Fallout 3 by any other name...

I could care less if it was raping the lore, providing it was a good enough game. Since it's not, then no, I would not like it more.

Way too much shooting, not enough thinking.
 
UnidentifiedFlyingTard said:
Graphically it looks last Gen, even I knew that back when I actually kinda liked it.

All gameplay and stupidity aside it's not the graphics as a whole that's the problem, or at least not what's below average. I know I'm beating a dead horse here but it's the animations. Every character looks edited in, there's no fluency to anything and the physics are all messed up.

Oh.. and on topic: There's tons of mediocre games released that I don't bother thinking about nor bother spending money on so yes, I would dislike it less.
 
I'd dislike it and bethesda less but that wouldn't make it a better game. Crappy mix of a below-average rpg and fps by any other name would suck as much.
 
The outdoor environmental graphics are impressive and atmospheric on a large HD TV.
Everything else on the other hand, is poorly done and amateurish, those outdoor environments show their seams the instant you look down at your feet and see the ugly textures or take a closer look at the level geometry and how poorly put together it is.

Also, Bethesda needs to learn how to properly texture things, and I don't just mean how to make textures look nice, I mean they need to learn how to properly line up the meshes with the models and texture work. It's such a sophomoric design error when your bullets are being fired into invisible surfaces while you're shooting over a fence because it just so happens that there are a few inches of space that factor into a model's hit detection.
 
I agree Nixon taht was pretty much the worst thing about the game I experienced since I am usualy used with shooters that pay a lot of attention to such things to the pont where you can shoot even trough small slits. In Fallout 3 ... almost any kind of surface would just eat your bullets even when the objects wasnt that high. Kinda destroys the purpose of "cover" when you have a mesh higher then the object really is visualy ...
 
Crni Vuk said:
I agree Nixon taht was pretty much the worst thing about the game I experienced since I am usualy used with shooters that pay a lot of attention to such things to the pont where you can shoot even trough small slits. In Fallout 3 ... almost any kind of surface would just eat your bullets even when the objects wasnt that high. Kinda destroys the purpose of "cover" when you have a mesh higher then the object really is visualy ...



Honestly at least be remotely objective. The game wasn't THAT bad. It could have been much, much, much worse. Yes, it butchered the original lore, it has lots of problems, etc. but what do you expect from Bethesda?



The game was average, it could have been alot worse, and Bethesda did at least try. It's not like the game is such a total wreck that it cannot be salvaged by modding.
 
DexterMorgan said:
superstartran said:
and Bethesda did at least try

Try? No, they didn't try. They succeeded. "Critical acclaim" and coffers full of money is all they aimed to achieve, and they did.

superstartran said:
It's not like the game is such a total wreck that it cannot be salvaged by modding

Bugs can be fixed but shitty design is forever.



Fallout 3 Script Extender allows more freedom in modding, and does allow you to somewhat change the core of the game itself. In fact, it allows you to do quite abit. Things that would never be able to be accomplished with the vanilla developer kit Bethesda provided.



In fact, I'm pretty sure most of the complaints about the shitty design are indeed fixable with the use of FOSE.



Like I said, Fallout 3 does have alot of glaring problems, but that is predominantly because of storyline / dialogue issues. It is possible to fix most of the gameplay issues also (although not entirely, since VATs will always be in the game in one form or another).
 
Ok, can you please PM me when;
the main story makes some sense, not to mention becomes compelling;
[Intelligence] conversations don't insult my intelligence;
I don't have to trip on plot holes every few minutes;
Perception + Small arms skill actually affect my ability to hit the target rather than magically influencing the velocity of projectiles my gun shoots;
my Power Armour and me wearing it are not damaged by spears and hunting rifles;
when fire, piercing, projectile, plasma weapons actually cause different types of damage and different armours offer different resistance to all of these;
when at least the majority of locations in game have some sort of back story that can be discovered;
when killing someone's sister puts you at odds with this person;
when there is a reputation system that makes sense;

I might add more as it comes to me, but this would be a good start.
 
DexterMorgan said:
Ok, can you please PM me when;
the main story makes some sense, not to mention becomes compelling;
[Intelligence] conversations don't insult my intelligence;
I don't have to trip on plot holes every few minutes;
Perception + Small arms skill actually affect my ability to hit the target rather than magically influencing the velocity of projectiles my gun shoots;
my Power Armour and me wearing it are not damaged by spears and hunting rifles;
when fire, piercing, projectile, plasma weapons actually cause different types of damage and different armours offer different resistance to all of these;
when at least the majority of locations in game have some sort of back story that can be discovered;
when killing someone's sister puts you at odds with this person;
when there is a reputation system that makes sense;

I might add more as it comes to me, but this would be a good start.


I never said it would be easy fixing Bethesda's massive screw ups, but with the use of FOSE and alot of work, it is possible. In fact, even the craptacular animations that you see right now are fixable, as are the unlined textures, etc.



It would take quite abit of work, quite likely a total conversion on a scale that the gaming world has never seen before. However, that is not to say that it is impossible, as the combination of the developer kit and FOSE is robust and powerful enough to fix the complaints about Fallout 3.



However, I'm not crossing my fingers either ;)
 
Crni Vuk said:
and again. Shitty design stays for ever ... proved once again.



Bethesda's shitty design is fixable; it's just whether or not people have the time to do so. Personally I think it would be a waste of time to do such a thing. But then again, I highly doubt we'll see a post apocalyptic game in the near future anyways (although there is that MMO).
 
DexterMorgan said:
New Vegas? There is some hope. I just don't think it lies in anything Fallout 3.

Edit: New Vegas, sorry.



Neither do I. Although I do hope one day someone will make it playable, as I did enjoy the first person perspective.



On a side note, have you tried Fallen Earth yet? It is an actually a post apocalyptic MMO game with a decent storyline. It's not on par with Fallout 1 or 2, but it's believable to an extent. And the game isn't half bad either.
 
Not really, I'll look it up. Although I don't really have much time for gaming, I didn't even renew my LOTRO membership :(

I would have LOVED 3D pseudo ISO with optional FPP for inspecting stuff. Can you imagine Fallout 1 in high-res and 3D and being able to look at the wonderful art in first person?
 
DexterMorgan said:
Not really, I'll look it up. Although I don't really have much time for gaming, I didn't even renew my LOTRO membership :(

I would have LOVED 3D pseudo ISO with optional FPP for inspecting stuff. Can you imagine Fallout 1 in high-res and 3D and being able to look at the wonderful art in first person?



Now that is a great idea ^^^



You should check out Fallen Earth. It's currently in closed beta, but it will be released early September. Currently playing it, and it's actually fun, believable towns, decent story, and on top of all of that, has great customization and balance. Very buggy unfortunately though :\
 
superstartran said:
Bethesda's shitty design is fixable; it's just whether or not people have the time to do so. Personally I think it would be a waste of time to do such a thing. But then again, I highly doubt we'll see a post apocalyptic game in the near future anyways (although there is that MMO).
Oblivions design could be fixed as well. Now as a serious question now. How many mods do you know that chang the whole main-quest in Oblivion?

There is just so much you can do with mods for a game. And what you suggest here is almost on the limit of "hobby" work in to a semi-professional fashion which is unlikely for Fallout 3 regarding its usual content like the Story or dialogues. It would mean a hel lot of work and also eventualy trying to change things that are "hard coded" in to the engine, which means that you "cant" change it and would have to find ways to either use it in a different way or work somehow around it which is neither that appealing. Yes modders can do a lot, particularly today. But they are not saviours or super humans with keyboards. Things have their limit and quiete a lot of parts in Fallout 3 particularly regarding skills for example are hard coded (just read a bit around the Fallout 3 mod forum here when you have time ...).

Fixing the "story" of Fallout 3 is not the same like using a engine from some game like Half Life 2 or Unreal and make a completly different game out of it (like Insurgency for example )
 
They didn't try at all.
Bethesda spent four years with their thumbs diddling up their asses while they tweaked and morphed the Oblivion incarnation of the Gamebyro engine into something that was Fallout in some surreal slight resemblance.

What's funny is that all the best games made with GameBryo are either isometric or turn based, denoting that the engine works better with something other than a first person perspective and fast-paced action. Maybe Bethesda could have used the same exact engine and actually spent those four years making something decent that didn't carry over all the same exact bugs and design faults that Oblivion had?

All the same exact issues.

Look at this, the Freedom Force series, Kohan II, Civilization IV, Pirates!, and Empire Earth II and III were all made using the GameBryo engine, and all those titles were half-way decent, great even.

Did Bethesda really ignore the examples of the games that the engine made best and decide to continue using their crap incarnation of GameBryo because they were lazy? Yes, they didn't do what they did best, they did what would take them the least time and money.

EDIT: Actually, obviously I'm wrong on one thing here, they did take their sweet time making something that has nearly every other triple AAA developer blushing because they have no idea how this shoddy excuse of a game could beat out their polished and well designed titles in both sales and review scores.
 
Crni Vuk said:
superstartran said:
Bethesda's shitty design is fixable; it's just whether or not people have the time to do so. Personally I think it would be a waste of time to do such a thing. But then again, I highly doubt we'll see a post apocalyptic game in the near future anyways (although there is that MMO).
Oblivions design could be fixed as well. Now as a serious question now. How many mods do you know that chang the whole main-quest in Oblivion?

There is just so much you can do with mods for a game. And what you suggest here is almost on the limit of "hobby" work in to a semi-professional fashion which is unlikely for Fallout 3 regarding its usual content like the Story or dialogues. It would mean a hel lot of work and also eventualy trying to change things that are "hard coded" in to the engine, which means that you "cant" change it and would have to find ways to either use it in a different way or work somehow around it which is neither that appealing. Yes modders can do a lot, particularly today. But they are not saviours or super humans with keyboards. Things have their limit and quiete a lot of parts in Fallout 3 particularly regarding skills for example are hard coded (just read a bit around the Fallout 3 mod forum here when you have time ...).

Fixing the "story" of Fallout 3 is not the same like using a engine from some game like Half Life 2 or Unreal and make a completly different game out of it (like Insurgency for example )



Hey, I never said that it was easy, only possible :P



Indeed it would take something of epic proportions to be able to "fix" Fallout 3. However, it would be nice to see a TRUE Fallout game on a new engine. Things look bleak though, as I fully expect Bethesda to manage to screw up New Vegas too, even though they aren't even making it (they are that good at screwing up things).



A real time first person type game wouldn't have been such a bad idea to be honest; it's just that Bethesda totally sucked at executing the gameplay elements (they've always sucked at storylines from what I can vaguely remember about Daggerfall and Morrowind).






There are quite a few things that are hardcoded in Fallout 3, but it's not impossible to work around them. I have done a few mini mods to enhance Fallout 3's gameplay, and it's not like it would be impossible to fix certain aspects of the gameplay (AI for one can be made somewhat smarter, although some aspects aren't easy to change).


In fact, there are people who are very ambitious for the previous Bethesda games and are making mods that are quite large in terms of scope (such as Tamriel Rebuilt). I have also dabbled with Oblivion modding early on, and some of the things you see today would have been considered impossible before. It is just a matter of there are a group of hardcore fans out there who are willing to spend time in making Fallout 3 a true sequel.
 
superstartran said:
Hey, I never said that it was easy, only possible :P

Some things are impossible. If the developers of some game or engine dont want certain parts of the game/engine or even as whole modded in some way they have ways to make that impossible.
 
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