What fundamental principles do we know for sure, have changed from FO2 to FO3 aside from the camera angle going from 3rd person ISO to First/Third person?
As I said before, I'm not that big of a Fallout I/II expert to construe or cite the canon. But even I can come up with dozens of examples that can illustrate the point I was trying to make. The overabundant and entirely inappropriate use of nuclear weapons, particularly in close range encounters where it borders on insanity. Completely uncanonical use of the preexistent factions. Unkillable children. Dumbed down, almost infantile humor and writing. Unfitting and inconsistent "à la SuperDuperMart" environments. And yes, teddy bears.
Those teddy bears that ignore the laws of physics and lie around in packs of ten or more, ripe and ready for your Rock-It Launcher marksmanship practicing convenience. Or the hunting rifles and shotguns sticking out of rusty mailboxes. Should I really mention the half-naked Chinese commandos, character safety booths, radiation auras, headshot dismemberments, easily explodable nuclear-powered cars, and dozens of other inconsistencies that defy reason and directly contradict the spirit and worldrules of the previous games? Then how about the ridiculously perverted, even inverted view of radiation, which, once again, goes against the infinitely more realistic and substantiated setting of the previous games?
Right now it seems that Fallout 3 took took out all the realism from Fallout 2 and moved whatever silliest moments there were left into the realm of absurdity and bad taste. Is there anything about Bethesda's handiwork that is appropriately realistic or intelligent or extraordinary and not trite? You tell me.
Oh, by the way, seeing camera positioning as a
fundamental principle worthy of canonization? Ouch.
@Jesuit: I largely agree with your post on katanas but I wish you were similarly rational when it comes to mutilations being caused by catapultable teddy bears and cigarette packs. I mean, if that's something even remotely normal, does it really matter how many katanas are out there and where they came from? That's why I called it nitpicking a non-issue.