Fallout 3 Location

Re: Offtopic ramble on word origins

Kahgan said:
Interestingly enough, I came across this document claiming that the Vikings named America.

I'm not certain but i believe that the vikings discovered Greenland(?)
or America and named it Vinland. That is what i remember from history lessons :D
 
You have to be carefull about the word 'discovered' in this context, though.

In this case, 'discovery' means incorporation of newly explored lands into the world's economical system, as the Spaniards have done with the Americas.
If discovery were to mean 'the first one who saw it', then it would've been discovered by cavemen thousands of years ago.
 
I personally dont think it would be a good idea to have a whole world map, there is no way you could fit the whole world into a game, not with any form of detail or realism anyway.

A good idea, which I heard was originally going to be in F3 is for it to be set in 1 large city, a very nice idea but then what of the world map? Well I have had the idea of making the game in one Large city, a city with so many diffrent places and such that it actually has its own worl map, in the center, for example, could be a huge crater (or the edge of one) that would be like the wastes. On one side you could have the main populated area, near the main souce of water or somthing, and in another area a raider camp or a goul encampment.

Alternatively you could emply Staillion travel like the wild west, just you, your gun and your horse traveling around. You could start with a Bramin, then have to work your way up to a horse. The more pristegious people in the larger places having trucks or cars (which you could 'aquire' but which take many more resources to use.).

DONT for the love of god make the world map a map of the world, it would NOT WORK! Have a small area, maybe not even as large as in F1 or 2, personally I though with all the walking the player did they would be able to kick Frank Horrigan in half at the end of it all.

Make the game area smaller but still be able to incorperate all the classic Fallout features like Raiders, random encounters, trading partys. I think the resusrected train line idea is a good one, having custom made trains being drawn by Horse or Bramin. Charging to take passengers and goods from city to city.

Intercontenental travel is a good idea (BTW you can solve the language barrier problem with the PIPBOY, its GOT to have an in built translator) but on a small scale, no globe treckers here please. Perhaps a boating system that takes the player between a few islands or even a continet or at most 2. That would be cool and the seasons idea is a good one, (Nice one the man who came up with the frozen lake concept!) In summer the player could require more water and in winter more food to keep warm.

Another well welcome addition to the game in my eyes would be charicter appearance customisation. ranging from face, weight, race to the cloths they (you) wear. One thing i did find annoying was the fact you could only wear pre set cloths. The player couldnt think to themselfs "hmmm... I wonder what the Metal boots will look like with the leather armour..." And things like that, More game customisation.
 
I still like the idea of it being set in one city, I don't think people realise how big cities really are, especially without any motorised transport, you could easily have small communities dotted around totally unaware of each other. One of my favourite things about PA fiction is where the hero wanders around the empty city, it's such a powerful image.

Obviously a street map of the city would be the world map, and I like the idea of the radiated crater in the middle, but for the equivilent of the wastes where you could wander around meeting strange and wierd people, then the obvious choice is the suburbs. I mean they're half way there already.

And don't forget that a city is many layers, unlike the desert. You've got the street level, the upper stories of any reasonable intact buildings, plus the sewers and subway tunnels etc.

And if people really want to have some proper wastelands, then depending on the scale of the world map, you could always have a few small towns and other locations outside the city that various quests take you to.
 
While I agree having cities on that scale is fine and grand, I still belive that they should have multiple cities of that size and or detail.

Plus numerous more smaller desert communities.

Having nothing but ruined cities would feel too much like Craptics to me. That and Logans Run (a good PA flick, but nothing like FO)
 
I agree with you Requiem, for the most part, but I think Fallout should be out in the desert wasteland.

Maybe another developer could make a game like you described though, I'd play it.
 
If they made a QUALITY spinoff based on a single city that was compleatly fallout, Id buy it.

However at this point FO needs a spinoff again like Herve Cain needs more debt.
 
PsychoSniper said:
Having nothing but ruined cities would feel too much like Craptics to me. That and Logans Run (a good PA flick, but nothing like FO)
I doubt the percentage of ruined city locations in relation to wilderness locations were any higher in FOT than in the RPGs. The majority of random and special encounters took place in the wilderness, and most of the missions took place in towns, which is about the same as the quests in FO1 & 2.
 
I think perhaps it could work well if you had a detailed worldmap between two large cities, it could have a rail system inbetween and there could be settlements dotted around inbetween aswell. Even an old millitary base built into the mountains.

The area could be cut off from the rest of the world by impassable mountains or somthing. Perhaps you could have 3 cities but one is behind a lake and is sealed off from the rest of the world until winter when the lake freezes (as has been suggested already).

I for one would like to see more re built civilisation in Fallout, rather than the tin huts you saw in Fallout 1 and 2, somone is bound to have taken the time to actually make a new building out of the avalible raw materials. You could have a "construction guild" or somthing. Allowing the player (once they have enough money or through a quest) to have there own house/base built.

Another thing I would like to see in Fallout 3 is more Weapon Customisation, even building your own gun out of spare parts. Stuff like having the clip on the top or fitting your own laser sight. That would be very cool, you could even tie coloured rags to your weapon to show which team you are on or to define who's it is.
 
A: New buildings existed in FO1. Shady Sands was onesuch example.

B: Frozen lakes ? FALLOUT IS A HOT DESERT ENVIROMENT. That means no snow. Ignore the fact that Craptics had snow, as that game ignored FO so much.


That said, having several large cities, with wasteland and other smaller locations (and some not so small ones) strewn out in the wasteland would deffinatly be acceptable.
 
PsychoSniper said:
If they made a QUALITY spinoff based on a single city that was compleatly fallout, Id buy it.

However at this point FO needs a spinoff again like Herve Cain needs more debt.
Right...

Spinoff isn't the right word. Unless you're calling Fallout, a Wasteland spinoff?

If there was a post apocalyptic rpg that was based in a single, large city, I would be one of the first in line, however it wouldn't be the same as Fallout.
 
I agree, it wouldnt be the same as fallout, it wouldnt have that same afventurus feel to it, however Fallout needs a solid quailty game to bring back its name after craptics and one large city map or at least a map that isnt spread over half the continent is exactly, I belive, what will deliver this.

A smaller area but more detail, perhaps not just one big city but somthing smaller than in F1 and 2. I for one would be happy to see the same size map return time and time again but I feel a smaller area could be more sucessfully pulled off.
 
I don't care where FO3 takes place, as long as the wasteland is going to be more diverse. Maybe stuck in the US, but with a couple more states. I'd like to see huge megacities with skyscrapers, and totaly empty wastelands. Maybe also woods growing in cities near water.
alcan2003-54-truck.jpg
 
Agree, I hope FO3 has not just more cities, but the variation that would make each place unique. Kind of like GRand Theft Auto, where you can go in the old sub ways, perhaps ever get a vacant building to call your den. Also, irradiated cities. Sure they hold cool items, but they are irradiated and populated by equally mean and irradiated folks.
 
The main problem with having the location of Fallout 3 far removed from the west coast area is that you will also remove the things that would link it to the first two games. The Brotherhood of Steel is based in what was California... You won't be finding them in Florida (God forbid Florida still being there...) unless it's at a pretty advanced date and they've had time to spread. Other things wouldn't be around like that, that are localized. I think that moving farther east into the Rocky Mountains (and NORAD as mentioned by myself and others) would keep something of being near to the original maps but still new and different. You could still have snow up in the mountains and maybe more plant life.

One other possible location is British Columbia and the Alaskan panhandle. Colder than the traditional Wastes and possibly more forested. Less stuff to hit with nukes. Could deal with surviving American forces trying to move south.
 
I'd like this to be the Fallout 3 world map:
FO3_world_map.jpg


I wouldn’t mind expanding it even further east than the red rectangle.
 
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