Fallout 3 DLC on GfWL and other tidbits

They shoved in two small adventures to excuse a year long delay on a patch to bring up the game to a state it should have been on release? And I believe one of them was community made?

Nope, both adventures were made by CD Projekt. And one of them was released much earlier, with the editor (although it wasn't voiced until the EE).

And there were several patches before the EE, fixing most major bugs. The last pre-EE version might not be perfect, but it was definitely not in an unacceptable state.
 
Really? You would call the international translation and its voice acting "acceptable"? That's certainly a new one.

Anyway, simple case in point: do you disagree that it was an obligation of CDP to patch up their game fully considering the state of its release? Do you disagree that the hooplah and hype surrounding the Enhanced Edition was unnecessary?

Personally, I think it sets a bad precedent, if companies can release games in unfinished states only to fix them to a state they should have been in on day 1 a year later...and actually get praised for it? 's gotta be some kinda joke. Bad precedent, in any case, just as bad as Bethesda's habit of leaning on the modding community to fix their games.
 
Really? You would call the international translation and its voice acting "acceptable"? That's certainly a new one.

Well, I was mostly talking about the original Polish version (and in versions published in other countries where Atari wasn't the publisher). And the translation and voice acting part was Atari's fault, not CD Projekt's.

Personally, I think it sets a bad precedent, if companies can release games in unfinished states only to fix them to a state they should have been in on day 1 a year later...and actually get praised for it?

Aside from translation problems, the game was in an acceptable state before the EE (not on release, but that's another issue). 1 year is an exaggeration here.
 
I have the steam version of fallout 3, and couldn't get the patch off of GFW. I hope this doesn't come back to bite me.
 
Brother None said:
Personally, I think it sets a bad precedent, if companies can release games in unfinished states only to fix them to a state they should have been in on day 1 a year later....

Where have you been the past 20 years
 
Brother None said:
Really? You would call the international translation and its voice acting "acceptable"? That's certainly a new one.

I didn't really check all international voices that much, but English voice-acting seems pretty good to me, Polish is allright too. The English and Russian subtitles were just fine too. If anything, they fully voiced all the text, and the dialogues weren't one-liners like FO3. I'd say they did a pretty good job.

The early patches fixed most of the serious issues, so I wouldn't call pre-EE Witcher "unacceptable". I played vanilla Witcher up to Act III before EE release, and didn't notice anything that would make the game "bad" or "broken", just had its few hiccups.

After all, most EE changes were cosmetic - reworking NPC models, textures, editing and revoicing a lot of dialogue, improving inventory screen. The extra adventures and the editor were a nice bonus though. With all that said, EE was good enough to charge money for it, but the guys were just nice enough to let everyone have it for free with the original game. You don't really see this happening in the game industry anymore, and I take my hat off before them for this.
 
Just FYI...

That "domino" video is of a location that is in the vanilla game. The game desingers did that. One of them was having some fun with the physics system I guess. It is a grocery store that has some treasure that falls out of the ceiling from the blast at the end of that elaborate sequence.
 
DLC from Bethesda...Surely, we won't blame GFW for poorly designed stuff. And costly stuff, I might add. It's hard to forget Bethesda's Horse Armor and a few other overpriced DLC's done for Oblivion.
As for the voice-acting for the english version of Witcher, at least for the main character, that was fit. After all, the Witchers were a neutral organization, so I think that tone was very much in tone with Geralt's personality, as it was described in the books.
I think the voice-acting in Fallout3 is unacceptable, done by some really amateur actors. Yes, I know that some big names were involved, but with the scripts that Fallout3 has, you can't do much. It's hard for serious actors to read really moronic dialogues (though I can look at Red Alert 3 or Command and Conquer3 and see some believable acting in some hilarious and, yet, beleivable scenes)/
 
wolfsrain said:
DLC from Bethesda...Surely, we won't blame GFW for poorly designed stuff. And costly stuff, I might add. It's hard to forget Bethesda's Horse Armor and a few other overpriced DLC's done for Oblivion.
As for the voice-acting for the english version of Witcher, at least for the main character, that was fit. After all, the Witchers were a neutral organization, so I think that tone was very much in tone with Geralt's personality, as it was described in the books.
I think the voice-acting in Fallout3 is unacceptable, done by some really amateur actors. Yes, I know that some big names were involved, but with the scripts that Fallout3 has, you can't do much. It's hard for serious actors to read really moronic dialogues (though I can look at Red Alert 3 or Command and Conquer3 and see some believable acting in some hilarious and, yet, beleivable scenes)/

It's not the writing, the writing varies from fine to adequate.

It's because the games industry doesn't "do" direction. Lines are fed to them out of context, with a brief description (eg "Your character is sad") and without any other actors to play off of. Even AAA actors like Liam Neilson can't do a proper job under those conditions.

I'd say the biggest reason the VA work in the original Fallouts is because they mostly used animation industry veterans who can work under those conditions like pros, and who specialize in voices so caricaturized that it's hard to say when they work and don't work.
Notice that all of the characters given speech in the originals have some kind of character quirk that the actor can play off of.
Fallout 3 had a lot of "Average guy" "Slightly aggresive female" etc characters. Those sorts of blank slates are tough to work with.

I will say that Black Isle was probably much better at directing than Bethesda by a long shot, though. Writing too, but that plays a small role in it. Under the right direction an actor can make the dumbest shit sound great.
 
Bowyerte said:
I remember a polish company named CD Projekt who released not long ago a lot of additional content for their already successful game "The Witcher".

Yeah it seens Fallout 3 problems are not only a lack of polish at launch but a lack of polish people. :P
 
Xenophile said:
Just FYI...

That "domino" video is of a location that is in the vanilla game. The game desingers did that. One of them was having some fun with the physics system I guess. It is a grocery store that has some treasure that falls out of the ceiling from the blast at the end of that elaborate sequence.
Yep. I got a big kick out of that place when I found it. It's a bit west of Vault 101, near... Some metro station.
 
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