Fallout 3 forum polls and reverberations

TheVaultKeeper said:
Yes - I'm a bit uncertain here myself. On one hand I think voice-acting does add more feel and realism. On the other hand I often find myself "clicking away" the voice acting as soon as it's started in oblivion just because - like you say - it's much slower and most of the time you know what they're going to say anyway.

But having said that - voice acting can be awesome for important charcters that you really want to hear out.
I agree. While I like voice acting for important haracters - important enough to hear them without "clicking away", I hate the idea of more than 1/20, maybe 1/10 of characters being voice acted. On the other side a description of looks and voice is always welcome ;) .
 
Aye, keep voices to only the pivotal characters who will have a well-developed, unique voice. Having a gritty, harsh sounding leader of necropolis, but keeping other characters exclusively to text helps emphasize the importance of the leader and makes you more willing to listen to him.
 
I does sound like a very good compromise actually, I think that's how I would prefer it to be as well.

But to be honest I believe bethesda is going to aim for full voice acting, just to apeal to the masses and game critics. Casual players of today (it will be a multi-platform release remember) may be too lazy to read dialogue. And "full voice acting" does look good both in reviews and on the box...

BTW - you do know about "the cult of rapture" right?

www.2kgames.com/cultofrapture/home.html

This game is shaping up to be seriously promising I must say. And it's to be released this autumn instead of three (?) years into the future.

I hope it's ok to mention it here - but it should be a game that appeals to fallout fans.
 
Damn. They can't even read? And I thought that not wanting to "clicking away" the voice acting is a sign of impatience and concentration problems :roll: ...
 
Sorrow said:
And I thought that not wanting to "clicking away" the voice acting is a sign of impatience and concentration problems :roll: ...

Naah - it's a sign of intelligence, the ability to foresee and some serious speed reading skills ;-)
 
Tannhauser said:
NMA has been reporting on it for only a few weeks shy of a year now.

Oh - I see... my bad.... but at least my gut feeling that you should be interested was right.... always something.
 
Voice acting...well one thing about it is that if used heavily it has a great impact on the user, and thus being said it can "make or break" a game. A person more likely remembers the voice in the game, the way he interpreted the meaning, words, and NOT the sense of the actual conversation he was having with the characters.

That can't be good, right?

About major voice acting work in a game, what do you guys think of a game if you hear the same voice over and over in like 15 different characters? It gets worse if the actor can't shift his voice an awful lot.

As for the staying true to Fallout, Bethesda should consider "less is more". Staying true to the franchise doesn't mean they can't improve or adjust, and with games like Dark Messiah, where the main character doesn't even have a face or picture, it can leave more for the imagination, if done right, in my opinion. So, instead of reshaping the Fallout Universe, we'd like them to know we like it just the way it is.

Knowing Bethesda, solely from reading about Oblivion and playing 2 hours of Morrowind, the only way in which they'll please is to go in this direction rather than coming up with something idiotic like "weapon scaling" or "dungeon vaults".
 
Well the water chip vault in Fallout 1 (for some reason i forgot its number) was kinda of like a dungeon in how you got to it... Dirt and stone walls....

Hopefully they don't take it too far... if at all
 
Goweigus, once more, succeeds in making himself look like a complete imbecile.

If this keeps up, dear newbs, I'm going to announce a competition and start taking bets.

Kind of an e-Special Olympics betting pool.
 
Vault 15 was a dungeon. BIS might have dressed it up in computer terminals, but there was still nothing more to it than a network of tunnels filled with monsters and treasure. Likewise the Glow: just traps, puzzles, and monsters. (And Zax.) They were the exceptions, though. Habitations were the most common spaces in both games, and even dungeon-like areas like the military base had several opportunities for character interaction. Like Goweigus, I hope Bethsoft won't overdo that side of the game.

Hey all.
 
Okay, time for me to get flamed…..

Those polls are the most bias lumps of crap I’ve ever seen.
They are framed in such a way that the poll is ruined from the get-go.

For example:
poll said:
Should Fallout 3 use enemy and item auto scaling?
No, absolutely no auto-scaling! I want my character to actually feel like he/she is improving! [384] -95%
Yes, bring back Oblivion's auto-scaling so that my character never truly improves! [21] - 5%
You are giving people two options: Do they want the character to have noticeable improving or do they want to feel like they never truly improve. Nobody is going to want a character that never improves; obviously the option that suggests serious character progression is going to win.
You can’t say that this poll is a win versus auto-scaling, as that issue is deliberately obscured by the framing of the question.
The other polls are just as bad.

It’s time for a reality check. Anyone wanting a top-down, turn based, isometric, 2-d RPG is going to be sorely disappointed. Expecting a relic from the past will only lead to disappointment.

I’m not a big Elder Scrolls fan. I was always in to the RPGs made by Origin, Black Isle, Bioware, Troika and Obsidian. Fallout, Planescape: Torment, Ultima 7 and Arcanum are my personal favourites. I prefer great characters, stories and choices with consequences, over huge world that lack personality.
It’s time to get real here. I’d have more hope if Obsidian or Bioware had the rights, but the Elder Scrolls games have never been really great.

Best Case:
An immersive Fallout world, presented in 3rd person. Battle systems something like KotOR or Baldur’s Gate.

Worst case:
Oblivion with guns.

Probable outcome:
Something between the two

Some people here are hoping for a Fallout 3 that is a true continuation. But the Black Isle team that created that game are gone, and Fallout 3 will be a different beast.
Even if they wanted to (and they probably don’t) the elder scrolls team are not capable of making a game that is a spiritual successor to the Fallout series.
Arcanum was the last, best hope for a real spiritual successor.
 
Tel Prydain said:
It’s time for a reality check. Anyone wanting a top-down, turn based, isometric, 2-d RPG is going to be sorely disappointed. Expecting a relic from the past will only lead to disappointment.
Most people know what kind of game they can expect from Bethesda.
And that's the reason to insist on changes. The more, the better.
A paying customer has the right to say what kind of stuff he wants.
So I can see no reason to blame anyone.
What's your alternative? Demanding a game style, which is "modern" in your opinion, although nobody wants it?
Fallout isn't a mainstream game, it's a cult game - the best way to destroy it is to change it's style.
There have been more than enough discussions about TB RT, and the argument "outdated" has been proved to be pointless again and again. (i.e. here : http://www.bethsoft.com/bgsforums/index.php?showtopic=680935 )
ISO and 2D are two different things, you can use ISO with 3D graphics, too. Many current games use ISO view or similar camera options.
btw - there are games that support more than one camera option, so I can't see a problem here.

I don't know any fan, who is unwilling to accept a better graphics, as long as it's not ultra-hightech and only visable on NASA computers. Graphics is a good marketing instrument, but not related to the RPG qualities of a game.
 
Tel Prydain said:
You are giving people two options: Do they want the character to have noticeable improving or do they want to feel like they never truly improve. Nobody is going to want a character that never improves; obviously the option that suggests serious character progression is going to win.
You can’t say that this poll is a win versus auto-scaling, as that issue is deliberately obscured by the framing of the question.
The other polls are just as bad.
I would have preferred something more objective myself, but I believe most people did recognize the inherent bias (as responses to that topic indicate).
 
Tannhauser said:
Tel Prydain said:
You are giving people two options: Do they want the character to have noticeable improving or do they want to feel like they never truly improve. Nobody is going to want a character that never improves; obviously the option that suggests serious character progression is going to win.
You can’t say that this poll is a win versus auto-scaling, as that issue is deliberately obscured by the framing of the question.
The other polls are just as bad.
I would have preferred something more objective myself, but I believe most people did recognize the inherent bias (as responses to that topic indicate).

I think bethesda has learned their lesson since pretty much 90% of all the people that played oblivion didn't like the auto-scaling-system. And that goes for people all over the web, and just not hard-core fan sites like this.

But I wouldn't fear - if they are stupid enough to try it again there will be a patch out by the fans pretty quickly. I'm sure of it - there's a patch for oblivion so it's definitely doable.
 
Tel Prydain said:
Okay, time for me to get flamed…..
Those polls are the most bias lumps of crap I’ve ever seen.
They are framed in such a way that the poll is ruined from the get-go.

For example:
Should Fallout 3 use enemy and item auto scaling?

...


Thank you. I deeply enjoyed the comedy of watching you attempt to prove biased polling by using a questionaire about auto-scaling, something that's widely reviled across both the TES and Fallout communitues, as an example.

Keep up the awe-inspiring work.


Tel Prydain said:
It’s time for a reality check. Anyone wanting a top-down, turn based, isometric, 2-d RPG is going to be sorely disappointed.

True. But then again, the only people holding on to that delusion are a handfull of kiddies on the Bethesda forums who are for some reason under the impression that Todd Howard posesses a clue.

Except on the subject of 2D graphics, something that no one has expected since Van Buren. Which begs the question of why you think that anyone does. Are you dragging out the classic "the Fallout community will hate FO3 unless they stop expecting it to be FO2 with a new storyline" meme?

Wouldn't that be cute.


Tel Prydain said:
Expecting a relic from the past will only lead to disappointment.

Considering that the primary design elements of Fallout 1 & 2(TB, isometric view, extreme nonlinearity, stat based dialogue trees) are all either considerably newer or considerably more sophisticated than the primary design elements of Oblivion(realtime, first person, strict linearity, WikiSpeach), it always gives me a chuckle when someone implies that Fallout is the one tied down by archaic, primitive design.


Tel Prydain said:
Best Case:
An immersive Fallout world ...

In the context of gaming, "immersive" has been stripped of its meaining to the point that you could do just as well randomly banging on the keyboard as actually typing it. Please attempt to communicate what you mean using English and not gibberish buzzwords.


Tel Prydain said:
... presented in 3rd person. Battle systems something like KotOR or Baldur’s Gate.

Worst case:
Oblivion with guns.

Probable outcome:
Something between the two

Well, I would be curious to see Bethesda use a middleground between third person and first person. Second person? That'd certainly make Fallout 3 guaranteed entertainment, possibly even moreso than Radiant AI.

I'd also be curious to see Bethesda attempt to formulate a middleground between Baldur's Gate, KoTOR, and realtime FPS combat(which does sound amazingly like something Toddie would hatch during a brainstorming session), in the same way I'd be curious to see what would happen if a bullet train collided head-on with a space shuttle.


Tel Prydain said:
Some people here are hoping for a Fallout 3 that is a true continuation.

Really, where? Who here actually expects Bethesda's Fallout 3 to be an entirely proper sequel to FO1 & 2?


Tel Prydain said:
But the Black Isle team that created that game are gone, and Fallout 3 will be a different beast.
Even if they wanted to (and they probably don’t) the elder scrolls team are not capable of making a game that is a spiritual successor to the Fallout series.
Arcanum was the last, best hope for a real spiritual successor.

What then is your solution to this predicament?

"Just shut up, accept it, move on, and stop rocking the boat"?



TheVaultKeeper said:
I think bethesda has learned their lesson since pretty much 90% of all the people that played oblivion didn't like the auto-scaling-system. And that goes for people all over the web, and just not hard-core fan sites like this.

... Bahahahahah.


Pete Hines said:
Morrowind is still selling on the PC and the Xbox and we felt that Oblivion was a much better game, so it had the potential to be even bigger.

...

We're very harsh critics of ourselves.

...

I feel like we delivered on what people expected. There was no bump, people didn't say, 'It's good but not as good as it should have been.' I think the scores and awards reflect that we delivered on people's expectations [Never mind the immense number of TES fans on Bethesda's own forums, who have been saying that Oblivion didn't deliver on their expectations continuously since early 2006 to date. They don't count. Why? Because Oblivion got high review scores and awards OMG! THATZ Y!!!LOLol!!1 - Ed].

...

We recognise that what we're really good at is roleplaying

...

The [Xbox]360 is our base platform

Yes. "Bethesda Softworks" and "lessons learned" are practically synonymous!
 
Back
Top