Fallout 3 newssnippets

Traejan said:
I just can't wait to see some more development news. It's right about now that they are deciding whether we'll get the traditional "top-down" view or first-person. Let's hope they think about us when making this decision....
No, that's presumably one of the things they considered during their generous pre-production stage. I'm sure they thought about us, mostly in how to craft a "streamlined" (aka dumbed-down) and "modern" (graphics, consoles, graphics) game in a way that would garner as little negative PR as possible.
 
Traejan said:
I just can't wait to see some more development news. It's right about now that they are deciding whether we'll get the traditional "top-down" view or first-person. Let's hope they think about us when making this decision....


... and that they will read the damn Fallout Bible!

I'm curious that if the go with Isometric (doubtful), how they can make the Oblivion engine do it.
 
Pope Viper said:
I'm curious that if the go with Isometric (doubtful), how they can make the Oblivion engine do it.
That's not that hard, really. All you need to do is change the camera position and angle, which is in theory just five minutes work. Changing the interface to fit the new viewpoint wouldnt be that hard either.

Also, ARGH, a Norse ghost!
 
Not strictly true, Sander. Oblivion has an unfixed camera position and can be viewed isometrically. It just looks terrible.
 
Somehow I see the Fallout name being ruined once again, but Im hoping they prove me wrong.
 
Sander said:
That's not that hard, really. All you need to do is change the camera position and angle, which is in theory just five minutes work. Changing the interface to fit the new viewpoint wouldnt be that hard either.
Like Kharn said, Oblivion already had a camera which could be moved about from a FPS cam to a over-the-shoulder chase cam like NWN to a over the top iso type top-downish view or to a character cam that spins around your character so you can wonder at how damn shiney they look (just don't look at the face, no matter how long you put into tweaking the face gen they always look worse and worse everytime you look at them). It wouldn't be hard at all to move that to a 3/4th iso angle and lock it there or make it rotatable. What I'd be curious how they'd manage (or if they'd even try) to make walls and ceilings cut away for viewing like that. Cameras tend to get obnoxious in 3D when they go indoors otherwise, particularly if you prefer them zoomed out like I do.
 
Suffer said:
Not strictly true, Sander. Oblivion has an unfixed camera position and can be viewed isometrically. It just looks terrible.
Well, I assumed that isometric view implied fixing the camera position in an isometric position and adding a decent interface for it. Since isometric with the same interface as Oblivion would be pretty damned shitty.

PhredBean said:
Like Kharn said, Oblivion already had a camera which could be moved about from a FPS cam to a over-the-shoulder chase cam like NWN to a over the top iso type top-downish view or to a character cam that spins around your character so you can wonder at how damn shiney they look (just don't look at the face, no matter how long you put into tweaking the face gen they always look worse and worse everytime you look at them). It wouldn't be hard at all to move that to a 3/4th iso angle and lock it there or make it rotatable.
Yes, that's *exactly* what I said.
Your point?

What I'd be curious how they'd manage (or if they'd even try) to make walls and ceilings cut away for viewing like that. Cameras tend to get obnoxious in 3D when they go indoors otherwise, particularly if you prefer them zoomed out like I do.
Again: not that hard. They already have a collision detection, all they need to do is see if there's a collision in-between the camera 'ray' and the character to determine whether they need to cut-away roofs. Going for the 'zoom to indoors' fix would be pretty clumsy and would probably make a mess of the interface.
 
I believe Todd Howard has alreadedy stated they will NOT be doing an isometric game: "We are not known for Isometric games."

While not stating specifically F3 will not be isometric... I can bet it will not be.

(Sorry I dont have a link to his quote).

It will more than likely be Oblivion with gunz! (Which they have said.. it will not be). Guess we shall see.
 
Well I love the isometric view, but I'm not dooming a other views. I just hope the god that IF they go for 3rd person they WILL NOT USE turn based. Nothing is more horrible than third person and turn based action. Yaiks.

Imagine if they would go for Troika's example of the ?ber-rpg-engine. Would we hate it? Of course, but it might still be good.
________
Drug Tests
 
Jaesun said:
I believe Todd Howard has alreadedy stated they will NOT be doing an isometric game: "We are not known for Isometric games."

While not stating specifically F3 will not be isometric... I can bet it will not be.

(Sorry I dont have a link to his quote).

It will more than likely be Oblivion with gunz! (Which they have said.. it will not be). Guess we shall see.

You're probably right, but he said this even before pre production started and he said "to early to say", so still there may be a chance

here's a quote:

"Will the game be using the faux-2D viewpoint that Black Isle had planned, or do you think you'll be doing something closer to Morrowind?
Pete Hines: Too early to say for sure, but my guess is we'll want to use technologies that are already being developed, rather than start all over with something new/different, or a style of game that isn't really what we do well."
 
Todd Howard and Pete Hines kind of said:
We'll want to use technologies that are already being developed, rather than start with a style of game that isn't really what we do well and since we are not known for Isometric games, enough said...satisfied ? now get off me dog

I guess we already have the answer.
 
Suffer says not too expect too much. Drawing conclusions now is neigh-idiotic, but as long as Bethesda shows no particular care for the fans of Fallout or attention to its setting, assumptions will fall that they indeed do not care for either.

Time will tell, we can not know now.
 
Sander said:
That's not that hard, really. All you need to do is change the camera position and angle, which is in theory just five minutes work. Changing the interface to fit the new viewpoint wouldnt be that hard either.

Yes, but then look at whom we're talking about. Bethesda couldn't be bothered, or simply doesn't have the ability, to make a decent PC interface. Camera "tricks" might be a little bit out of their league. :D

As for what Bethesda does well and doesn't, even Pete "Both Feet In Mouth To The Kneecaps" Hines has said that and then tried to put spin onto it. And do we need to remember the laughable remarks made by Bethesda folks before HayT had his little breakdown?

Given that Bethesda would have to suddenly learn how to develop a real CRPG, I'm inclined to believe Pete's first set of words instead of the revisionist self-delusion Bethesda seems to live in. Again, the whole "we're making it as if we made the first two games" that led to a load of ambiguity and several more ill assessments to Petey's intelligence and professional capacity as a PR spokesman, which leads to two distinct conclusions. Either Bethesda is honestly trying, which I can't believe one fucking bit given how trashy they've treated their own IP, or it's simply more developers verbally jerking off a la Chuck Cuevas and John Romero. Their development is sloppy and neglectful, and their product support is so shitty, it's designed primarily around an exploitative money making scheme instead of a support scheme.

Todd 'I maek teh Rpeegees!' Howard and Pete 'Chewing on My Own Kneecaps' Hines (paraphrased) said:
We'll want to use technologies that are already being developed, rather than start with a style of game that isn't really what we do well and since we are not known for Isometric games, enough said...satisfied ? now get off me dog

I could believe they are intending to keep to this. Ever notice that the retraction comes a bit after the article/interview is printed, and then it's blamed on "that isn't what I said" and the interviewer? Kind of like that Survival-Horror bit in one article that Pete could have put the squash on if he had a clue about the game before people reminded him and Bethesda what genre it was in. If Pete tries to blame another interviewer, I think the PR angle on this is clear.

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Though it is too early to tell, it's already looking grim as to the outcome of Fallout 3. If Morrowind or Oblivion is any kind of a hint to it, then for one, it won't have the same atmosphere. Obliviously, in Morrowind for example, their humour they used wasn't fucking funny at all. It was more like Church Youth Group funny, which isn't funny at all. It won't have that gritty comic book-esque atmosphere to it either. Bethsheda seems like they are full of the classic LOTR type nerds who masterbate to elven women. Their style of art and atmosphere is gravely different than that of Fallout. Unless they are more artistically diverse than they have shown, we won't have much to go on.

Not only that, if they can change the engine enough, which hopefully is the case, and its much easier to alter an existing engine than too create a new one, we could be ok here, if they were just maintaining a certain style to the Elder Scroll games, and are able to abandon that style for a definately more adult one for Fallout.
I hope they have paid attention to the fact too, that when questioned about Fallout, everyone is concerned about if they are going to abandon the isometric view point. Obviously those that want the game, and are loyal to the series, want a fucking isometric viewpoint, even the press who are gamers are wondering that too. I'm sure even Peter Hines can figure that out.
And if they aren't experienced with isometric viewpoints, then damnit, hire outside consultants, especially those previously from Black Isle, who have made some of the best RPGs ever to date.
Fallout just isn't a first person game either. At all. The style just isn't compromising enough for it. It's fairly point and click, and, not only that it's a big fucking part of what made the game what it is. I hate assholes with new "modern" visions that fuck everything up. Almost every redone movie that is coming out now fucking BLOWS compared to the original.
Fallout has a cult following, and pretty much, is owned by those who love it. Fuck Bethsheda if they royally fuck this up. They better remember they did NOT make it famous or get it a cult following.
Now I'm just pissing myself off thinking about how it might very well suck. And it better not be geared towards dipshits of all ages.
Anyways, thats my rant.
 
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