Fallout 3 Location

Well, an abandoned military base with experimental facilities was already seen in FO2.
And I've always wondered why I could not steal the helicopter in the outpost after destroying the garrison.
By the way, have you forgotten the boat you repaired to reach the Enclave ?
 
Well, an abandoned military base with experimental facilities was already seen in FO2.
And I've always wondered why I could not steal the helicopter in the outpost after destroying the garrison.
They should've given you that option.
However, you'd first need to learn how to fly the helicopter (this is a really demanding thing and not to be taken lightly. Years of military training are required before being allowed and ready to fly such a thing), you'd need to be able to keep maintenance, and you'd need be able to get one. (And in Fallout 3 this would be a huge problem, since the Enclave doesn't exist anymore, except for the one outpost).
By the way, have you forgotten the boat you repaired to reach the Enclave ?
Have you forgotten that that was one incident, and that the sea was the only form of a water mass in the wastes? Meaning that transport by boat would be as useful as transport to the moon.
 
I haven't forgotten a thing : the transportation mode was implemented in the game.
An other *incident* is to mention : the special
encounter were you get teleported in the FO1 Vault 13... and back.
A few weeks training is enough to drive an helicopter, and a BOS warrior could be the pilot anyway for a fee or a mission. ( you do have a pilot skill in FOT ),
But driving a car is of course no problem for a tribal !
Alot of incidents indeed...
 
Somebody's going to waste alot of breath freakin' out on you, man. But I'm just going to say that most of the unique transportations from Fallout Two were actually recourses to the plot or other gimmicks outside of the game. The tanker boat was meant to keep the final stage of the game isolated so that the player would have to be at a certain level, proficient in combat, etc. The whole teleporting to Vault 13 was a gimmick, an easter egg added by the developer for laughs. And the helicopters, or Vertibirds or whatever, weren't actually driven, though they exist in the game world (albeit most likely tightly controlled by the Enclave).

The only closely viable transportation I saw in Fallout Two was the car, though that option had me skeptically holding my tongue in cheek. Even then, the car was a rarity considering the parts required, the amount of money needed to repair it, and the many disbelieving comments from people who see a functioning car. All this meaning that a car is indeed a rare thing.

I agree with Sander that the only truly viable transportation outside of walking would be a brahmin-drawn cart. Laurent, your ideas are pretty outlandish for the setting. Convenient use of functioning modern transportation outside of *absolutely* required plot motivation would seem out of place. According to you, a local dirt farmer would be able to hail down a fully functioning helicopter piloted by a fully accomodating Enclave soldier to ferry his crops from one town to the other.

(Looks like you've already got me wasting alot of breath, anyways).
 
Gunslinger, ever read the fallout bible? 1 car per 200 people in new reno - That shows that the car is also a viable form of transport. Why else have the car minder in NCR and the chop shop in New Reno.
 
Gunslinger :

"Truly viable" hey ?
1°) If a car is *viable*, every motorised transport mode is viable. ( like a tank in FOT )
2°) I've never said any transport should be always/everywere/for no reason/easy to get.
3°) Fantasy & Imagination are Fallout like, not spanish inquisition attitude.
4°) I've said "maybe", cause I don't like the car so much, but others may like it

So, if you just want to say all the time that I'm wrong, I can't help it.

Thank you for your breath expenses anyway.
 
Laurent, I'm not saying that your ideas and suggestions are stupid, just that they'd seem out of place. Nor am I opposed to other forms of transport so long as they're tastefully done or for progression of plot. Example of progression of plot: character must infiltrate a base that is surrounded by a mountain range, making it impossible to get in by foot. A third party may want to gain the valuable information inside so they decide to ferry you in by a captured Vertibird or something along those lines which is destroyed upon landing or is only usable for one time. The point is that the use of the Vertibird would be isolated to only this particular point to allow the plot to progress.

And, outside of setting misplacement, certain forms of transportation wouldn't be practical for gameplay balance reasons. Like I said, I was always leery about the car from FO2 but, in part, it was kinda useful (not essential, however) in the whole Karl/Modoc/Ghost Farm resolution. But after that point, the car only became a convenience while traveling abroad. And the timing in which the car was introduced was a well-planned thing. In the beginning, when you need the EXP, traveling on foot is a slow process, rife with the possibilities of random encounters. Later on, when you've been beefed up a bit to the point where the majority of EXP earnings are through quests, the car can let you get by some of these random encounters, which just become nuisances.

If there were a time limit which you must meet (and I really, truly hope there isn't) and you're in dire need of getting somewhere fast, then sure, you'd want a speedy transport.

These are the things (setting/plot/gameplay balance/timing) that have to be taken in account when introducing something that can affect the gameplay.
 
I'd like to see bigger cities without the delay waiting for the next section to load. Also, it would be great if they'd settle on an engine, then crank out two or three add-on areas(that encompass a state or two) over the intervening year or two before they worry about 'improving' the engine or graphics. There are so many potentials stories or adventures you could have in the various states. I'd also like the option to have different backgrounds, but that is an entirely different topic.
 
I'm not so sure about other continents, but I always felt like Fallout should works it's way to the East Coast for a dramatic climax.

How cool would bombed out versions of DC, NYC, Philly, Boston etc. be?

Don't forget to pack your Rad-X kids!
 
I would like a connection to the previous Fallouts, like the NCR and the BoS in Van Buren.

That might be a little difficult if it played at the East Coast. I don't see any reason for it to play at the East Coast.
 
Alright... Here are two ideas of mine you guys might kill me for or not but...

For transportation to other, more distant, locations (and going with the brahmin) would be to have a sort of train pulled by the brahmin. I'm sure that some depots were hit and switching yards in major cities but that doesn't mean that they're going to nuke every bit of rail there is. Think of it, small trains riding on the old rails between major centers of population. If Fo3 is set far enough after Fo2, they could have them connecting some of the old sites from the first games with places around the Rocky Mountains and maybe into Arizona or Nevada (Area 51! "Hey, we have this ship on display back in the NCR... You guys might be interested...").

Why didn't they exist in the first games? Because the rails were covered up by debris and dirt, of course. All of that fallout and crap has to land somewhere. :wink: This could actually make an interesting tie-in with Hub. The caravans could band together and form a freight company and start clearing the lines. 50C a ride or you walk. Reminds me of Mad Max now....

Second thing I thought of. Some sort of underground, military, transportation system. Discover a facility at the base of the Rocky Mountains and it turns out to be a hub for this transport system which runs under the mountains. One place I would really like o see is the Cheyenne Mountain complex, a real vault. Maybe this could be a one-shot thing, it only takes you to a couple of places that still have viable tunnels for the tram to run through. Maybe find out what really happened during the War at Cheyenne Mountain.

Obviously the first idea has much more merit for the setting but the Fallout universe is full of old military facilities and hardware that keeps on ticking. Ah... Nuclear power. - Colt
 
Someone wrote that the vertibirds werent available cause they where guarded by the enclave, but you *did*steal the plans FO2!!!!!!
 
Smaug One said:
Someone wrote that the vertibirds werent available cause they where guarded by the enclave, but you *did*steal the plans FO2!!!!!!

Thank you! Also, there was a space shuttle that the Hubologists (spelling?) were working on. They are all viable modes of transportation. I would like to see a tanker, Mad Max style. Maybe an easter egg, lol? Also, in FOT the Brotherhood of Steel had tanks. Whether you like it or not FOT is part of the Fallout storyline, well the Brotherhood of Steel part of it anyway. Besides, restoring a tank is not unfeasible.
 
Dixie_Rebel said:
Smaug One said:
Someone wrote that the vertibirds werent available cause they where guarded by the enclave, but you *did*steal the plans FO2!!!!!!

Thank you! Also, there was a space shuttle that the Hubologists (spelling?) were working on. They are all viable modes of transportation. I would like to see a tanker, Mad Max style. Maybe an easter egg, lol? Also, in FOT the Brotherhood of Steel had tanks. Whether you like it or not FOT is part of the Fallout storyline, well the Brotherhood of Steel part of it anyway. Besides, restoring a tank is not unfeasible.


Viable? A space shuttle? Not in our world anyway. Launching something like a shuttle into space would take massive amounts of fuel and chemicals and is a very complex machine. Even if it were a nuclear-thermal rocket, you would still need massive amounts of fluid for the engine. Sorry, but I don't think so.

As far as tanks go, yes, some could be repairable (if damaged in the first place) especially older tanks. The ones from Tactics are heavily modified M4 Shermans which are pretty damn old hardware even now. Who knows though, in the Fallout universe, maybe they were relegated to National Guard duty and retrofitted with a nuclear engine. I'm glad they didn't put Abrams in Tactics, would have messed up the entire grungy feel to it. - Colt
 
Colt said:
Sorry, but I don't think so.

What you are missing is that the Hoboligists (spelling?) were ALREADY doing it. In other words, it has already been done in the Fallout universe therefore it is viable in the Fallout universe.
 
I've played Fallout and Fallout 2, and Fallout 2 moved north from Fallout 1, so it seems reasonable that Fallout 3 might be happening on the borders of Canada?
 
Quakeulf said:
I've played Fallout and Fallout 2, and Fallout 2 moved north from Fallout 1, so it seems reasonable that Fallout 3 might be happening on the borders of Canada?

No, wait... Let`s NOT go to fucking CANADA OK?
 
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