Yes, we all know that perspective is the most important factor pertaining to "immersion". Though I'm not quite sure how the perspective made the new combat system "more approachable". It plays like a FPS with a hefty dose of optional real-time with pause, or bullet time, thrown in.During that half hour, not only did the first or third-person perspective increase immersion into the Fallout universe, it also gave the new combat system a much more approachable interface.
Well, thank God the menu looks and feels like Fallout (aside from being in a tiny window located on the PC's wrist). All's right with the world.Since time was running short we started flipping through the pages of the PIP-Boy 3000, which contains your inventory, map, quest journal, status, skills, perks, all the things associated with Fallout role-playing. Just as we had hoped these screens look and sound like classic Fallout made new, and that's the most important thing I took away from the demo. It isn't a top-down perspective and it isn't 2D sprites but it still looks and feels like Fallout.
I hope you're right, because so far it looks like you'd go blind after staring at the PIP-Boy for more than a couple of minutes.Lexx said:iridium_ionizer said:The green text is great for holodiscs, but for everything I can imagine it starting to annoy the eyes. Also it's hard to imagine a futuristic explanation for having your inventory in the PIP-Boy. Do you put RFID tags on everything before you throw it in your backpack?
Didn't they also say (a while back) that you can change the textcolor in the pipboy? It just comes into my mind again, after reading this.