shihonage said:
He has a legitimate beef. If you thought this is a big thing, then I feel sorry for you, because you've clearly been brainwashed by generations of games calling themselves RPGs, offering even less.
brainwashed? and what the hell do you know about that? in case you missed it, I do expect a lot out of Fallout 3 (and other games for that matter).
I *know* this has been discussed before, because there were no killable quest npc's in Oblivion and that's one thing a lot of people wanted for Fallout 3. here we get it confirmed, and yet you manage to put it down and make it seem like the most trivial thing. sure, it's not a huge part of what makes a good rpg, but it shows that they're at least THINKING this time around.
shihonage said:
I am sure Fallout 3 likely has real examples of choice and consequence, but this isn't one of them, and that journalist is an idiot.
and here you sum it up very well yourself, and exactly why I jumped his comment.
it's like saying "oh, look - now we know there are guns in the game. fucking idiots, including guns but no ammo." well, sort of... at least you get my point, hopefully. immediately ruling everything positive out and just expecting the worst in every single scenario.
Brother None said:
How exactly did I make it look like something negative?
I pointed out it is the bare minimum of choice and consequence. Because that's what it is, the very bare minimum. It's not exactly the epitome of it.
I don't get excited when games offer me the bare minimum of what I can expect of them, no.
no you didn't, you made it sound like you think it's stupid and you expect nothing more from the game.
next time, how about saying something like "ok, great that we can kill off important npc's, but it's hardly a huge step in the choices & consequences direction - let's hope for more".
as for your examples of choices & consequences: you clearly expect more from this game than the old Fallouts or any other game that calls itself an rpg. you don't see that in ANY games nowadays, unless it's a huge scripted event that is part of the story and a one time thing. I'm not saying this is good and that you shouldn't expect more from rpg's (I certainly do), but realize when someone tries to take an rpg in the right direction. and realize what I mean when I say you're holding this game to a much higher standard than even the games you want it to measure up to. no wonder this game will never make you happy.