Several Fallout 3 developers with varying levels of relevance have commented on some features of Fallout (note how none of them are developer. C'est la vie):<blockquote>What do you think of child killing in fallout past games and what porpose it had (in you opinion) in those games?
Ricardo Gonzalez (interface programmer): To be honest, I never tried it out. Slaver-killing, check. Mutie-killing, check. Never crossed-off child-killing with any of my characters; even my bad-ass ones just ignored them, or at worst, stole back whatever those urchins in The Den stole from me. What do I think the purpose of killing a child was? Hmm..depends on why you did it, I guess.
Gary Noonan (character animator): I say anything goes. It isnt real. Isnt that the whole idea of games?
Dan Ross (QA): The only time it ever came up for me was because of splash damage. Children basically turned into a device to complicate my options in combat, since killing them wasn't really a viable option. "Oh I'm a bad dude... oh look the game isn't fun now."
What diffrences do you see between super mutants from fallout 1 and from fallout 3? Or what do you see (what makes them look original, color, eyes or so) that makes them look as they do in Fallout 1?
Ricardo: From the screenshots we've seen, I'd say the two big differences I spot are the lack of the endearing lip-holster and less bulky shoulders. Overall, I guess the new mutants are more anthropomorphically toned. Maybe they found some old Pilates holotapes?
Gary: Sprites vs 3d models? Large textures? Skeletal physics? The idea wasnt to make them "original" but to stick as close as possible to the Supermutants everyone has learned to love and to bring them to the 3d world. I think we have done a pretty damned good job of it so far and I hope you all agree when we are finished.
Dan: I have yet to actually check the old "how many heads" style proportions on them both, so I dunno. Ours are pretty cut though. I'm thinking that a hardened/underground 24 Hour Fitness musta survived the bombs.
Wich is your favorite settlement or organization of past fallout games (fallout 1 & 2)?
Ricardo: Any of the BoS centers, those bastions of sweet tech and swishing doors. I especially dug talking to the half-sentient ZAX in San Francisco that was starting to lose it a little and just beginning to figure out was "it" was.
Gary: I was always a big Enclave fan. Their armor always looked cooler than the BoS IMHO and they had no need to Boy Scout tactics like the BoS. Screw saving the world.... own it.
Dan: I really didn't like any of the organizations or settlements... none of them would do as I commanded immediately. I'm gonna have to go back and purge them for their impertinence.
If you were to add, change and/or remove anything out of Fallout 1 and Fallout 2, what would that be?
Gary: Add, change, or remove? Boy, I can smell a set up a mile away. Is there really a correct answer for this one without getting flak from any numer of people? How about if I just say nope, FO 1&2 were golden?
Dan: Having to open the skill menu over and over and over and over and over to use a skill repeatedly. (doctor, first aid, lockpick etc...)
Analyzing the weapons selection in fallout 1, why do you think the most common weapons of today (Like M16, Kalashnikov) were not included? (tricky one i know
Gary: My only guess would be that it was a design decision. Not much I can add there, especially since I wasnt part of it. Hunt down Tim Cain.... I am sure he would love to talk about it.
Dan: Is this one of those trick questions where there is a right answer that the old devs gave and I don't understand Fallout if I don't know it? I'm gonna go with more generic = less real-life detail to get wrong = fewer problems with suspension of disbelief.
What kind of simillarities do you see (when thinking back) between Mad Max movies and Fallout series (1 & 2)?
Gary: I never really saw much of a comparison. I wanted to, but I see different things. Besides a nuclear wasteland and a bunch of ragtag civilizations with the occasional damage control, thats about it. The Mad Max world is dull in comparison to FO.
Dan: You mean like the one sleeved leather jacket, or like how production progressed in real life and finding distributors etc?</blockquote>Link: thread on BGSF.
Spotted on Fallout 3: A post nuclear blog.
Ricardo Gonzalez (interface programmer): To be honest, I never tried it out. Slaver-killing, check. Mutie-killing, check. Never crossed-off child-killing with any of my characters; even my bad-ass ones just ignored them, or at worst, stole back whatever those urchins in The Den stole from me. What do I think the purpose of killing a child was? Hmm..depends on why you did it, I guess.
Gary Noonan (character animator): I say anything goes. It isnt real. Isnt that the whole idea of games?
Dan Ross (QA): The only time it ever came up for me was because of splash damage. Children basically turned into a device to complicate my options in combat, since killing them wasn't really a viable option. "Oh I'm a bad dude... oh look the game isn't fun now."
What diffrences do you see between super mutants from fallout 1 and from fallout 3? Or what do you see (what makes them look original, color, eyes or so) that makes them look as they do in Fallout 1?
Ricardo: From the screenshots we've seen, I'd say the two big differences I spot are the lack of the endearing lip-holster and less bulky shoulders. Overall, I guess the new mutants are more anthropomorphically toned. Maybe they found some old Pilates holotapes?
Gary: Sprites vs 3d models? Large textures? Skeletal physics? The idea wasnt to make them "original" but to stick as close as possible to the Supermutants everyone has learned to love and to bring them to the 3d world. I think we have done a pretty damned good job of it so far and I hope you all agree when we are finished.
Dan: I have yet to actually check the old "how many heads" style proportions on them both, so I dunno. Ours are pretty cut though. I'm thinking that a hardened/underground 24 Hour Fitness musta survived the bombs.
Wich is your favorite settlement or organization of past fallout games (fallout 1 & 2)?
Ricardo: Any of the BoS centers, those bastions of sweet tech and swishing doors. I especially dug talking to the half-sentient ZAX in San Francisco that was starting to lose it a little and just beginning to figure out was "it" was.
Gary: I was always a big Enclave fan. Their armor always looked cooler than the BoS IMHO and they had no need to Boy Scout tactics like the BoS. Screw saving the world.... own it.
Dan: I really didn't like any of the organizations or settlements... none of them would do as I commanded immediately. I'm gonna have to go back and purge them for their impertinence.
If you were to add, change and/or remove anything out of Fallout 1 and Fallout 2, what would that be?
Gary: Add, change, or remove? Boy, I can smell a set up a mile away. Is there really a correct answer for this one without getting flak from any numer of people? How about if I just say nope, FO 1&2 were golden?
Dan: Having to open the skill menu over and over and over and over and over to use a skill repeatedly. (doctor, first aid, lockpick etc...)
Analyzing the weapons selection in fallout 1, why do you think the most common weapons of today (Like M16, Kalashnikov) were not included? (tricky one i know
Gary: My only guess would be that it was a design decision. Not much I can add there, especially since I wasnt part of it. Hunt down Tim Cain.... I am sure he would love to talk about it.
Dan: Is this one of those trick questions where there is a right answer that the old devs gave and I don't understand Fallout if I don't know it? I'm gonna go with more generic = less real-life detail to get wrong = fewer problems with suspension of disbelief.
What kind of simillarities do you see (when thinking back) between Mad Max movies and Fallout series (1 & 2)?
Gary: I never really saw much of a comparison. I wanted to, but I see different things. Besides a nuclear wasteland and a bunch of ragtag civilizations with the occasional damage control, thats about it. The Mad Max world is dull in comparison to FO.
Dan: You mean like the one sleeved leather jacket, or like how production progressed in real life and finding distributors etc?</blockquote>Link: thread on BGSF.
Spotted on Fallout 3: A post nuclear blog.