Fallout 3 Hands-On #11

Brother None

This ghoul has seen it all
Orderite
Number 11, a lot of this just peeked off of BethBlog. The Hachiko.<blockquote>Before my chance to see Fallout 3 at this year's E3, I wouldn't have believed the concept of time travel was possible. Much to my surprise, however, Bethesda managed to create a time travel machine with their latest offering – Fallout 3. Fallout 3 not only transports fans back to the olden days of the franchise's heyday, but you'll also find yourself exploring the world, wanting to try one more thing out, and the next thing you know thirty minutes have gone by in what only seems like ten. I literally lost all sense of time when playing the game. Read on and learn why Fallout 3 was the best game of E3.</blockquote>Electric Playground.<blockquote>Speaking of chatting, Oblivion's conversation system is out, and a much more Fallout-like system is in. You are given a choice of topics and answers when speaking to NPCs, and your skills come into play. For example, when negotiating a reward for a sidequest, I tried to charm an NPC into upping it slightly (okay, more than slightly). Since I wasn't very charismatic (the SPECIAL system is back), he didn't budge. I also tried a little lockpicking and used my science skills to tamper with a bomb. I can't talk about the results of that without getting into spoilers, but I will say this about the story: Fallout's grittiness punctured with bits of gallows humour is back.

Quests are given out in the usual fashion: chat with somebody, and a notice appears. Thankfully, though the notice appears on the screen, it doesn't pause the gameplay. You can also receive quests by NPCs who approach you, and not just in the cities. I was out in the wasteland when a young boy came up to me and begged me to help him out. As always, what you take is up to you. I was given dialogue choices that would have allowed me to rudely and cruelly refuse, but since I play games like I am a cross between a Jedi Knight and Batman, I agreed to help out. Soon I found myself tangling with a new kind of monster in a quest called "Them!" which is an homage, if you know your classic scifi.</blockquote>NxGamers (plus a second opinion).<blockquote>I am walking faster now. As I move in-between the houses, I start to notice more and more bullet holes. It would seem that I am heading in the wrong direction. My suspicions are correct as I see a group of bandits walking in towards me. Up ahead, I also notice an abandoned school. Maybe I could take shelter in there while I think things over. Hopefully, the bandits havent noticed me yet. I quickly ran into the school, slamming the doors shut behind me. Its takes a few seconds for my eyes to adjust to the darkness. Immediately, my stomach dropped to my toes. There were bodies hanging from the ceiling, riddle with bullet holes. Apparently, the bandits I saw walking in my direction werent bandits at all. They were Raiders. Only Raiders would take this much pleaser in butchering their fellow humans. Seconds after I realized that I was screwed, there was a knocked at the door.
Fallout 3 is shaping up to be one hell of a game. After only five minutes of gameplay, I feel in love with Bethesdas beast. Everything in the environment was heavily detailed. Even mundane objects like a mailbox had a since of character. Rusted to the spot, its as if it wasnt just a relic of a lost civilization. It was another interesting face in Fallouts world. </blockquote>GamersInfo.<blockquote>Walking through the city, having talked to its sheriff after being waved in by the robotic guard, I kept my radio tuned to some music until I found a small shop. There the lady gave me a job - going to retrieve some landmines and bring them back to her. Not having much of another job, I decided to take it.

I left the town and one of the devs said I could find a closer quest. I went back and talked to her, but alas, could not get another one, so I wandered out. I walked through what appeared to be a bombed out suburb and saw some wrecked cars.</blockquote>GotGameTV has video coverage and an interview. The Escapist also offers a video interview with Todd Howard (starts at 1:30).

And, of course, there's the E3 awards: X-Play (Best Multiplatform) - UGO (Best RPG, Best Console Game, Best in Show) - Blast (Best Game) - Edge (one of 20 Best Games) - WhatIfGaming (Best RPG) - GameSpy (Best Xbox360, Best PS3) - GamePro (Silver Award) - PlanetXbox360 (Best of Show) - GameDaily (Best Xbox360) - GameZone (#2 Best Game) - Scrawlfx (Best of Show)
 
There the lady gave me a job - going to retrieve some landmines and bring them back to her.

Sigh... is there some sort of reason people put in quests like this?
 
Skills act like Perks to a degree
Fallout 3 gives you the choice of real time or turn-based combat.

Wat

If you asked me what the ultimate RPG looked like, I'd probably put two requirements at the top of my list: a world like Oblivion

Generic dungeons for the ultra-win, eh?

Apparently, the bandits I saw walking in my direction werent bandits at all. They were Raiders. Only Raiders would take this much pleaser in butchering their fellow humans.

Raiders are the new Reavers. You have bandits, and then you have JESUS CHRIST IT'S A RAIDER GET IN THE CAR.
 
Per said:
Raiders are the new Reavers. You have bandits, and then you have JESUS CHRIST IT'S A RAIDER GET IN THE CAR.

Haha.

Much to my surprise, however, Bethesda managed to create a time travel machine with their latest offering – Fallout 3. Fallout 3 not only transports fans back to the olden days of the franchise's heyday, but you'll also find yourself exploring the world, wanting to try one more thing out, and the next thing you know thirty minutes have gone by in what only seems like ten.

This guy has the sand to tell us that Bethesda has created a functioning time machine? Pardon me, Sir, but you just blew my mind.
 
So was the NxGamers thing translated badly or did the guy really write it like that?

Also, I see that LARPing is still alive and kicking, after reading that NxGamers article/fanfic story.
 
NxGamers said:
After you select where you want to shoot, you will see a percentage of how much damage you can afflict on the given area. Getting one hundred percent on the arm will take it clean off, while getting fifty would do damage as well as make your foe drop his/her weapon.
what ?
oh ... VAT strikes back, too
 
Brother None said:
I am walking faster now. As I move in-between the houses, I start to notice more and more bullet holes. It would seem that I am heading in the wrong direction. My suspicions are correct as I see a group of bandits walking in towards me. Up ahead, I also notice an abandoned school. Maybe I could take shelter in there while I think things over. Hopefully, the bandits havent noticed me yet. I quickly ran into the school, slamming the doors shut behind me. Its takes a few seconds for my eyes to adjust to the darkness.


OK, that sounds AMAZING.
 
Brother None said:
The designers have put in more detailed faces, so they don't appear so zombie-like when chatting.
On the other hand, the ghouls appear quite zombie-like as a result of Bethesda's handiwork. Yuk yuk.

Also, being named "Best of E3" doesn't mean a whole lot nowadays anyway, given E3's current state. Pretty tough to compete with Wii Music and a 30 second CG trailer for God of War 3, eh?

I'm much more jazzed for Resident Evil 5.
 
Forhekset said:
I'm much more jazzed for Resident Evil 5.

Must... punch... zombies.... In the FACE!

176349-36-2.jpg


Vs.

resident-evil-4_ftr_ss1-2.jpg


=

resident_evil_4.jpg


EDIT:
Changed the .bmp
.jpg(s) are nicer on the bandwidth
 
Autoduel76 said:
The second disc had you fighting mostly soldiers with machine guns.

Uhh...

The only enemies that were armed with guns were the J.J's. They had miniguns.

Everyone else had either melee weapons or those crossbows that shot flaming bolts for some reason.

The virus infected are no longer zombies, or zombie-like, completely ruining the "horror" aspect of Resident Evil.

Guh?

You're telling me you didn't get the least bit freaked out when the Ganados started sprouting those giant worm things from their heads?

NxGamers said:
I feel in love with Bethesdas beast.

ifeelasleep-1.jpg
 
You can't forget the guys that were whipping scythes and hand axes at you...

When I realized I could shoot those things out of the air, the game became a lot easier for me..right up until I had to fight the two crazy bitches with chainsaws at the same time.

For some reason, the heavy brown overtones of RE4 remind me very strongly of what we've seen so far in F03.

They really bear some striking resemblance to each other in terms of combat as well..
(a kinda funky aiming system and the inability to run and gun like a _real_ FPS game)
 
NxGamers said:
After you select where you want to shoot, you will see a percentage of how much damage you can afflict on the given area. Getting one hundred percent on the arm will take it clean off, while getting fifty would do damage as well as make your foe drop his/her weapon.

huh? have I missed something or is this new information about VATS? or did this guy just get it wrong?

I seriously hope it doesn't work like that.
 
It also doesn't make any sense when all the screen shots we have seen show the torso as the highest percentage.
 
Confalone said:
Brother None said:
I am walking faster now. As I move in-between the houses, I start to notice more and more bullet holes. It would seem that I am heading in the wrong direction. My suspicions are correct as I see a group of bandits walking in towards me. Up ahead, I also notice an abandoned school. Maybe I could take shelter in there while I think things over. Hopefully, the bandits havent noticed me yet. I quickly ran into the school, slamming the doors shut behind me. Its takes a few seconds for my eyes to adjust to the darkness.


OK, that sounds AMAZING.

Too bad, it can't happen in game. Unless it's an exception, indoors and outdoors are separate
 
Eh. Just seems like sometimes these reviewers forget that "creative writing" is not what they're supposed to be doing.
 
aenemic said:
NxGamers said:
After you select where you want to shoot, you will see a percentage of how much damage you can afflict on the given area. Getting one hundred percent on the arm will take it clean off, while getting fifty would do damage as well as make your foe drop his/her weapon.

huh? have I missed something or is this new information about VATS? or did this guy just get it wrong?

I seriously hope it doesn't work like that.

Completely wrong. 100% sure. So it's MONSTRO! wrong.
 
I loved Todd's explanation on who their target audience is. Apparently, they are aiming for people who go to the store and ask "what's cool?"...Oh yeah, you're in the right direction guys.
 
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