Brother None said:
Also, you dodged Sander's original remark; why would it make sense to have head-crits that hit the eye and blind the enemy while it doesn't make sense to have aiming for the eyes blind people? The "expansive argument" of "only eye-crits would gib the head" doesn't sound familiar to me*. Provide a quote, please.
How was that a doge at all? I explained it exactly.
As for the quote. Here, from Briosafreak's blog
http://fallout3.wordpress.com/2007/07/12/massive-e3-fallout-3-post/
Groin/Eye shots?
They figure that a crit on the eye will gib the head anwyays so probably leaving that out. Groin shot is a maybe.
Brother None said:
The fact that bullets rarely hit the eye at a straight angle and that there are many weapons that are not bullets (plasma guns, laser rifles? I don't know their penetration, do you?) makes your argument invalid....
...* Nor would it make sense. There's no visual difference between a crit and a normal hit except in its effects, not it's actual hitting. The argument was that the VATS slo-mo made eye-hitting look bad, but a critical hit on the eye and a normal hit look the same, so the argument was they both look bad.
These two paragraphs should be answered together. There's no visual difference between a crit and a normal hit, you say. In reality that's not true. The type of hits you are describing in your first paragraph, that don't hit a location at a straight angle (in this case the eye), would not be critical hits. A critical, by definition, would be a devastating strike, so it couldn't be a glancing blow or a graze.
But really, a ciritical hit isn't just a bullet that does more damage than another one while hitting the same location. Its a critical hit because you hit a critical area. That, in itself, does make targetting the eye kind of strange from that standpoint. The eye
is a critical area of the head to hit and, pretty much by definition, a critical hit.
For what its worth, I would have liked them to keep eye targeting in the game. I did enjoy aiming there in the original games. I can understand the reason for not doing it, however.
The heart, lungs, kidney's...those are among the critical areas of the torso. If you score a critical hit on a torso, you should have hit an organ. You don't just hit somebody that magically does more damage, if it didn't strike a key area. A critical on an arm should have severed ligaments neccessary for moving that arm, or blown off a hand, or something. It's not just "Oh shit! for some unknown reason that bullet hurts me more than another one!"
And a critical on the head, just hit you in the eye, or your brain, or pierce your carotid artery.
Like I said, I'd rather they left eye targeting in. They are fun. I don't think things need to be realistic in games. But, to argue that what they are saying doesn't make sense, just isn't right.