TheWesDude
Sonny, I Watched the Vault Bein' Built!

imo, the hunchbacking of the supermutants in FO 1/2 was realistic due to the rapidity of the mutation and them all of a sudden having a ton more mass to move around than they are used to.
Notice how he used the words "big fallout fans" (a tag many a Bethesda developer has adopted).simdude said:I like this part, it says all I need to know in order to decide if I'm gonna buy it or not
tfp said:Just read your bioshock review. Must've been a difficult game to grade.
Oh and, as for criticism, you really should watch this.
Heh, it's normal, for example, to Russian Game Journalists - протагонист, or protagonist."Nprotagonist"? Wasn't NPC good enough?
protagonist's lack of skill can make him miss the supermutants even when the player aims correctly
few things as ugly
quietfanatic said:Hmm, so not a wobble mechanic/shoot where you aim, but a randomisation element after firing?
quietfanatic said:That also reminds me, was a jet engine used to open a gate in Megaton?
welsh said:"Set it and forget it"? What does "Set it" mean?
Ugh, can people stop bringing this line of argument up? Please? "NMA inhabitants" are allowed to have opinions and criticisms whether the game is released or not, based on what we know, no different really than the conclusions you're drawing yourself in your post. I doubt any rational person here would say that they're determined to hate it even if it turns out to be surprisingly awesome. We just have opinions based on what we've seen, what Bethesda has stated, and knowledge of Bethesda's previous work and the direction they generally take their games.yukatan said:It's still a year out till release, so it'll take awhile before anybody can come to a decisive conclusion (NMA inhabitants included)
FO3 is not a person whose feelings we have to spare. If that's how someone feels, why mince words?As Oblivioni-fied it is, I think the criticism seems a bit too harsh. Cheers.
Peninsula said:Though the art direction is pretty, it lacks the attitude of the original series.
Oh my! How surprising!Wooz said:Peninsula said:Though the art direction is pretty, it lacks the attitude of the original series.
= Bad art direction.
Brother None said:What is it exactly that I'm being harsh about, other than simply having different standards (i.e. expecting a Fallout sequel to at least feature TB and 3rd-person camera)
Wooz said:= Bad art direction.
yukatan said:Well for one, your point about "dialogue looks and feels basically the same as Oblivion"--while FO3 so far doesn't have awe-inspiring lines, it's a good deal better than the dialogue options in Oblivion... which, well, didn't really have dialogue options.
yukatan said:Also, the gamebanshee review says that the game is filled with eye-rolling cliches. Problem is, it's a demo to highlight quickly the features of the game. By it's very design you can't have reocurring innuendos, built-up humor, etc. It's trying to run through as many things as quickly as possible. The snide British-accented robot Mr. Handy, for example, is on screen for a whole 3 seconds--you can't have fleshed out humor in such a short timespan.
yukatan said:the demo skips over the whole section of why you're chasing down your father.
yukatan said:I guess my ideal FO3 would be FPS gameplay of SS2, dialogue, story, open-endedness of FO2, graphics of HL2. TB didn't make or break FO--Arcanum, for example, bored me to death.
yukatan said:TB didn't make or break FO--Arcanum, for example, bored me to death.
Fallout's graphics were and still are very good.yukatan said:Lackluster art direction + pretty graphics vs. decent art direction + crappy graphics--I'd prefer the former. Graphics were definitely not a forte of FO1/FO2, so surprised {It's "people". You can write legibly. Don't bother crying about it.} can slam the art on the newer game.
Are you serious?yukatan said:TB didn't make or break FO