Fallout 3 previews

Brother None

This ghoul has seen it all
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More previews surface as Bethesda tours Fallout 3. Telegraph.<blockquote>"Part of what makes Fallout great is the juxtaposition of this very happy, optimistic 1950s-esque view of life, pre-war, and then seeing it after things went horribly wrong." says Bethesda's Vice President of PR and Marketing, Pete Hines, "It's seeing those two things against one another that adds a lot to it. That everything is blown up but you still see this happy optimism and idealistic view of the world beforehand"

As I walked among the debris and the civilization that has risen from it in the 200 years since the disaster, it's easy to see what he means. Signs jovially inform the naïve population what to do in the event of a nuclear disaster and so-called bomb shelters house charred bones, becoming coffins. And while the world may change, humanity, it seems, doesn't. Among the people I encountered, familiar human traits of greed, violence, discrimination and religious fanaticism loomed large.

So while the political message in Fallout 3 is clear and intelligently defined, it's still a videogame that allows the player to have fun and play in their own way. "We don't shy away from being called an RPG." says Hines, referring to the game's stat-based core, "But from a certain standpoint it limits what the game is really about, to define it by saying 'you're just this genre' sort of says you can't ever be more than that. It's a big sandbox and you get to be whoever you want and do whatever you want."

This attitude to play means that Fallout 3 should appeal to a wide audience, its first or third person shooting enhanced by the Vault-Tec Assisted Targeting System (VATS). VATS allows you to pause the game and aim at a specific body part in exchange for 'action points'. The system works well during play, the limited usage meaning you have to pick your shots carefully. Do you aim for the head of the fast-approaching mutant? Or cripple the arm of a gun-wielding soldier? Of course, there is the nagging doubt that flicking into VATS may lose its appeal by the hundredth skirmish. It's certainly well integrated, but only extensive play will reveal it as a fresh, tactical addition to gunplay or a short-lived gimmick. </blockquote>SPOnG.<blockquote>Just like a classic RPG, you can level up in Fallout 3, with a number of points being given to you to assign to different skills when you do. These skills are required for certain side-quests and dialogue options – a good ability in the ‘Speech’ department will allow you to wing your way through tricky situations, and even lets you barter for more cash for a quest if you want to get greedy.

The Pipboy 3000 is a gadget that your character has that controls your level-up options. It also holds important items such as maps, weapon selection and quest directives. When I used it, I was able to select ‘Perks’ – extras that can be selected when you level-up, ranging from additional dialogue options when speaking to children, to my favourite, ‘Bloody Mess’. You can imagine what happens when that is active – a humourous display of giblets and limbs exploding all over the place when you make a kill. It’s most effective in the slow-mo cutscenes during VATS battles.
(...)
I am slightly curious though. Will we see any of the strange pop-culture references that adorned Fallout 2 – and that appeared to be homaged in Bioshock? Pete’s quite adamant that there isn’t a chance.

“No fucking way. Absolutely not. With our experience on RPGs like Elder Scrolls, things like Lore and Canon we hold very dear. We get anal about which buildings should be in Washington DC, with giant piles of books on architecture on DC and we ask what year buildings were made. 1955? It’s out – it wouldn’t have been in this universe. If we’re going to be anal about the landscape in this game, we’re certainly not going to make jokes about stuff that would not have been part of this world at all.”</blockquote>TVG.<blockquote>You'll be glad to hear that Bethesda is demonstrating the same visual prowess in Fallout 3's game world that they did in Oblivion's. Cast your mind back to those expansive fantasy vistas of forests rolling across hillsides, a castle sitting on the horizon, and lakes glistening in the sunlight. Now replace the forests with barren hillsides, the castle with the ruins of a city, and the lakes with shallow pools of radioactive water. Keep in mind, though, that Bethesda has not lost any of the vast expanses and epic scope of their game world in this apocalyptic Fallout universe. It may be a lot bleaker in appearance, but it's still as visually appealing to the gamer as Oblivion was, if not more. What's more, Bethesda has incorporated the visual style of a paranoid 1950s/60s America - that was present in the original games - in everything from vehicles to advertising banners. It's just a shame that there are loading screens between some portions of the game world.</blockquote>TVG will have an interview later in which the multiple endings thing is cleared up yet again.

Rock, Paper, Shotgun (thanks to Ausir):<blockquote>This is probably an artifact of the shortened time experience, but the moments I loved the most weren’t the post-apocalypse gloom ones. They were the sense of playfulness to it. I was going through the game straight - that is, heading into town, chatting to everyone, taking a quest, going for a nice little explore and then getting torn apart by a thing with claws the size of my entire body.
(...)
But even as I was basically playing it seriously, I was attracted to the slightly goofy stuff. Which is, thankfully, goofy in exactly the right post-apocalyptic way you’d hope. For example, I had far too much fun drinking from the toilet. Sure, it was contaminated to shit - pun unintended, but I can’t actually bring myself to press backspace now - but it quenched the thirst and the juxtaposition of the hungry-slurping sound-effect and a bowl that hasn’t seen a brush since the nuclear war 200 years back is inherently glorious. It was almost as splendid as when I killed a bandit, stole his bondage-gear clothes, and wore them, complete with a pair of Gordon-Freeman specs and a baseball cap I’d found. I looked like Rick Moranis gone apeshit crazy, a glorious Mad Max 2 mess.
(...)
Oh - and there seems to be more conversation options than Oblivion too. There’s a lot of the classic three (Nice Guy/Mercenary Guy/Cunt), but alternates turned up too. Perhaps predictably with my like of slutting my way through RPGs, I picked the Lady’s Man perk which was soon put to work on a working girl. To get extra information. A little extra information I like to call “Sex”.

Actually, just extra information.</blockquote>
 
Brother None said:
I am slightly curious though. Will we see any of the strange pop-culture references that adorned Fallout 2 – and that appeared to be homaged in Bioshock? Pete’s quite adamant that there isn’t a chance.

“No fucking way. Absolutely not. With our experience on RPGs like Elder Scrolls, things like Lore and Canon we hold very dear. We get anal about which buildings should be in Washington DC, with giant piles of books on architecture on DC and we ask what year buildings were made. 1955? It’s out – it wouldn’t have been in this universe. If we’re going to be anal about the landscape in this game, we’re certainly not going to make jokes about stuff that would not have been part of this world at all.”
Right, pop culture references out, talking severed heads of old women in. Bethesda knows how to bring teh funny.
 
“No fucking way. Absolutely not. With our experience on RPGs like Elder Scrolls, things like Lore and Canon we hold very dear. We get anal about which buildings should be in Washington DC, with giant piles of books on architecture on DC and we ask what year buildings were made. 1955? It’s out – it wouldn’t have been in this universe. If we’re going to be anal about the landscape in this game, we’re certainly not going to make jokes about stuff that would not have been part of this world at all.”

Have to say I'm confused on this one. Is he saying that the Star Trek/Monty Python/etc stuff in the FO of the past weren't part of the game? As an open minded optimist on FO3, I'm even a bit WTF about this.
 
ArmorB said:
“No fucking way. Absolutely not. With our experience on RPGs like Elder Scrolls, things like Lore and Canon we hold very dear. We get anal about which buildings should be in Washington DC, with giant piles of books on architecture on DC and we ask what year buildings were made. 1955? It’s out – it wouldn’t have been in this universe. If we’re going to be anal about the landscape in this game, we’re certainly not going to make jokes about stuff that would not have been part of this world at all.”

Have to say I'm confused on this one. Is he saying that the Star Trek/Monty Python/etc stuff in the FO of the past weren't part of the game? As an open minded optimist on FO3, I'm even a bit WTF about this.
He's saying that the pop culture references weren't "canon", so they're out. Though the bobbleheads are teetering dangerously close to Easter egg territory, so...not sure why Pete has a bug up his ass about the Monty Python references and such. In the end it doesn't really affect the game one way or the other, though.
 
Have to say I'm confused on this one. Is he saying that the Star Trek/Monty Python/etc stuff in the FO of the past weren't part of the game?

They were part of the game, but not a canon part of the setting.
 
TBH to me it does. I loved that stuff. I looked forward to those random encounters. To me it was much like 'getting closer to God' such that the devs put those in to break the immersion, and to say 'yeah we really just put in the crashed shuttle' it was really cool, I thought.
 
ArmorB said:
TBH to me it does. I loved that stuff. I looked forward to those random encounters. To me it was much like 'getting closer to God' such that the devs put those in to break the immersion, and to say 'yeah we really just put in the crashed shuttle' it was really cool, I thought.
I thought they were cool too, but there's so much other stuff to be worried about in Fallout 3. I can't be concerned about a lack of Easter eggs.

Anyway, they break immersion, as you say, so you know they're DEFINITELY out. Bethesda is all about the imershun.
 
petey said:
<snip> We get anal about which buildings should be in Washington DC, with giant piles of books on architecture on DC and we ask what year buildings were made. 1955? It’s out – it wouldn’t have been in this universe. If we’re going to be anal about the landscape in this game, we’re certainly not going to make jokes about stuff that would not have been part of this world at all.

They really don't seem to get the nuances in the term 50's inspired atmosphere.

The setting of Fallout isn't supposed to be what is really there right now culled down to what was made prior to the 50s.

It also wasnt meant to be a carbon copy of 50s america with lasers and rocketships shoehorned into it.


The Fallout world was based on science fiction during the 50s extrapolated out over more than 50 years of successful society and growth then followed by the nuclear war (ww3) that people expected to end the world back then.

It's not just stuff from the 50s, but what the world would look like now if the predictions of 50s pulp comic style scifi came true and we all had jetpacks, personal robots and lasers.

now nuke that world, and 200 quiet years later have people emerge after generations in the vaults to see what is left of that blown up world.

Bethesda has repeatedly proven that they don't get this concept by including things like greasers in the vaults that are 50s inspired but still dont fit the Fallout world very well because the 50s world that they would have fit in was long gone by the time the bombs dropped and that was 200 years earlier than the timelime that the game is supposed to be following.

They're pretty much saying that slicked back hair, leather jackets and white t-shirts are still the cool thing after 250 years, when we've already seen an earlier installment from the same timeline where clothing had already moved far beyond that to superheroesque spandex body suits of the future..

that's a lot of generations for a fad to stay cool.



I think "they get anal" about the wrong things.
 
With our experience on RPGs like Elder Scrolls, things like Lore and Canon we hold very dear
:rofl:

muahaha!
that's absolutely hillarious! so the fire-spewing ants and magical ghouls are Canon and Lore? or maybe yellow mutants using AK-47s are?
 
Yeah they really don't "get" the retro-future thing. The greasers in the vault was my first indication that they were completely clueless as to what the retro-future in Fallout was all about. They're now saying that their game, based in the 2200's, shouldn't have any pop culture references beyond 1959?

I also love how forceful he gets about how Bethesda sticks to canon.

As if moving the desert, Jet, the Enclave, the Brotherhood of Steel, and super mutants over to the Washington D.C. area is really respecting the canon of the Fallout games.
 
NOT ENOUGH EUROPEAN HANDS-ONS FOR A ROUND-UP I SAID

IS THIS HARD TO GRASP

"We don't shy away from being called an RPG." says Hines

...

You can kill enemies with teddy-bears! It fits what Fallout is all about

...

If anything it's been amplified slightly, as the map on our Pip-boy (a handy device on your wrist that holds info on your inventory and skills etc.) displayed no missions or landmarks - not even a measly point of interest! We were on our own.

Well, no points of interest shown is good news.

More importantly, Fallout 3 is loyal to the series and there's every chance that it could form one of the finest trilogies in the history of games.

O rly

“One of the things we really tried to avoid, and that we don’t like, is surprising the player with whether they’ve been good or bad. We wanted to make it clear that you’re making a conscious choice to be one or the other, as opposed to being confused about it.

Let's have some more hand-holding for moral choices in RPGs please. Oh wait, it's not supposed to be one.
 
Ausir said:
that's absolutely hillarious! so the fire-spewing ants and magical ghouls are Canon and Lore? or maybe yellow mutants using AK-47s are?

They are now.

A bit offtopic but about the supermutants, is anyone else thinking that if (big if) those supermutant have come from china and are indeed originally chinese thatd explain their somewhat different outlook, to some point at least.
 
Mutoes said:
A bit offtopic but about the supermutants, is anyone else thinking that if (big if) those supermutant have come from china and are indeed originally chinese thatd explain their somewhat different outlook, to some point at least.

If so, would that mean the only reason all super mutants in Fo1-2 were green is that they were all of the same (non-Asian) ethnicity originally? It doesn't seem to hold water.
 
Mutoes said:
A bit offtopic but about the supermutants, is anyone else thinking that if (big if) those supermutant have come from china and are indeed originally chinese thatd explain their somewhat different outlook, to some point at least.
headlinehe8.jpg
 
Heh, nice.

"We don't shy away from being called an RPG." says Hines

How brave of them! No matter how many people throw the nasty slur at them they will persevere!
 
"We don't shy away from being called an RPG." says Hines

I think it’s probably fair to say that we don’t feel compelled to beat people over the head with the letters RPG and to insist that they acknowledge they are playing a role playing game.

Hey, Pete, maybe you have to decide whether you'd like to be called RPG or not
 
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