Yet again, I understand that. I don't see, however, how not being told explicitly that you stopped them is a problem.Ratty said:*ding, ding* We have a winner!
Obviously, if someone else stops the mutants even if I fail, then my actions have no impact upon the game world. Surely that isn't so difficult to grasp.
Imagine the following:
Your character hears about the origins of some super mutant he encountered. The whole plan of the Master is explained, and when you ask what happened then, you get told that they were eventually stopped, but the person you're talking to can't really tell you how, except for some vague wordings amounting to 'some wanderer, I think'. Now, where in this scenario does this contradict your character from previous games stopping the Master? That's right, nowhere. At the same time, however, it also doesn't discount the possibility of joining the Super Mutants either, without offending either version. The fact that no-one can tell you explicitly that your previous character saved the world doesn't mean anything, and if you really, really crave that explicit statement of 'The Vault Dweller saved the world!!!111' then you really have no imagination of your own.
Yes, the FPS example is an exaggeration of your argument. The basis and form of the arguments are the same, however: 'You don't like it, then don't play it.'Ratty said:Because, like I said, turning a game into a crappy shooter and picking one canonic ending from several equally valid ones are two entirely different categories.
Which is a bullshit argument, because disliking one aspect of the game doesn't suddenly make me dislike the game as a whole. It just makes me dislike that one aspect, and hence I want it to be different. And since that one aspect fits with canon, setting and the games, I don't really see any reason for you to say 'You don't like it, go away', because it makes for a perfectly debatable option, as you can see.