Brother None said:
Anarchosyn said:
No offense, but isn't that what your justice system does with cannabis and prostitution?
Prostitution and cannabis both fail to meet the requirement of being a problem.
As does your concerns about this issue from the perspective of the guys advising you to ignore it.
Besides, neither one is actually ignored. And prostitution is a job like any other here.
I said ignored by the
justice system specifically to prevent you from using this loophole in logic.
It is ignored by the justice system by virtue of not being a criminal offense.
Seriously, that's it, that's what you come up with. We point out something simply does not fit and the grand solutions is to "have a tolerant and open mind"? You have got to be joking me, that's even worse than the "just ignore it" line.
Seriously, that's it? That's what you come up with? We point out that something isn't an issue and your grand solution is to whine that "it doesn't fit" in an arbitrary manner?
Ahh, aren't relative perspectives grand!
Ok, in all seriousness, why doesn't it fit? Seems to fit well enough to me, perhaps you need to make your case better. Again, why doesn't it fit? Because it's slightly different from what we saw in a game made 10+ years ago? Are you that stuck on the notion of nostalgically imbued perfection that no alterations can be tried before condemnations get hurled from the sky?
Keep in mind that we're arguing over whether or not having a means to quickly change karma should have been included (well, "quick" might be a misnomer, but you get the point). I liken this to Oblivion's horrible teleportation system. Did I feel like it cheapened the game? Sure. Did I whine? Yep. Did I use it? Nope. Did it effect me in the long run? Nope.
Sure, my faith in Bethesda went into the toilet and that lack of faith is being projected to Fallout 3's potential to live up to even what Van Buren would have given us. However, I really don't see the inclusion of quests that people can repeatedly pump for karmic reward as a legitimate cause for concern. If you dislike those sinks and pumps then kill the characters offering them (or, better yet, ignore them).
'Course, I made peace with the fact that FO3 isn't Van Buren and won't ever be. It's a FO themed game, but not FO3 to me. That's just a marketing term. Fallout 1 and 2 are already in my collection. This is just a cute, and derivative, excursion into something that I enjoyed years ago. I'm far more interested in planning my holiday in Thailand or visiting Utrecht than pining over nostalgic promises from idiotic american game design companies.
* eDit: To be fair, I see where you are coming from. You're looking at this as being emblematic of a far deeper and more insidious approach to the overall game design. You know, the old "if they cocked this bit up with such bad logic I wonder what else is waiting under the hood." However, that's speculative at best (though potentially true). Honestly, I'd rather take each issue on a case by case basis instead of running around screaming that the sky is falling.
This isn't RPG Codex, after all.