Fallout 3 Hands-On #12

Brother None

This ghoul has seen it all
Orderite
Number 12. Chud (thanks DJFLAB).<blockquote>I came out completely convinced that this is going to be one of the best games of the year, but Fallout purists, take note- This game is not what you're used to. I know a ton of the more hardcore fans hate that they've changed the turn-based combat and setting somewhat, but as a fan myself, trust me, it's got the feel of a Fallout game. It's got the humor down, and the setting- well, it's the best post-apocalyptic landscape you've seen in a game yet. On the flipside, Oblivion fans have no reason whatsoever not to rejoice. This is definitely a more refined version of that incredible game.</blockquote>totalplaystation.<blockquote>Since then, Bethesda has added a few significant improvements which up the “cool and useful” factor by about 100. We almost missed it, but when spending AP points, a bar at the bottom shows you how much a successful shot will damage the enemy you’re targeting. This can usually safely be ignored, unless however, if you land a headshot. As you line up your shot and pull the trigger, the bullet casing ejects and a cinematic camera takes control, dragging you along the flight path in slow motion – bingo. Your shot lands your target square in the face, causing it to rip off with a gruesome stream of blood. With well placed shots like this, who needs health bars? The V.A.T.S. system decreases in accuracy the further away you get, however, so don’t expect to be making those kind of shots all of the time.

Two notable creatures that we had the pleasure of vanquishing from the land were a wild dog (which came out of nowhere) and a crazed bee. Trust us, after a(n) (un)healthy dose of radiation, those things are terrifying. Sure, you’ve got your random humans scattered about (some of which attacked us first), but you’d do better to befriend as many of them as you can. Unless you’re a total jerk, that is.</blockquote>My God. Bees.

Electronic Theatre.<blockquote>E3 2008 held a playable demo of a title that, much like Fable II, is reportedly now complete, and the time between now and launch will involve tweaking and tidying-up. The demo opens with the player standing at the doors to the Vault. Opening the doors reveals a blinding flash of light, followed by a view of an incredibly detailed horizon. Prior to this, the title acts much like it’s effective-sister release, The Elder Scrolls IV: Oblivion. The player will play select moments from their characters childhood in order to develop their unique attributes, before travelling out into the world as if leaving the dungeon for the first time in The Elder Scrolls IV: Oblivion. However, even now, FallOut 3 is exponentially better looking than The Elder Scrolls IV: Oblivion.</blockquote>
 
Brother None said:
that they've changed the turn-based combat and setting somewhat,

Somewhat ? How much of a change does it need to be total ? They haven't changed it 'somewhat', they changed it big time. Specially the combat.
 
now i think i know what would blend very well in their game
mutated beetles pushing around huge balls o crap ...
 
Game Crush is the same as on GamerNode, it turns out.

Set in an alternate timeline in which the US turn their backs on oil in favour of fusion technology

Oil doesn't play much of a role in the Fallout backstory?
 
JR Jansen said:
Brother None said:
that they've changed the turn-based combat and setting somewhat,

Somewhat ? How much of a change does it need to be total ? They haven't changed it 'somewhat', they changed it big time. Specially the combat.

He said changed the "setting" somewhat.
 
No, he said they "changed the turn-based combat and setting somewhat".
See that "and"? I think it means something.
 
FeelTheRads said:
No, he said they "changed the turn-based combat and setting somewhat".
See that "and"? I think it means something.

Sure, that "and" means they changed the turn-based combat, and they somewhat changed the setting.
 
Bees! They're sting crazy!

<embed src="http://www.youtube.com/v/HQriSWN6JQc&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed>
 
Fear_Embodied said:
Sure, that "and" means they changed the turn-based combat, and they somewhat changed the setting.

Nope, the adverb "somewhat" is connected with the verb "changed", which applies to both "the turn based combat" and "the setting".
 
Ohhh here is something interesting. I went to check the previews TotalPlaystation did before this and noticed they were done by Sam Bishop. I'm not 100% sure but it seems likely it was the same Sam Bishop who posted this on a different forum.
SamBishop said:
This thread is making me cry. A few weeks ago, I was allowed to go out to Bethesda and play more than two hours of the game uninterrupted for a magazine feature. Instead of doing what the other Euro journo peeps did and follow the storyline bits (which we weren't allowed to write about anyway), instead I just decided that I would trudge across the Wastes all by my lonesome and take on whatever happened to come my way.

It. Was. Awesome.

I saw characters and locations that none of the other people had seen (and I think nobody outside of Bethesda has either) and did stuff nobody else among the dozen-plus folks there tried. It was absolutely, positively one of the best initial gaming experiences I've ever had. The sheer amount of... stuff that you're allowed to do from the second you leave the Vault is awesome (though that was probably tweaked for the demo).

The bottom line is that the 30 minute bits that people were allowed to play at E3 basically just let them re-trace, by their own hand, the stuff shown off in the demos past. There is so much more, and it's easily the game I'm looking forward to most this year. The worst part is that I was completely shot down in delivering impressions from what I saw on my site by Bethesda because they're staggering the info flow (so instead I had one of my staffers play it and he actually avoided the story bits too). Trust me, there's a whole lot more to see of this game, and I'm pretty sure it'll pale in comparison to what's been discussed so far -- at least if I have anything to say/post about it.

So positive impressions in a non preview format and also a tidbit on how Bethesda is trying to regulate the flow of information. (presumably to keep the game constantly in people's mind til release)
 
Bees my friends. Bees.

That's all that needs to be said, teddy bears and bees.

Teddy bears and bees.
 
shot down in delivering impressions from what I saw on my site by Bethesda because they're staggering the info flow

They overdid with the gag orders, as they have been doing in the last year. I no longer understand why.
 
Briosafreak said:
I no longer understand why.

Well, it certainly made the new tidbits more interesting...

...only to make the repeating flow afterwards all the less interesting.

It seems they don't want people that buy the game to make the purchase decision on knowledge about the game. Fairly unique attitude, yes.
 
Brother None said:
It seems they don't want people that buy the game to make the purchase decision on knowledge about the game. Fairly unique attitude, yes.

But my god man, bees, and moving dust, and soil erosion!
 
beesfl8.jpg
 
Maybe you can get a Plasmidoid and then shoot bees out of your hands! That would be such an original idea, they should go for it!
 
Brother None said:
Briosafreak said:
I no longer understand why.

Well, it certainly made the new tidbits more interesting...

...only to make the repeating flow afterwards all the less interesting.

It seems they don't want people that buy the game to make the purchase decision on knowledge about the game. Fairly unique attitude, yes.

Don't be ridiculous, even among Fallout fans we are the exception. Most people aren't going to read every single article and the people writing them aren't going to tell them to read the competition's stuff. This leads to most articles covering the same ground and to Bethesda staggering the information so more people either read the new articles or simply go "Ohh another Fallout 3 thing, that game must be big". Does this really benefit us as people who want a lot of new information? No, but I'm generally a cynical guy and can accept that it's probably better for their bottom line.
 
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