Fallout 3 guide creation #5: Quests

Brother None

This ghoul has seen it all
Orderite
Part 5 is about quests.<blockquote>Perhaps the coolest element of these chapters is the Quest Flowchart. For every part of the Main Quest, and every Miscellaneous Quest, there’s a plotted-out series of boxes and arrows, in one of three colors (white, red, and green). White boxes refer to Objectives you’ve unlocked (or yet to unlock) on your Pip-Boy. Red boxes indicate actions you need to attempt, and green boxes reveal the rewards you receive if the action is successful. As every major path variant is showcased in these flowcharts, and you can easily figure out your next course of action without wading through pages of text. Main and Optional paths are shown in this flowchart, along with the characters you need to interact with, the locations to visit, any recommended Skills and Items you might want to use, possible enemies to encounter, and whether your path has a particular Karmic influence. More often than not, checking these flowcharts gives you enough encouragement to continue playing the game with minimal interruptions.</blockquote><center></center>
 
That Picture.

"Blinded by the bloom, this game looks like doom."

That really, really is a bad picture.
 
Pope Viper said:
That Picture.

"Blinded by the bloom, this game looks like doom."

That really, really is a bad picture.

Don't really see too much bloom, it appears that they're being illuminated by the player's Pipboy flashlight or whatever.

Also kind of funny how the two guys holding the heavy weapons have the exact same stance in there. Bethesda does nothing to dispel their reputation of poor animation standards, do they?
 
I think that's a gatling laser, yeah, and while I don't love it, it looks miles better than the weapon did in the originals.
 
No, compared to the gatling laser from the original games:

MINILAZR.gif


Which I always thought was a rather lazy, nonsensical design that did not fit in well with the overall energy weapon motif.
 
generalissimofurioso said:
Yeah, it's just a red Minigun.

But the new one doesn't even look like it spins when it fires.

Should it spin when it fires? A Gatling gun should in order to reload the barrel but a laser one doesn't need to reload. I never bothered with energy weapons in either game so I have no clue what they animated like in game.

EDIT: Actually, if it did spin then it would probably screw up the wiring inside or whatever creates the laser beams in each barrel. Although I guess the barrels could connect to the laser generator at each spin's pass but then the firing would have to have a pretty quick timing.
 
Matt K said:
Should it spin when it fires? A Gatling gun should in order to reload the barrel but a laser one doesn't need to reload. I never bothered with energy weapons in either game so I have no clue what they animated like in game.

The way I always figured it, the Gatling Laser projected a constant laser stream that was focused through the spinning barrels to prevent overheating.

BN said:
If that is indeed the gattling gun, furioso. I'm not 100% sure m'self.

Okay then, I'm just trying to get all my irrational hatred out of the way before I actually play it.

Like I've said before, I plan to review it with a level-head and without descending into crazy hobo-styled ramblings.

It will be difficult, but I must perservere!
 
For a split second, the image only loaded from the bottom of the helmet and up from the BOS guy with the laser rifle. Which made me feel "Badass" about it.. until the rest of the armor was loaded.

It's an old argument, but I still wanna see the "walking tank."
 
That gatling laser or whatever ... it looks more as if the guy grabbed some robot from futurama :confused:

As to the quest flowchart, i have nothing against it itself but does it mean that player will read in his jurnal something like "Go to location Bandit Camp, using object Lockpick on object Locked Door with skill Lockpick or using object Tool on object Loocked Door with skill Repair and speak with character Bandit with either skill Speech or skill Gambling. Upon completion recive Bandit Hat, perk Bandit Friend (more dialong options with bandits), 50 9mm bullets, 100 bottle caps and 20 positive karma" :hide:
 
The flowchart things sounds stupid. Like it was designed for children.

"You talked to the sheriff! Here's a gold star! Keep questing and you might get some candy!"
 
I like the black wool gloves. Or are they leather? Must be something strong to account for the increase in ST you get right?
As every major path variant is showcased in these flowcharts, and you can easily figure out your next course of action without wading through pages of text.
Yeah because reading is so annoying, why would I want the challenge of having to figure things out on my own when I can have the game spoonfeed me? Thanks again Todd!
 
no... guys...

that article is about the strategy guide.

there are no flowcharts in the game.

this is not an effort by the evil todd to make you feel even stupider.

he's talking about the strategy guide. having a big flowchart.

because its a strategy guide.
 
I always wondered what you'd put in a strategy guide for a game that is already its own walkthrough. Now I know. If I were Prima, I'd release strategy guides on how not to buy Bethesda/Gas Powered Games. Seems like an investment for the future.
 
What's with the air-tubes on the sides of the masks? Please tell me that's placeholder art, because they stick out like a sore thumb (Looks like they were ripped straight out of 1999).

Don't even get me started on the gloves.
 
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