U know its America, everyone has guns, especially in the future if the threat from foreign powers vould rise, as would the need for personal protectionDas_qDr said:I don't know, if that was already addressed, but, have you ever wondered, how Vault Dweller damn you, chinese assault rifles got to DC? Some chinese corps got to Alaska and were PWN'ed and wiped out not long before the Big One. The way they appear in F3 feels like all the US was ivaded by PRC and only Zee Bombs stoped them from total domination. Another thing, it always made me wonder in both Classic Fallouts and in F3 - why is there so many Gunz and just enormous amounts of live ammunition around. I don't think that average survivals (vaults, bunkers, secret millitary bases) had 25+ pistols, shotguns, assault rifles per human to take care about, then were do they come from? Even airgunners will tell you, there is no way their favourite airguns gonna work in 200 years without any maintenance. The way I see it, most of the Wasteland'd be CQC or Melee, live ammunition and Gunz'd be scarce and mean.
Das_qDr said:-snip-
Sargan said:Anyone still working on this?
Alot of DLC-packs are being released from Betsheda nowadays, I would love to play through them all with F3C one day
ballystix said:Since this mod is un-officially dead, can anyone recommend some good fallout 3 mods that makes the game more like fallout 1/2? The mods that get pumped out for F3 all lack the F1/F2 features, while I appreciate realism that some mods aim for (such as forcing players to eat,sleep, the scarcity of items/weapons in the FOOK mod), others concentrate on adding a too many weapons, items or irrelevant features that have no place in the fallout universe.
Any suggestions? I would LOVE to see the old damage system back in (damage threshold and all), a better crippling system with a doctor skill..etc.