )
superstartran said:Hey, I never said that it was easy, only possible