Fallout 3 E3 demo on Spike TV

Per

Vault Consort
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According to this GamePlasma newsbit, American TV channel Spike will show a bunch of E3 sneak previews, starting this Friday with some game trailers and demos, including Fallout 3:<blockquote>SpikeTV and GameTrailers have announced that they have teamed up to provide gamers with "E3 Invasion." E3 Invasion will be a week along and have both online and on-air high-definition programming. According to SpikeTV and GameTrailers, they will also have "blockbuster world exclusives that will air before E3 even opens to the media." According to the press release, these world exclusives will include "Fallout 3, Gears of War 2, Prince Of Persia, Resistance 2, Rock Band 2, The Next Game From BioWare, UFC 2009 Undisputed And Many More Surprises"</blockquote>Perhaps Yuropeans will be able to catch a few snippets on the web if they are so inclined.

Thanks Ausir.
 
Well, if the capitalization can be trusted, "The Next Game From BioWare" is one game and "UFC 2009 Undisputed And Many More Surprises" is another.
 
Footage? From Fallout 3? BEFORE the release?

Not for nothing, never happen - BS heart's cold as assassin's.
 
On a random note, Dragon Age(http://dragonage.bioware.com/) specifics are being released tomorrow.

I have a feeling that the E3 game will be something else, however.

EDIT:
Oh yeah, it's been described as the "spiritual successor" to Baldur's Gate. Hopefully it actually is.
 
Per said:
According to the press release, these world exclusives will include Fallout 3: Gears of War 2
fixed. 8-)

But nah, I'll be interested in the preview nonetheless.
 
Even as a pretty positive person that's planning on buying the game...


About.... damn.... time

I still can't believe how tight they have tried to control the info on their game. As a guy that has worked and has friends that work in the industry.. I have NEVER seen a game company so tight lipped on the game.

I am not convinced it is malice that keeps them tight.. from the way the previews have been released I am getting the feeling they are trying to prevent the release of any info on "new" factions, creatures and especially the plot line.

I have a feeling that while many of the original factions/creatures have returned, that they are only side players. I of course could be wrong. But I am getting the feeling they have something else up their sleeve.

I am also pretty sure we won't know about it until pretty close to the release.
 
Main reason they're holding back information is because they don't want a lot of time before release so bad word of mouth gets around.
 
No I have to disagree.. if this were a budget game or something like that... slipping under the radar is a good strategy.

For bethesda.. it is not a good idea.. and I think towards the release.. the information will flow more freely.

I think the current way they are reacting (wrongly in my opinion) to me seem to stem from the issue of not wanting to promote or talk about features or mechanics that are not finished yet. Because fairly or unfairly they have been nailed for over promising.

Look.. I am a programmer by day.. developers, artists and programmers are usually optimists at heart, and so tend to over reach. This end up getting cut.. they almost always do. I imagine with a product this ambitious game there were and probably still are alot of features that had to be cut or redesigned.

Personally I think they get enough flak anyway and they probably wouldn't get any more even if they had to cut some people's "favorite" features..

I think they probably saw this happen alot on oblivion.. because of the new platform and the new engine work.. it was very hard for them to get it to a condition that they themselves were proud of. It turned out pretty good, but I think they were well aware of where it fell short. On top of that to hit the ship date and performance numbers at the time, I imagine several previously promoted features had to be scaled back or cut.

I am really only guessing because I didn't follow the oblivion community at all. But their behaviour is that of a developer that felt they got burned by releasing too much information about the game before they actually knew exactly what was going to be in there. I think they have overcompensated.. but I understand their motivations.
 
Xenophile said:
I imagine with a product this ambitious game there were and probably still are alot of features that had to be cut or redesigned.

Uhh... ambitious? Surely you aren't trying to say that a post-apoc oblivion mod with some gutted fallout-ish elements is ambitious.
 
Phil the Nuka-Cola Dude said:
Xenophile said:
I imagine with a product this ambitious game there were and probably still are alot of features that had to be cut or redesigned.

Uhh... ambitious? Surely you aren't trying to say that a post-apoc oblivion mod with some gutted fallout-ish elements is ambitious.

Look.. you might not like it.. you might not play it... but anything with this amount of content is quite ambitious.

You don't have to agree.. it's only my opinion.. but regardless of the quality.. it is an ambitious project.
 
Makagulfazel said:
EDIT:
Oh yeah, it's been described as the "spiritual successor" to Baldur's Gate. Hopefully it actually is.
Hopefully moreso than when Obsidian tried to tie NWN2 to BG2, MotB to PS:T, and (Assuming it's nowhere near them, which is a safe bet judging the last two games) Storm of Zehir to Fallout and Darklands in various previews/reviews.

And Bethesda and Fallout 3 to Fallout. AM I RIGHT FELLAS!? FELLAS!?
 
Xenophile said:
I think they probably saw this happen alot on oblivion....but I think they were well aware of where it fell short.

Well, here are some Todd Howard quotes that show otherwise:

"In regards to essential NPCs, it works like Oblivion, in that when they "die" they get knocked "unconscious" and get up a little while later. It worked well in Oblivion, so we kept that system, as you can still attack everyone that you want, and get at least a small benefit (being able to avoid them while they are down)"

" Also, Ammo has zero weight, as we didn't want the player having to micromanage that aspect. "

"Like Oblivion, we use our Radiant AI system..."

"It's most like the Oblivion compass, and "ticks" appear on it when you "perceive" other NPCs or creatures."

In regards to the much hated fast travel feature in Oblivion being featured in FO3:

"It works like Oblivion, it's a system we got great feedback on from that game and while we tossed other ideas around, it works best for us."

Yeah, seems like Todd really gets it, eh? :P
 
What Todd 'gets' is how to make a load of money, he doesn't give an actual damn about previous design, especially not if he did not have a hand in it.

Just play it on the hype of a previous overhyped title and tell people that this will be even 'better'.

And everyone will be happy, with the exception of a lot of original fans, but who gives a damn.
Todd doesn't.
 
Every new bit of information that leaks out of Bethesda makes Fallout 3 look more like a reskinned Oblivion...with guns. Sorry, but it's the truth.
 
entropyjesus said:
Xenophile said:
I think they probably saw this happen alot on oblivion....but I think they were well aware of where it fell short.

Well, here are some Todd Howard quotes that show otherwise:

"In regards to essential NPCs, it works like Oblivion, in that when they "die" they get knocked "unconscious" and get up a little while later. It worked well in Oblivion, so we kept that system, as you can still attack everyone that you want, and get at least a small benefit (being able to avoid them while they are down)"

" Also, Ammo has zero weight, as we didn't want the player having to micromanage that aspect. "

"Like Oblivion, we use our Radiant AI system..."

"It's most like the Oblivion compass, and "ticks" appear on it when you "perceive" other NPCs or creatures."

In regards to the much hated fast travel feature in Oblivion being featured in FO3:

"It works like Oblivion, it's a system we got great feedback on from that game and while we tossed other ideas around, it works best for us."

Yeah, seems like Todd really gets it, eh? :P

He's absolutely correct, though; every time a kid walked up and tried Oblivion on his Xbox 360, they asked the kids how it played: "hells yeah Todd-dawg, dis fast travel is hella tite coz i dont want to be sittin around havin to walk yo". Based on their control group, 100% of gamers preferred this system.

Actually: if you don't like fast travel, don't use it. Not like you're forced to use the system. On another note, I think S.T.A.L.K.E.R. Clear Sky is trying to implement the system in an interesting way. You can employ guides to take you through more dangerous routes between areas that ultimately save time with a balance of "time saving" and "actual gameplay" (hopefully they're intensely littered with anomolies). Then again, Clear Sky has linear level transitions, like Shadow of Chernobyl, and I don't think anyone enjoyed being forced to endure multiple level loads just to backtrack to Cordon.
 
frosty_theaussie said:
He's absolutely correct, though; every time a kid walked up and tried Oblivion on his Xbox 360, they asked the kids how it played: "hells yeah Todd-dawg, dis fast travel is hella tite coz i dont want to be sittin around havin to walk yo". Based on their control group, 100% of gamers preferred this system.

Sad, but true. :(
 
entropyjesus said:
Every new bit of information that leaks out of Bethesda makes Fallout 3 look more like a reskinned Oblivion...with guns. Sorry, but it's the truth.

yup. I've always been a bit of a Beth defender (not that I support everything they do, and I'm a total Fallout fan-boy to begin with) but now I'm sad to say that they've disappointed even me.

just the sheer laziness in Todd's words when he mentions certain features that are gone... it's too obvious they want to make a game pretty much anyone can play, from ages 3 to 90.

still, I'm sure I'm going to enjoy this game. I'm just looking at it from a different angle now. I loved Morrowind, I liked Oblivion despite all its stupidity and I'm certain I'm at least gonna like this game enough to finish it once or twice. hell, who knows... it might even be a really good game if they've learned from their mistakes and makes the game Oblivion should have been.

either way, it shouldn't be called Fallout 3.
 
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