Casting about for bits from all (read: two) corners of the world. First, InsideGamer - who you might remember from their anti-Fallout 3 tangent a year ago - has been converted and now absolutely loves the game (thanks Dutch Ghost). Their conclusion:<blockquote>Fallout might well be the new Oblivion, both in quality as in sales numbers. It is a game with a fantastic setting, it has a good amount of freedom, fascinating tasks and an expansive combat system. So I am a bit surprised that this game is lagging behind other big games of this year in terms of wishlist. Be quick to fix that, because if we're ever going to use that wishlist to give away games or goodies to real fans, you'll want to be there.</blockquote>I guess the last bit is a promo for their wishlist system, but regardless they like Fallout 3. Liking Fallout 3 less, word from Duck and Cover is that gaming blog s0rethumbs dot com (never heard of 'em before, but important not to confuse them with the (excellent) webcomic Sore Thumbs) is not happy, as permitted by their short editorial entitled "How Bethesda Butchered Fallout 3".<blockquote>I'm sure it'll still be an amazing game, I won't argue a good game, but the game is truly not part of the Fallout series but the mutated love-child of Oblivion's gameplay and Fallout's storyline. So who can complain about such an awesome combination? No one...unless it teases us with the title “Fallout 3.”
Carrying the title “Fallout 3” makes it an offensive grotesque of the original series. The choice of changing the game to a jumbled up FP/TP-RPG/Shooter without changing the name was a marketing move with no concern for the originality of the series. When Interplay was forced to sell the game because of Black Isle's bankruptcy , Bethesda bought the chance to capitalize on the name with no regards for the actual game.
Foremost is the issue of Bethesda's choice to remove of the isometric view which is pivotal to the originality of the narrative and gameplay. The isometric narrative has the player guiding the PC through the uncharted wastelands. This allowed the player to take a more objective view which was the root its dark comedic undertones (so prevelent they're probably overtones). Bethesda's decision to toss aside the isometric view reduced the title to an almost unrecognizable shred of its former self, sharing more in common with BioShock and Half-Life. Bethesda also said they were going to take out the self-referential jokes to make the world seem more “real.” Here's a tip – we know its not real. I didn't expect them to do as good of a job with the jokes anyhow, but don't justify altering key parts of the game for misguided reasons.
In a weak attempt to connect the game to the series Bethesda kept features like the PIPboy, reoccurring NPCs and the SPECIAL stat-system , but it doesn't make the world right again. They're just remnants of the former games, mere foot notes referencing to the creativity of Black Isle's Fallout series. Does every RPG have to sellout to some hybrid form including FPS? </blockquote>Link: Fallout 3 Impressie on InsideGamer.
Link: How Bethesda Butchered Fallout 3 on s0rethumbs dot com.
Carrying the title “Fallout 3” makes it an offensive grotesque of the original series. The choice of changing the game to a jumbled up FP/TP-RPG/Shooter without changing the name was a marketing move with no concern for the originality of the series. When Interplay was forced to sell the game because of Black Isle's bankruptcy , Bethesda bought the chance to capitalize on the name with no regards for the actual game.
Foremost is the issue of Bethesda's choice to remove of the isometric view which is pivotal to the originality of the narrative and gameplay. The isometric narrative has the player guiding the PC through the uncharted wastelands. This allowed the player to take a more objective view which was the root its dark comedic undertones (so prevelent they're probably overtones). Bethesda's decision to toss aside the isometric view reduced the title to an almost unrecognizable shred of its former self, sharing more in common with BioShock and Half-Life. Bethesda also said they were going to take out the self-referential jokes to make the world seem more “real.” Here's a tip – we know its not real. I didn't expect them to do as good of a job with the jokes anyhow, but don't justify altering key parts of the game for misguided reasons.
In a weak attempt to connect the game to the series Bethesda kept features like the PIPboy, reoccurring NPCs and the SPECIAL stat-system , but it doesn't make the world right again. They're just remnants of the former games, mere foot notes referencing to the creativity of Black Isle's Fallout series. Does every RPG have to sellout to some hybrid form including FPS? </blockquote>Link: Fallout 3 Impressie on InsideGamer.
Link: How Bethesda Butchered Fallout 3 on s0rethumbs dot com.