Number 11, a lot of this just peeked off of BethBlog. The Hachiko.<blockquote>Before my chance to see Fallout 3 at this year's E3, I wouldn't have believed the concept of time travel was possible. Much to my surprise, however, Bethesda managed to create a time travel machine with their latest offering – Fallout 3. Fallout 3 not only transports fans back to the olden days of the franchise's heyday, but you'll also find yourself exploring the world, wanting to try one more thing out, and the next thing you know thirty minutes have gone by in what only seems like ten. I literally lost all sense of time when playing the game. Read on and learn why Fallout 3 was the best game of E3.</blockquote>Electric Playground.<blockquote>Speaking of chatting, Oblivion's conversation system is out, and a much more Fallout-like system is in. You are given a choice of topics and answers when speaking to NPCs, and your skills come into play. For example, when negotiating a reward for a sidequest, I tried to charm an NPC into upping it slightly (okay, more than slightly). Since I wasn't very charismatic (the SPECIAL system is back), he didn't budge. I also tried a little lockpicking and used my science skills to tamper with a bomb. I can't talk about the results of that without getting into spoilers, but I will say this about the story: Fallout's grittiness punctured with bits of gallows humour is back.
Quests are given out in the usual fashion: chat with somebody, and a notice appears. Thankfully, though the notice appears on the screen, it doesn't pause the gameplay. You can also receive quests by NPCs who approach you, and not just in the cities. I was out in the wasteland when a young boy came up to me and begged me to help him out. As always, what you take is up to you. I was given dialogue choices that would have allowed me to rudely and cruelly refuse, but since I play games like I am a cross between a Jedi Knight and Batman, I agreed to help out. Soon I found myself tangling with a new kind of monster in a quest called "Them!" which is an homage, if you know your classic scifi.</blockquote>NxGamers (plus a second opinion).<blockquote>I am walking faster now. As I move in-between the houses, I start to notice more and more bullet holes. It would seem that I am heading in the wrong direction. My suspicions are correct as I see a group of bandits walking in towards me. Up ahead, I also notice an abandoned school. Maybe I could take shelter in there while I think things over. Hopefully, the bandits havent noticed me yet. I quickly ran into the school, slamming the doors shut behind me. Its takes a few seconds for my eyes to adjust to the darkness. Immediately, my stomach dropped to my toes. There were bodies hanging from the ceiling, riddle with bullet holes. Apparently, the bandits I saw walking in my direction werent bandits at all. They were Raiders. Only Raiders would take this much pleaser in butchering their fellow humans. Seconds after I realized that I was screwed, there was a knocked at the door.
Fallout 3 is shaping up to be one hell of a game. After only five minutes of gameplay, I feel in love with Bethesdas beast. Everything in the environment was heavily detailed. Even mundane objects like a mailbox had a since of character. Rusted to the spot, its as if it wasnt just a relic of a lost civilization. It was another interesting face in Fallouts world. </blockquote>GamersInfo.<blockquote>Walking through the city, having talked to its sheriff after being waved in by the robotic guard, I kept my radio tuned to some music until I found a small shop. There the lady gave me a job - going to retrieve some landmines and bring them back to her. Not having much of another job, I decided to take it.
I left the town and one of the devs said I could find a closer quest. I went back and talked to her, but alas, could not get another one, so I wandered out. I walked through what appeared to be a bombed out suburb and saw some wrecked cars.</blockquote>GotGameTV has video coverage and an interview. The Escapist also offers a video interview with Todd Howard (starts at 1:30).
And, of course, there's the E3 awards: X-Play (Best Multiplatform) - UGO (Best RPG, Best Console Game, Best in Show) - Blast (Best Game) - Edge (one of 20 Best Games) - WhatIfGaming (Best RPG) - GameSpy (Best Xbox360, Best PS3) - GamePro (Silver Award) - PlanetXbox360 (Best of Show) - GameDaily (Best Xbox360) - GameZone (#2 Best Game) - Scrawlfx (Best of Show)
Quests are given out in the usual fashion: chat with somebody, and a notice appears. Thankfully, though the notice appears on the screen, it doesn't pause the gameplay. You can also receive quests by NPCs who approach you, and not just in the cities. I was out in the wasteland when a young boy came up to me and begged me to help him out. As always, what you take is up to you. I was given dialogue choices that would have allowed me to rudely and cruelly refuse, but since I play games like I am a cross between a Jedi Knight and Batman, I agreed to help out. Soon I found myself tangling with a new kind of monster in a quest called "Them!" which is an homage, if you know your classic scifi.</blockquote>NxGamers (plus a second opinion).<blockquote>I am walking faster now. As I move in-between the houses, I start to notice more and more bullet holes. It would seem that I am heading in the wrong direction. My suspicions are correct as I see a group of bandits walking in towards me. Up ahead, I also notice an abandoned school. Maybe I could take shelter in there while I think things over. Hopefully, the bandits havent noticed me yet. I quickly ran into the school, slamming the doors shut behind me. Its takes a few seconds for my eyes to adjust to the darkness. Immediately, my stomach dropped to my toes. There were bodies hanging from the ceiling, riddle with bullet holes. Apparently, the bandits I saw walking in my direction werent bandits at all. They were Raiders. Only Raiders would take this much pleaser in butchering their fellow humans. Seconds after I realized that I was screwed, there was a knocked at the door.
Fallout 3 is shaping up to be one hell of a game. After only five minutes of gameplay, I feel in love with Bethesdas beast. Everything in the environment was heavily detailed. Even mundane objects like a mailbox had a since of character. Rusted to the spot, its as if it wasnt just a relic of a lost civilization. It was another interesting face in Fallouts world. </blockquote>GamersInfo.<blockquote>Walking through the city, having talked to its sheriff after being waved in by the robotic guard, I kept my radio tuned to some music until I found a small shop. There the lady gave me a job - going to retrieve some landmines and bring them back to her. Not having much of another job, I decided to take it.
I left the town and one of the devs said I could find a closer quest. I went back and talked to her, but alas, could not get another one, so I wandered out. I walked through what appeared to be a bombed out suburb and saw some wrecked cars.</blockquote>GotGameTV has video coverage and an interview. The Escapist also offers a video interview with Todd Howard (starts at 1:30).
And, of course, there's the E3 awards: X-Play (Best Multiplatform) - UGO (Best RPG, Best Console Game, Best in Show) - Blast (Best Game) - Edge (one of 20 Best Games) - WhatIfGaming (Best RPG) - GameSpy (Best Xbox360, Best PS3) - GamePro (Silver Award) - PlanetXbox360 (Best of Show) - GameDaily (Best Xbox360) - GameZone (#2 Best Game) - Scrawlfx (Best of Show)